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Spells:
Smite
Heal
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Hi, I am Animorte! :)
I hope you enjoy the statistics I have set up for you. I had fun experimenting and writing this. You could also try it in an actual game (surprisingly, it actually works), though this is not even a remotely serious idea (or is it?). If you do, let me know how it went! :P
If you are looking for a jungle route, tips on how to play this champion, counter-picks for/against him, or solo laning, I do not provide that here (though one day I might). You can find all of those things and more right here. :)

I have focused on getting as much effective health with all of the mastery, rune, summoner's, and items while still having his well-known utility. He still has magic resistance, armor, and attack speed while getting as much health as possible.
Before we get started, light green refers to flat health and dark green refers to any kind of healing/regeneration.

Let's begin
with everything that gives him health. Prepare to be amazed.1st: his base health is 433 (+89/level) = 522
That is a high base health compared to most champions as it is.
2nd: masteries have



3rd: flat health runes give us quite a lot




4th: our starting item

5th: we have summoner


6th: finally, the passive

Let's add
all this together to receive our health stats at level one.522 + 36 + 181.41 + 180 = 919.41 * 3% (.03) = 946.9923
Now we can use his passive to figure out exactly how much health he regenerates each second.
946.9923 * .3% (.003) = 2.8409769 health each second + 110 flat hp = 14.2048845 Hp5 + 110
Remember
these are just his level one stats. Now imagine going in your lane against somebody that has twice your health at level one. The regeneration makes harrassing seem almost useless. Or imagine somebody charging out of the jungle at you for an early gank with twice your health. "Hide under your turret? Fine by me."1st: your base health is 433 (+89/level) = 2035
2nd: masteries give you



3rd: same thing from runes = 181.41
You could have all vitality runes (Hp/level), but the focus here in this guide is level one scariness.
4th: your items



5th: we have summoner


6th: is your passive

7th: is your ultimate

Let's add
everything together to receive our health stats at level eighteen.2035 + 138 + 181.41 + 2340 = 4694.41 * 3% (.03) = 4835.2423
Now we can use his passive to figure out exactly how much health he regenerates each second. This includes summoner heal, his ultimate, and the passive from Spirit Visage to increase it all.
4835.2423 * .3% (.003) = 14.5057269 health each second + 40 Hp5 + 627 flat hp + 2816.646 = (112.5286345 Hp5 + 3443.646) * 15% = 129.407929675 Hp5 + 3960.1929
If you would like to add

Does that look overpowered to you? I don't really think so, but being able to regenerate that much makes poking and kiting tactics seem somewhat invaluable. HP is OP. "Got true damage? Bring it."
You can take this seriously or as a joke. Either way, in reality, it can be useful in certain situations. Just keep in mind that health is the only thing that actually counters true damage (and shields, I suppose). The build is effective on other champions that utilize health effectively, such as




Continue at your own risk!
Though this is not recommended, you can try the build out in a few games. Witnessing peoples' reactions when you have twice their health from the start is priceless. If you look around, you might actually notice a lot of the top rated guides using some of the same ideas, just not quite as dedicated to the level one.
I dare you to try this and just see how it goes. It can be quite amusing as a troll idea, until you find that it can actually be effective. All of a sudden, you get a new perspective on life. Enjoy!
Again, I thank cooper56 for this unintentional idea. Have a nice day. :)
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