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Spells:
Exhaust
Ignite
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Introduction
Other Summoner Spells can be Ghost, Flash, or Teleport. Ghost can be useful to get away most of the time, but against melee attackers like tryndamere you can't really counter them and when they catch up you just get hacked to pieces. I wouldn't take Flash either but I can't say it hasn't saved me after a buster shot rocket jump and flash over walls for those persistent chasers like Akali. Personally I would leave Teleport to the tanks because you shouldnt be defending any towers at all, but it could be useful for backdooring turrets when the coast is clear.
Around mid game you should have your Guinsoo's and should be using your Rapid Fire to get the procs off quicker during fights, you should still farm when you can but always try to stay somewhat in the back during team fights. It's also important to get in as many explosive shots on their carry to get them moderately low before the actual fight starts which will give you a serious advantage.
Late game you should be finishing up your Trinity Force and everyone is pretty much terrified and might have had some surrender votes already. All you need left is your Infinity Edge and you will be eating everything in your path 1v1.
It's usually best to wait to use rocket jump for those narrow escapes. I don't normally start a combo with rocket jump because when I do I usually end up finding I could have gotten away if I hadn't used it earlier.
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