Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
1.
2. 3 Gold items is a bit of an overkill especially not all 3 will be built later into something useful. The optimal amount is atually 2. Philosopher's Stone is a must take on any support as it offers both HP and MP regen.
3. You are sort of neglecting a bit in some situations regarding the use of flash. It is true
4. 10 wards at once is also an overkill. Reason is simply because you only need wards at key locations. IN the game there are only about 6 locations to ward. Your two buffs, dragon, baron and possibly the bush right next to the bot river. To gank the enemy team, you would place wards at their buff closest to bot lane. The enemy's buff closest to top lane and the top bush should be left warded by either your jungler or top. You running up and back down wastes time, you lose exp and your carry becomes vulnerable by themself. You only need to carry about 3 wards at once... as once wards wear off you only have time to run up to your bottom lane buff and dragon(river) to ward without wasting too much time. If you place your wards correctly, you can see all the alternative paths around the areae e.g. when i place ward at dragon I see 3 walking paths and dragon so if the enemy jungler comes from any of those directions I would immediately pick it up.
5.
I came to the conclusion that support shouldn't really depend on items. I played Janna with a very heavy item build at first and you can fail just as hard as a Janna with only 1 item. So i decided to shift focus to ward planting with the intention to get first strike in a teamfight. And in my opinion, ward-Janna plays a lot more satisfying then item-Janna.
1. Late game items dont really help you or your team. Your goal as support is to keep people alive not just ward the entire map. Warding should be done in lane by the members of that lane and the jungle by the jungler. after laning phase the cost of warding map should be split by the team. No team can trully afford to have someone behind on build by simply spending all gold on wards.
2. Again your support, you have your focus in the wrong spot. Ironically what you post as being not good numbers are actually decent for a support class as your goal should be around 1/0/25 and a bad game would be having 5+ deaths with less then 20 assist so there ok, but you could improve it with better items.
3. I see your explanation on runes and my comment is that you have no real use for any of these, and while I may not have certain runes I can clearly think of what runes you would need for the way you are building janna. gold per 10 quints, armor seals, mr glyphs and hp marks would be the way to go because of the lack of endurance and you get the gold increase to help you out.
finally not a downvote reason but I think you should double check some of your spellings in your intro.