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ShailsTDSPT you are saying a tank dps irelia i made a pure battle irelia my Q is what gives more damage the W is also useful but in this build not so much.
tailgating i can try to change the boots like ShailsTDSPT said but this is a pure battle irelia, it is for killing fast and efective, not hit with trinitys and just stay tanking this build is for you to make the most damage possible i only use bansheis veil as a tank item because it gives magic resist, HP, and passive i thinks thats enought. i use madreds because of its passive but the AD it gives and a little armor is also a nice bonus, with it and bansheis i have 100 armor and magic resist, enough to survive with your amount of hp.
ShailsTDSPT i want to see how this build works out then i will make a more in deeper guilde with this build or change items... I will wait more to see how it does so it will take tome time to prepare de build, i will put it maybe next month.
TY for the votes and putting your opinion.
I don't recommend Berserker's Greaves on Irelia because mercury's tread can maximize your passive's potential.
Also, why Madred's Bloodrazor..?
Now for feedback: In my opinion, DPS Irelia ends up using her W as her main source of damage. You should max it first with that in mind plus the fact that it will help you sustain yourself in lane. We want our W always ready so get some CD Reduction. Frozen Heart is a nice adition for an armor item and gives you that CD Reduction. Add an Elixir of Brilliance and you are set. Then we want to maximize our W damage output. For that end you should get AS items like Wit's End (good choice if you find AP getting on your nerves) or if you aren't having problems, Phantom Dancer. You can combine the two stats with a Nashor's Tooth but realize while adding it that AP isn't very usefull on Irelia. Also don't use Berserker's Greaves, go for Mercury's Treads. As battle Irelia you want to do as much damage as possible but forget the Greaves. You are melee and chances are you will be focused with CC so 40% reduction won't be enough in teamfights. Of course if they lack CC go for the Greaves if you want.
Now the guide itself, give some color to your pros and cons section and some icons as well. For runes explain why you take each type of rune and possible replacements. Refer to this guide to place Icons and things like that in the guide:For items place icons and explain why you choosed each item and show some alternatives as well. Same build in all games will lead to disaster. In Summoner Spells place the icons, explain why you take those and why not should you take certain items. Create a section for Masteries and general Irelia Gameplay. I like how your teamwork part refers allies can need the kill more than you. Try to explain when the kill should go to your ally and when it should be yours. Also explain who to focus in a teamfight and what to do in case things go south. The skills section should have an icon explaining the spell as much as possible, giving some tips on what to use it and neat tricks if those exist (like carrying a ward and placing it so you Q through the wall into a jungle minion to escape a gank). Also try to give more order to your build. Pros/cons first, then the spells, summoner spells, runes, masteries, items, gameplay and teamwork and teamfights. Also don't forget to refer the fact that Q can help you last hit, but best is to last hit with normal attacks since last hitting over and over again with Q can leave you mana hungry.
That's all I have to say, I think... I will make sure to post another comment if I think of something else.