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Jarvan IV Build Guide by William#29250

Jarvan - Cataclysmic Jungling.

Jarvan - Cataclysmic Jungling.

Updated on March 3, 2011
5.6
10
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League of Legends Build Guide Author William#29250 Build Guide By William#29250 10 10 10,399 Views 8 Comments
10 10 10,399 Views 8 Comments League of Legends Build Guide Author William#29250 Jarvan IV Build Guide By William#29250 Updated on March 3, 2011
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1
CaanonWeathers | March 7, 2011 12:18pm
Not a terrible build as RainDance said but the problem is with the dual bloodthirsters, and dual phantom dancers, instead of any type of HP what so ever. Makes him to squishy.
1
RainDance (3) | March 6, 2011 1:04pm
It's not a terrible build, but I think it is a little out of Jarvan's focus. He was really designed as an initiator, less a carry. This build, to me, feels very Xin Zhao'ish which I don't works well. I've tried all out offense builds, not impressed.

Secondly, this is an extremely expensive build! Very few games will you have enough cash for 2xPhantoms, 2xBloodthirsters, let alone an Infinity Edge. For a build to rely on these items and be unable to get them, especially early game you'll have no vamp unless you gimp your damage or wallet, such as buying a Wriggles inbetween.

No offense, but I don't think this will work well in higher level games. I say leave the carrying to the carries!

Quoted:
Sorry to say this, but if you like giving this much detail, instead of complaining to me of why I might be wrong and you are right, make a build yourself instead there, and convince people why you are right there :P


Think he's just voicing his opinion and trying to help =P I agree with much he says. Building Jarvan like a carry is kinda like building Malphite as a mage. Can it work? Well, yeah, in some specific games/scenarios. Is it a great idea? Eeeeeeh, probably not ^_^
1
William#29250 | March 4, 2011 12:53am
Sorry to say this, but if you like giving this much detail, instead of complaining to me of why I might be wrong and you are right, make a build yourself instead there, and convince people why you are right there :P
1
Giest | March 3, 2011 6:51pm
Personally, I find this build to be way too squishy to be viable in games. Any good team that notices you have absolutely no armor or Magic resistance will not hesitate to 4 shot you for an easy kill.

I strongly recommend starting with the wriggles, building merc treds (Unless there's few CC's and few AP enemies, then either build Ninja Tabi or Berserker Greaves). I've found my favorite third item on Jarvan to be a Hexdrinker. I urge you to give this item a chance, I ignored it since it came out. I never thought it was viable. But hear me out.

My masteries for Jarvan are a 20/0/10 build. Taking 2 in utility mastery over the 5% damage increase. I find that the longer buff durations make up for the little extra damage.

I run Ignite/Smite, which I know is unusual, people love Ghost and Flash on him, but ignite lets you lock down that kill without having to pursue for the last Dragon Strike or auto attack.

I run Attack speed Reds
Armor Yellows
CDr/Level Blues
and ArP Quints

Now back to the Hexdrinker, give it a chance like I never did. I'm making it my mandatory Jarvan item. I normally get it around level 10-11. It'll make your life so much easier. It adds in some attack damage, so you won't feel like you spent money and you're doing no more damage. But it gives you key magic resistance, and the passive on it is spectacular.

Just some ideas, and my take on how I set up my jungle Jarvan. I'll probably be setting up my own guide sometime soon.
1
William#29250 | March 3, 2011 11:57am
Glad that people liked the build so far, hopeing to see even more +1 in the future <Stares at 2700+ views and only 10 votes and 3 comments.>

Anyway.

To Kamalol: happy you wrecked some havoc.

To Zleepy: Yes, I am very squishy like this, only about 2200 hp, and then a shield for 350 something. It's all about knowing what you can, and can't do- And remember, if you're dying: KEEP HITTING THE ****! You'll survive easier when doing so.

To Burn the Alter: Thanks for the +1, as with all the guides I have written so far (Those 3 <cough>), I prefer to call it guide lines, and people are free to of course jump a bit around with the item setup, runes, masteries, and basically anything they like.
1
Burn the Alter (2) | March 3, 2011 8:12am
Yeah, he is pretty squishy like this.
You just have to know when you can enter a teamfight without dying!
I usually go the more tanky way after the first BT :P
Anyway, jungle-Jarvan + good guide = +1 from me ;)
1
Zleepy | March 3, 2011 7:40am
Seems a little squishy to me..will have to try :D
1
Kamalolz | March 3, 2011 7:35am
Omg guy, i just raped with this haha
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