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Spells:
Exhaust
Ignite
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Personal note/intro
OK NOW squish players wanna say jarvan is a tank HE IS NOT A TANK WHO SAID THIS BULL wheres his tanking ability his passive that adds minimal armor whew thank god i got the 20 extra armor from my bad *** passive(it is bad *** just not for tanks) or my shield which caps at like 400 hp
so now the argument for a tanky dps atk speed 10% life as mag dmg a armor reducing ability and snare or i dunno what youd call it a slow and a pop up/ ground closer ability
i think the tanky dps has it
Reasons for mid
1) Best passive for 1v1
2) ranged dmg output is significant at low lvls
3) best dueler in the game except xin
4) last hitting monster
5) will own/zone other champ or just deny them farm even if jarvan doesnt farm early he will farm late
Boots 2 health pots 1 mana pots harass try for first blood boots give u the get in and go jar needs to make his passive work plus U CAN DODGE ****
First shopping spree zerk boots or merc treads and a vampiric scepter dont think i really need to explain these choices if u can pick up a mana pot or three go for it jarvan will farm later
your next items depend on who your playing ad champs wriggles followed by wits end ap champs wits followed by wriggles about mid game when you should have all three of your startin items they give you the magic 100+ resists both mag and armor while adding atk dmg atk speed life steal and mag dmg
Phage frost mallet and last whisper
I usally go phage for the life dmg and slow even unreliable though it is it will cause some players to pop thier escape and then i can close with them again and jump them
If i am repeatedly getting targeted in team fights or 2v2s or 3v3s i go frost for the life and slows this makes jarvan a very good tackler able to bring thier carry to heel while ur team comes in and wipes up plus his group is so OP sometimes its not funny but it is hard to land proper if the game continues to the point where i have last whisper things start getting fun almost no champ is safe from a marauding jarvan becuase of his ability to reduce armor by a percentage and last whispers 40% reduction even rammus feels the pain plus when he runs just trap him lolz i love the ring of death
Last items black cleaver is nice on jar adding atk speed and dmg and armor reduction makeing him a walking talking tank killer mandreds for high health heros yes u do atk fast enough to hurt and with frost they wont get away plus first strike is 14% of thier life in mag dmg in addition to your ad which is comeing in at almost true dmg and lastly banshees or FON becuas ap champs are so annoying or that karth who just always seems to have an ult rdy
exhaust because you are not a tank because their squish will kill your squish if you let them plus escaping jarvan becomes near impossible with three ow my bad 4 ways of slowing u stopping you and damaging u plus u will lock in with some very dangerous squishies and if you survive their 4s burst by popping this on them first ow happy days right
thank you for your time and comments/vote plz forgive the poor grammar and presentation
PS. where do i find a guide for writing this guide
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