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Orianna Build Guide by rumtag

I Heard You Like Balls (Very In-Depth Guide for Orianna)

I Heard You Like Balls (Very In-Depth Guide for Orianna)

Updated on October 4, 2011
6.4
4
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League of Legends Build Guide Author rumtag Build Guide By rumtag 4 2 6,763 Views 13 Comments
4 2 6,763 Views 13 Comments League of Legends Build Guide Author rumtag Orianna Build Guide By rumtag Updated on October 4, 2011
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1
rumtag | August 23, 2011 11:26am
Halipupu wrote:

I like this guide, you've explained it well and even though it's a bit of a text wall it's still readable because of the pictures. I don't like your runes though, why not pick mana regen seals? Also AP/lvl glyphs are better than flat AP.


As for why I don't usually pick scaling AP glyphs, I've found that the extra AP they give you in later levels is really negligible in comparison to the power that Flat AP glyphs give you early-game. By level 18, I almost always have my Deathcap and I get the other AP items before then, so I don't think I'd really notice much of a difference.

For the mana regen seals, though, because this build has us buying a Tear of the Goddess immediately, that gives us enough regen for steady harassment.

Halipupu wrote:

If you play more of a support I'd change skill order to max out dissonance and protect first. I've personally tried to max out Attack first, Dissonance first and after either of those I max protect and the last one together. Both ways are fine, but Dissonance actually makes quite nice AOE damage so I'd definitely up it a bit earlier.


The tricky part about this build is that yes, you are essentially a team support, but when in-lane, you're very aggressive and you want to push your lane opponent back to their turret and keep them there to deny last-hits. If they resist that, then it's our job to punish them. The best harass that I've found is also the most mana-efficient, and that's the Q+E combo. Leveling Orianna's shield somewhat in tandem with her Command: Attack still allows her to play support fairly well without having severe mana problems in mid-game from using Dissonance often.


Thank you for the vote and feedback! :)
1
Eruner (11) | August 23, 2011 6:39am
Voted +1
beginning looks confusing, but when I read rest, I was safisfied
1
Halipupu (58) | August 23, 2011 6:11am
Voted +1
I like this guide, you've explained it well and even though it's a bit of a text wall it's still readable because of the pictures. I don't like your runes though, why not pick mana regen seals? Also AP/lvl glyphs are better than flat AP.
If you play more of a support I'd change skill order to max out dissonance and protect first. I've personally tried to max out Attack first, Dissonance first and after either of those I max protect and the last one together. Both ways are fine, but Dissonance actually makes quite nice AOE damage so I'd definitely up it a bit earlier.

Also I'd prefer to use flash ;P
1
rumtag | August 23, 2011 12:14am

1) Instead of saying "derp no flash" and giving you a downvote, I'll give you an explanation of why Flash is a dominant summoner spell for Orianna over Ghost. That's pretty much because Orianna has a built-in Ghost skill. When you're being chased, just give yourself E to shield yourself and press W to give yourself a field of speed boost. And the enemy chasing you will be slowed as well. Flashing over walls is necessary on any champions, especially someone squishy and likely to be targeted like Orianna. Flash provides instant escape and allows you to dodge CC moves. Ghost cannot provide that.


Thanks for the feedback. The guide was changed to include Flash over Ghost before your post, however. The main reason I had Flash listed before is because Orianna's built-in escape only widens the gap between her and her opponent. Especially given this build taking only 1 level in Dissonance before level 13, the speed buff/debuff is small (but still useful) and dimishes quickly. I have found Flash to be more useful since trying it again, however I do think that Ghost is still viable.

:>
1
iEatEmoKids (3) | August 22, 2011 6:35pm
1) Instead of saying "derp no flash" and giving you a downvote, I'll give you an explanation of why Flash is a dominant summoner spell for Orianna over Ghost. That's pretty much because Orianna has a built-in Ghost skill. When you're being chased, just give yourself E to shield yourself and press W to give yourself a field of speed boost. And the enemy chasing you will be slowed as well. Flashing over walls is necessary on any champions, especially someone squishy and likely to be targeted like Orianna. Flash provides instant escape and allows you to dodge CC moves. Ghost cannot provide that.

2) Philosopher's Stone is a useless item on Orianna (referring to Pacho7's post). You should not be having any trouble farming, and you are an AP Carry with much more important items to build. If you really need the tenacity, opt for Mercury's Treads.
1
rumtag | August 22, 2011 2:05pm
Just a quick update, I played 3 games grabbing Teleport and Flash and I did notice a bit of an edge in playing, though it turned the laning phase from being more farm oriented to a bit more aggressive. I'll go through and add those slight changes to the guide as well.
1
rumtag | August 22, 2011 12:36pm
Thanks for the comments and votes so far.

In regards to Flash, I pointed out in the guide that Flash is a perfectly acceptable Summoner Skill that you can take over Ghost if it's your preference. I'll try a few games grabbing Flash instead of Ghost and if I prefer the results better then I'll edit that part of the guide.
1
Wnazgul | August 22, 2011 8:05am
Good guide :)
Nice pictures to make it clear.

But i don't agree that ghost thingy.
You alrdy have a speedboost with your skill + slow for your enemys. It's enough to escape. Better use flash, it's also better to jump in and do your ulti instead of ghost, else they see you comming.
1
Pacho7 (4) | August 22, 2011 3:47am
Voted -1
Same as above. Need Flas. -.- And you should try to buy a Philosopher's Stone and than when you will have enough gold (I mean in middle/late game) upgrade it into a Elaisa's Miracle. That will give you insane mana regen and the bonus tenacity. If you will have this item you could max your Dissonance first. But the guide is Ok. Sorry, but -1
1
Broholm (3) | August 22, 2011 2:57am
Voted -1
Need flash
1
zfive | August 22, 2011 1:02am
Voted +1
Great guide, nice to see people that don't play her with clarity.. I felt so lonely!
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I Heard You Like Balls (Very In-Depth Guide for Orianna)

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