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Here's a link http://leagueoflegends.wikia.com/wiki/Expose_Weakness_(Season_Four_Mastery)
@ Emmerlaus: I will implement zephyr, I always switch my boots out for it, when I reached my full build. Thanks for the feedback :)
@ the rest: I really get tons of positive feedback on the guide and everybody is positively surprised by how well this build and the idea behind it works. Maybe some of the admins of this site would be happy about it in their featured section, if you guys would nominate and vote for it :).
cheers,
Dizzy2k
Cheers :D
Helped me to true "solocarry" two very needed Promogames. Never expected Fiora to be that great in jungle, never ever just thought about it. Nice early game damage also against most champs, counterjungling works aswell with map overview and well positioned wards.
Awesome work, keep going on!
I have being playing Fiora in the jungle for a while and I was thinking "Furor" enhancement for Fiora boots should be mentionned. It stack very well with almost all of abilities. "homeguard" should be pick only if losing :)
Also, I have being rather successful in building Madern Claws as first item BUT build Lantern AFTER I got 30 kills. It allow to focus on more damaging items and gank A LOT sooner.
OH !! And Zephyr should be mentionned... It give her Atk, Cooldown, speed, attack speed AND Tenacity. It allow me to clear jungle a LOT faster and make her a good assassin. It help (the atck speed bonus) for when you Bust of Speed is on cooldown too :)
PS: Heres my runes:
1 Quintessence of Arm. Penetration
2 of Attack
Seal of Armors
6 Glyph of CDR
1 Scaling CDR
2 of Atk (to do as you said in your guide, to make a full number)
With 6 Glyph of CDR, you are at 4.98% of CDR. The scaling one make it past 5% and give more overtime
All marks of Arm. Penetration (for a total of 11.52 of Armor Penetration. The one Quint in Arm. Penetration (give 2.50) is to make a full number)