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Spells:
Exhaust
Flash
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Introduction
I get Greater Mark of Desolation because it's really the only beneficial runes for Irelia, you could get magic penetration but the bulk of your damage is AD so these are optimal pick.
I get Greater Seal of Resilience because flat armor is just so nice early game for many reasons. It helps against AD harassment, makes minions do almost no damage to you, and gives some extra defense against turrets.
I get Greater Glyph of Warding because they preform amazing against AP harassers and cut down close to 15 of there damage on spells. It's great for staying in lane.
I get Greater Seal of Resilience because flat armor is just so nice early game for many reasons. It helps against AD harassment, makes minions do almost no damage to you, and gives some extra defense against turrets.
I get Greater Glyph of Warding because they preform amazing against AP harassers and cut down close to 15 of there damage on spells. It's great for staying in lane.
Ionian Fervor - Each nearby enemy champion (to a maximum of three) reduces the effectiveness of Crowd Control on Irelia.
1 Champion: 10%
2 Champions: 25%
3 Champions: 40%
Bladesurge - (Active): Irelia dashes forward to strike her target, dealing physical damage.
If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.
Cost: 70 Mana
Range: 650
Cooldown: 14/12/10/8/6 seconds
Physical Damage: 20/50/80/110/140 (+1 per Attack Damage)
Hiten Style - (Passive): Physical attacks restore health.
(Active): Irelia's physical attacks deal additional true damage for 6 seconds.
Cost: 40 Mana
Cooldown: 15 sec
Heal: 10/14/18/22/26
True Damage: 15/30/45/60/75
Equilibrium Strike - (Active): Irelia pierces her target, dealing magic damage and slowing the target by 60% for few seconds.
If the target has a higher health % than Irelia, she stuns the target for the duration instead.
Cooldown: 9 sec
Range: 425
Cost: 50/55/60/65/70 Mana
Magic Damage: 80/135/190/245/300 (+1 per Ability Power)
Duration: 1/1.25/1.5/1.75/2 seconds
Transcendent Blades - (Active): Irelia summons 4 spirit blades which she can fling to deal physical damage to enemies they pass through, and she heals for 20% of that damage vs champions and 10% vs minions.
Cost: 100 Mana
Cooldown: 60/50/40 seconds
Magic Damage: 85/135/185 (+0.5 per ability power AND +0.6 per bonus attack damage)
1 Champion: 10%
2 Champions: 25%
3 Champions: 40%
Bladesurge - (Active): Irelia dashes forward to strike her target, dealing physical damage.
If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.
Cost: 70 Mana
Range: 650
Cooldown: 14/12/10/8/6 seconds
Physical Damage: 20/50/80/110/140 (+1 per Attack Damage)
Hiten Style - (Passive): Physical attacks restore health.
(Active): Irelia's physical attacks deal additional true damage for 6 seconds.
Cost: 40 Mana
Cooldown: 15 sec
Heal: 10/14/18/22/26
True Damage: 15/30/45/60/75
Equilibrium Strike - (Active): Irelia pierces her target, dealing magic damage and slowing the target by 60% for few seconds.
If the target has a higher health % than Irelia, she stuns the target for the duration instead.
Cooldown: 9 sec
Range: 425
Cost: 50/55/60/65/70 Mana
Magic Damage: 80/135/190/245/300 (+1 per Ability Power)
Duration: 1/1.25/1.5/1.75/2 seconds
Transcendent Blades - (Active): Irelia summons 4 spirit blades which she can fling to deal physical damage to enemies they pass through, and she heals for 20% of that damage vs champions and 10% vs minions.
Cost: 100 Mana
Cooldown: 60/50/40 seconds
Magic Damage: 85/135/185 (+0.5 per ability power AND +0.6 per bonus attack damage)
The Mercury Treads give you great CC reduction and resistances early game. They are also good to have because of how vulnerable Irelia is to CC. You could go swift boots but the Trinity Force gives her a good amount of speed later on.
The Trinity Force is one of the best, if not THE BEST item for Irelia. The sheen proc combined with the slow is such a great combo. The fact that it also provides health, mana, AP, AD, AS, AND Crit chance, is too perfect for her as a minimal value of each is what she needs early. Try to time your procs so you get 2 procs off of your ultimate, because yes, each dagger you throw has the potential to provide a sheen proc for 120% of your AD.
its give 920 health+30 health per 5 sec you need this verry much on late game.
This item provides a lot of health regeneration combined with Hiten Style to really see them numbers rolling I would say take this when the enemy team does not have a lot of crowd control effects.
Shurelya's Reverie is a very underestimated item but it is actually really great. It has cooldown reduction, health regen, and health.
For your last item you can either get Guardian Angel or Randuin's Omen . I normally go with the Guardian Angel because I'm almost always legendary and the enemies are out to get me, the extra live is nice, plus all around stat boosts.
The Trinity Force is one of the best, if not THE BEST item for Irelia. The sheen proc combined with the slow is such a great combo. The fact that it also provides health, mana, AP, AD, AS, AND Crit chance, is too perfect for her as a minimal value of each is what she needs early. Try to time your procs so you get 2 procs off of your ultimate, because yes, each dagger you throw has the potential to provide a sheen proc for 120% of your AD.
its give 920 health+30 health per 5 sec you need this verry much on late game.
This item provides a lot of health regeneration combined with Hiten Style to really see them numbers rolling I would say take this when the enemy team does not have a lot of crowd control effects.
Shurelya's Reverie is a very underestimated item but it is actually really great. It has cooldown reduction, health regen, and health.
For your last item you can either get Guardian Angel or Randuin's Omen . I normally go with the Guardian Angel because I'm almost always legendary and the enemies are out to get me, the extra live is nice, plus all around stat boosts.
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