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Spells:
Flash
Ignite
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Chapter 1

Irelia: Will of the Blades
Pros:
- Early Game Utility
- Early Game Nuker
- Mid Game Nuker/Carry
- Late Game Carry/Offtank
- Straight Up Assassin
Cons:
- Her damage curves off end game
- Very susceptible to CC
- Honestly, Definitely the hardest character I have EVER had to learn, EVER.
- Extremely Inconsistent/Team Dependant
Core Items
PLEASE, PLEASE follow the order I put in the item order, not the order here.





OPTIONAL FINAL ITEMS


Summoner Spells:
Cleanse: As previously mentioned like 10 times, you are SO vulnerable to CC. Save yourself the /facepalm and run cleanse
Ghost: Helps you catch up to land a slow/stun/whatever or helps you get out, pretty straight forward.
Runes:
Marks: The magic penetration is excellent for your E skill early game and for your ultimate throughout
Seals: Health gives you a bit of a boost early game, considering that you ARE squishy. These can be replaced with flat armor runes.
Glyphs: Magic resistance glyphs give you that little tanky edge vs. Magic Damage early game
Quints: : Flat Health quints when combined with the health seals and the masteries give you a total of 145 HP at level 1. That is a devastatingly large bonus to start out with, and gives you a LOT more to work with.
Skill Order
When you initiate, go W > Q > E > R > Hit Hit Hit etc.
When you are in a team fight, save your R until you are lower so you can heal. So
W > Q > E hit hit hit, Q > E > hit hit hit, > R (Rinse & Repeat)
EARLY GAME:
- Try to lane with a strong nuker or damage dealer (garen, leblanc (if she is stupid enough to lane), poppy, shaco). While laning with them, try to have your health JUST under full, via creep kill or taking some aggro. You can heal this back anyway with lifesteal and ult and it lets you get your stuns off early, and a 2-300 dmg stun at level 5-7 is insane.
MID GAME
- Start ganking lanes, using your Q > E combo to land stuns for your allies to destroy the other team, and finishing people off with your R. Also, start grabbing lizard from jungle, just to get that extra edge. Golem buff is also nice for cooldowns.
LATE GAME
- In late game 5man ganks, your job is SOLELY to take out their AD or AP carry. You can't deal significant damage to most tanks, do what you are made to do and you will succeed. Stunning their carry's can totally change the tides of a fight, as that 2 second stun saves your team of 2-3k Damage against you, and takes out one of their heroes.
If you have any questions please comment, I'd Be HAPPY to answer them.
That is all for now, if you would like check out some of my Beatboxing videos at
www.youtube.com/heatbbx
I would also like to thank Chaotic Bliss and RestrictNine for the help they have provided in getting this build done
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