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Janna Build Guide by Benjy321

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Benjy321

Janna: The Storm's Fury

Benjy321 Last updated on October 5, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 5

Legendary Guardian

Defense: 0


Utility: 25

Threats to Janna with this build

Show all
Threat Champion Notes
Leona You beat Leona, fair and square. Just don't let her engage with her E, and you're fine. She has no sustain, so you'll be able to stay in lane a lot longer than she can.
Nautilus Nautilus is a joke. He's one of the slowest champions in LoL, and you're one of the fastest. Dodge his extremely slow moving skillshots. The only slightly annoying thing about him is his ult.
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Thank you for viewing my Janna guide! My summoner name is Benjy321 (NA) and I love Janna! Her versatility makes her great in almost any situation. I'm not saying I'm the best in the world, but I definitely do know many things about how to play Janna. Please, read the "Notes" little tabs for the sections above.

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Pros / Cons

+ Really good in teamfights
+ Great at disengage
+ One of the best catch champions
+ Really, REALLY fast
+ A good ult can win the game
+ She'll leave you breathless for only $2.95 a minute
- Weak early game
- Very, very squishy
- A bad ult can lose the game

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Early Game

Early Game Janna is not a pretty sight. She runs out of mana like *that*, starts off with about 400 health, and really can't do anything before level 6. Just play extremely passively and try to get some autos off. Early autos are very important: 8 gold per auto is nothing to laugh about.

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Late Game

Late game Janna happens after you finish your core: Mikael's, Frost Queen's, Sightstone, and Mobis. Late game Janna = making clutch plays to save your friends, catching out the ADC in the jungle, soloing the idiot Nasus who thinks he can dive you, and many other wonderful things. I have singlehandedly delayed a game 30 minutes longer than it should have been, and we won in the end. Janna's best environment lies in turret range, in full out teamfights, or stealing Baron (with your friendly Jungler)

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Combos (or lack thereof)

Early Game: Q to prevent CS
Q+W+AA for minor poke
E+Q+W+AA+AA for more damage
E to prevent ADC from damage
Late Laning Phase: Flash+R (extremely difficult, will be covered in "Monsoon" section)
Teamfights: R (don't be stupid about it, if you're winning, don't ult)
Q+W+Exhaust (on fed people in teamfights)
Catching: Frost Queen's+Q+W will leave them slowed to the point where anyone
could catch them. Just rinse and repeat

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This is what makes Janna the champion who she is. You need to be perfectly aware of your surroundings to determine whether "To ult, or not to ult. That is the question." You need to know what the effects of your ult will be. If you're losing a teamfight, ask yourself should I ult? What will the effects be? If your ult will save your teammates and effectively disengage the teamfight, do it. But- does the teamfight need disengaging? In lane, you can position yourself with a flash to be able to ult the enemy into your turret. Should you? Is your ADC low? Will he die? All of these things you must consider before pressing the R button. You aren't a Karthus, you don't press R to win. You think about pressing R, wait 'till the right moment, and win.

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I hope you enjoyed my Janna guide. This is my first guide I've made on MobaFire, and I hope to be making more eventually. Please leave a comment, a like if you liked it, or a dislike if you didn't. Thank you for taking the time to read my guide!