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Spells:
Clarity
Teleport
Ability Order
Hextech Affinity (PASSIVE)
Heimerdinger Passive Ability
Introduction
Alright, as for the items... You would need mana in the beginning of the game. So it's good to start with Meki Pendant and just push with mini turrets. By mid game, if you didn't die more than once and actually got around 2-4 kills, you should be able to stack up some AP with Mejai's Soulstealer. At this point, you can leave two turrets in one lane, and go help your friends in other lanes to make an attempt to gain AP from killing champions. By late game, the deathcap will make your skills do massive damage. enough damage to make your enemies run. just be sure to stay behind your turrets.
First, you would really want to MAX out the turrets, you need them for pushing a lane (this would really be effective when switching lanes). begining of the game, it's good to have the grenade, missile, and turrets because you have a better chance to kill your opponent when they come close. Just throw a grenade for stun and missle them. turret does the rest (you can add on some basic attack).
Beginning:
Just push with turret(s) and use basic attack on minions and try getting the killing blows for gold. As for the champions, use the grenade on them if they come near your turrets (I think you turrets automatically attacks them) and then you have to move around to a certain spot to hit them with missiles (Try avoid minions to prevent missiles from hitting them instead of the champion you want to kill).
Mid Game:
This is where you become useful. Your turrets are already level 5. You can easily push minions at this point and get easy kills if you time your grenade correctly. Then you have a choice to activate your ulti and launch some missiles. It's safer to launch missiles while your ulti is active (since it shoots 5 instead of 3).
Late Game:
Best part, you can have 2 turrets solo the jungle at the buff monsters (while that happens, you can run into a lane and push). At this point, you should be able to kill minions in one shot (either grenade or missiles). Then to get ahead of the lane a bit, you can also go around and place 2 turrets behind the enemy's turret so it can halt incoming minions (this allows your minions to continue attacking the enemy's turret without being interrupted).
I made this build myself =].
Just push with turret(s) and use basic attack on minions and try getting the killing blows for gold. As for the champions, use the grenade on them if they come near your turrets (I think you turrets automatically attacks them) and then you have to move around to a certain spot to hit them with missiles (Try avoid minions to prevent missiles from hitting them instead of the champion you want to kill).
Mid Game:
This is where you become useful. Your turrets are already level 5. You can easily push minions at this point and get easy kills if you time your grenade correctly. Then you have a choice to activate your ulti and launch some missiles. It's safer to launch missiles while your ulti is active (since it shoots 5 instead of 3).
Late Game:
Best part, you can have 2 turrets solo the jungle at the buff monsters (while that happens, you can run into a lane and push). At this point, you should be able to kill minions in one shot (either grenade or missiles). Then to get ahead of the lane a bit, you can also go around and place 2 turrets behind the enemy's turret so it can halt incoming minions (this allows your minions to continue attacking the enemy's turret without being interrupted).
I made this build myself =].
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