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Janna - Support your Carry

Janna - Support your Carry

Updated on May 13, 2011
7.5
6
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League of Legends Build Guide Author spooon Build Guide By spooon 6 1 20,790 Views 33 Comments
6 1 20,790 Views 33 Comments League of Legends Build Guide Author spooon Build Guide By spooon Updated on May 13, 2011
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Choose Champion Build:

  • LoL Champion: Janna
  • LoL Champion: Janna

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Clairvoyance

Clairvoyance

Introduction




This build is centered around the ability to support you AD Carry. The brute attack damage of Eye Of The Storm is the stepping stone to success with this build. This set up should only be used for supporting bot lane. It is where it is most effective. IMPORTANT: Last hitting with this build is hard and gold is tight. But don't be afraid, you are meant to give all the minion kills to your AD Carry. This will help you dominate mid game, late game and team fights.
Bot Lane - AP Support




Janna - Support your Carry
Guide by Spoon
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Summoner Spells

Flash Clair


Flash: is the best summoner spell to escape with. If you are in a tight spot this is your best friend. Flash all sow has great synergy with Janna's Ultimate Monsoon In my opinion this is a must have. A shore winner.
Clairvoyance: is the summoner spell that is going to win you the game, save team mates, set up ganks, counter jungle, prevent enemy team from obtaining Baron and sow much more. The butter to my bread and the breath to my life, I cant play without Clairvoyance "Carry people with sight"
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Runes

Greater Seal of Replenishment
Greater Mark of Insight x9
Greater Seal of Replenishment x9
Greater Glyph of Focus x2
Greater Glyph of Force x7
Greater Quintessence of Force x3



Sow here is the run down on the rune set up. We bring Greater Mark of Insight x9 because in my opinion it is the best primary red. second we take Greater Seal of Replenishment x9Greater Seal of Replenishment for the added mana regain early game, which we are missing in this build. Third we have Greater Glyph of Focus x2 since we are missing 1% cooldown reduction. Fourth Greater Glyph of Force x7 for the added AP which serves your spells very well. Last but definitely not least Greater Quintessence of Force x3 because they stack very well with glyphs and we are all so missing some AP around level 5-16, some thing these runes will solve with a breeze.
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Skill Sequence

Passive / Q / W / E / R



Your main focus is Eye Of The Storm The more ranks you have in E, the more aggression and lane dominant you will be. Zephyr is your next priority. The higher ranks you have in W, the faster you move, the more you slow. Unlike Howling Gale , W's CC increases with ranks and that's why we prioritise W over Q. Howling Gale is in my opinion one of the best stun/knock ups where is in the game. Reasons being because of its low CD, range and the ability to not be affected by Fog of War. Like Miss Fortune says "Make it rain" Monsoon is what brings all the boys to the yard. Knock back, heal and slow in one spell. I smell versatility. The spell is a bit tricky to master but it comes fast. Tailwind is Janna's passive, it is global and well loved all across the plains of Summoners Rift.



Ability Hints:
1. Eye Of The Storm can shield friendly towers
2. Keep in mind after you have used Zephyr
you lose your added movement speed buff
3. Tap Q to unleash a fast Howling Gale
4. Use Monsoon to push back enemy or
in range of your team mates
5. Flash can be used in combination with Monsoon
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Items

Kage's Lucky PickPhilosopher's Stone
Gold per Level
Without Gold per level items we cant let the last
hits go to our AD Carry and thats the reason why we
buy these items.


CD items
One of the most important parts of playing Janna,
is having the right spell at the right time.
CDR helps with that.


Ability Power
AP is an important part of holding your
friends up and about. Better shield, heal,
more damage.


Defence
As the game progresses its vital to
stack up on some Armor, MR and HP. With more AP,
win-win situation.


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Masteries

9/0/21 vs 3/6/21
The Debate


9/0/21
Pros:
1. More Magic Pen
2. Greater Glyph of Force x7
Cons:
1. Not as much CDR at low levels
2. Missing 6x Armor & 6x MR


3/6/21
Pros:
1. More Armor & MR
2. Higher CDR at low levels
Cons:
1. Less Magic Pen
2. Not sow good AP scaling



To honest this is all up to your personal preference of how you like to play. I enjoy the 9/0/21 build because I like the AP scaling and that you can help put out some DPS without losing to much of you survivability. The 3/6/21 set up is so strong in lane and I use this if my AD carry is weak in lane phase. But dose not have the correct AP scaling in my opinion, some thing I think is important as a AP Support.
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Ward's & Oracle's

Ward Placement
Where to put it
Sight Ward





Oracle's
The importance of Map control



The importance of having oracle on your team is the same as learning to fly, when you are a bird. You cant fly without oracle. If you kill one ward you stole 75g off of the enemy and gained 25g. You obtain Dragon / Baron control, jungler is safe to roaming, also a great bait tool and forces you to play safe, some thing that is important with this build. Many more reasons but i think you get the general picture by now. "Carry people with sight"
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Summary

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This is not my content. Video showing how
to play Janna as a AP Support.
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League of Legends Build Guide Author spooon
spooon Guide
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Janna - Support your Carry

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