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Spells:
Clarity
Flash
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Introduction
I will be adding more sections as soon as possible and will update accordingly.
Pros
-Great damage output
-AMAZING harassing early game
-Range/Nuke/Support play style
-Escape and Chase Skills
-Perfect for scouting
-AoE damage that hurts
Cons
-Squishy
-Early game mana (however with my build I overcome it)
-When they realize how awesome you are, you're gonna get focused. A Lot
-Great damage output
-AMAZING harassing early game
-Range/Nuke/Support play style
-Escape and Chase Skills
-Perfect for scouting
-AoE damage that hurts
Cons
-Squishy
-Early game mana (however with my build I overcome it)
-When they realize how awesome you are, you're gonna get focused. A Lot



Greater Quintessence of Vigor - I go with HP regen to help with her lane stay ability. Feel free to replace this with any defensive quint.


I don't feel the need to get Ignite due to the fact that I play as a support and I'm generally with a teammate who can do the damage for me while I assist. As for ghost, Ori's W provides enough of a speed boost to help you get out of a situation or chase easily along with slowing the enemy champs.
If you're following this guide. Get Clarity/Flash. Done.

After you reach about 1200g head back for boots and pots if needed. However if you are able to maintain control of your lane. Stay as long as you can.



At this point most people would tend to grab Tear then go Archangels, however with proper mana usage, you wouldn't need it yet. I usually move towards

Grab


Extra or Optional Items
Rod of Ages - While it is good to have earlier in the game, I like it mostly for the extra HP/Mana it gives to allow survivability. +AP is always nice
Frozen Heart - Great armor boost along with CD reduction while providing mana (+AP too if you have Archangel's)
Banshee's Veil - Great for counter CC to allow you to keep on nuking.
Warmogs - A tanky Ori is ridiculously scary. Taking hits while nukeing, shielding and tossing champs all over is always gonna make you smile.
Mid/Solo
If you are mid with Ori, you must pay attention to ball positioning. THIS IS A MUST. Use the ball to harass regularly. If you are having trouble hitting or reaching your opponent, try placing the ball to the opposite side you are standing. This allows you to have the ball closer to the enemy champ and allows you to react to any changes while having the ball in place. I usually have the ball behind the enemy minions while standing in front of them. This allows you to keep farming and the enemy champ is zoned out due to your ball being between them and your minions. Keep this up until you can go back and buy your items. HARASSING IS KEY TO ORIANNA. Ori is very capable doing 1v2 however I like to avoid it because you're more destructive 1v1 or 2v1, give the 1v2 lane to someone who needs it more.
2v2 Lane
Use your ball to check bushes regularly. However you do not have to harass as much as you should be using your ball to assist your partner more. Usually if you are partnered with Carry champ I tend to go to full support mode and allow them to get all the kills. Because you will be chipping enemy champs consistently, your partner will have plenty of kills. I have games where I was able to feed my parnter about 10 kills all within the 20min surrender. A great way to position and harass is to place the ball in the bushes while you continue to attack creeps like a normal champ. (Last Hit please) and then send your ball out when the baddies are in a good spot to take some punishment. Scouting with the ball is also key to avoid ganks. Try to obtain lane dominance as early as possible. If you are over extending, I like to send the ball behind me to scout for incoming ganks.
Late Game and Team Fights
At this point you should have at least some of your core items and should be doing chunks of damage. The trick is to keep chipping at the enemy as much as you can because of your ridiculous range. when they are about 30%-40% this is where you shine. Use Q to send your ball in, then quickly use your Ultimate to pull as many suckers in, followed by your W to slow and hurt A LOT, at this point they should all be almost dead and use your E as soon as you W to hurt any charging your way. This is a simple procedure that almost all Ori's use. If you have a nice tanky initiator start off with placing the ball on them with E giving them a big beefy shield along with armor and MR. When they jump in, start off with your Ulti and W, followed by Q to hit any runners, finish up by shielding anyone who is in need. However those methods are for starting or initiating fights, however if the other team starts the fight. SHIELD SHIELD SHIELD. shield your teammates as much as possible. I usually shield whoever needs it most then bounce it off to an enemy with Q followed by W then back to another allied champ with E. Saving the ulti for escaping or killing runners.
Note- Your ultimate pulls champs at a fixed distance. So if you use it when the champ is near the outer limits of the skill it will toss the enemy to the opposite side. perfect for chasing and pulling them back to you and your allies. So sometimes its better to place the ball behind the runner.
If you are mid with Ori, you must pay attention to ball positioning. THIS IS A MUST. Use the ball to harass regularly. If you are having trouble hitting or reaching your opponent, try placing the ball to the opposite side you are standing. This allows you to have the ball closer to the enemy champ and allows you to react to any changes while having the ball in place. I usually have the ball behind the enemy minions while standing in front of them. This allows you to keep farming and the enemy champ is zoned out due to your ball being between them and your minions. Keep this up until you can go back and buy your items. HARASSING IS KEY TO ORIANNA. Ori is very capable doing 1v2 however I like to avoid it because you're more destructive 1v1 or 2v1, give the 1v2 lane to someone who needs it more.
2v2 Lane
Use your ball to check bushes regularly. However you do not have to harass as much as you should be using your ball to assist your partner more. Usually if you are partnered with Carry champ I tend to go to full support mode and allow them to get all the kills. Because you will be chipping enemy champs consistently, your partner will have plenty of kills. I have games where I was able to feed my parnter about 10 kills all within the 20min surrender. A great way to position and harass is to place the ball in the bushes while you continue to attack creeps like a normal champ. (Last Hit please) and then send your ball out when the baddies are in a good spot to take some punishment. Scouting with the ball is also key to avoid ganks. Try to obtain lane dominance as early as possible. If you are over extending, I like to send the ball behind me to scout for incoming ganks.
Late Game and Team Fights
At this point you should have at least some of your core items and should be doing chunks of damage. The trick is to keep chipping at the enemy as much as you can because of your ridiculous range. when they are about 30%-40% this is where you shine. Use Q to send your ball in, then quickly use your Ultimate to pull as many suckers in, followed by your W to slow and hurt A LOT, at this point they should all be almost dead and use your E as soon as you W to hurt any charging your way. This is a simple procedure that almost all Ori's use. If you have a nice tanky initiator start off with placing the ball on them with E giving them a big beefy shield along with armor and MR. When they jump in, start off with your Ulti and W, followed by Q to hit any runners, finish up by shielding anyone who is in need. However those methods are for starting or initiating fights, however if the other team starts the fight. SHIELD SHIELD SHIELD. shield your teammates as much as possible. I usually shield whoever needs it most then bounce it off to an enemy with Q followed by W then back to another allied champ with E. Saving the ulti for escaping or killing runners.
Note- Your ultimate pulls champs at a fixed distance. So if you use it when the champ is near the outer limits of the skill it will toss the enemy to the opposite side. perfect for chasing and pulling them back to you and your allies. So sometimes its better to place the ball behind the runner.
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