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Jarvan IV Build Guide by Can I Bust in U

Jarvan IV and Kill Thresholds

Jarvan IV and Kill Thresholds

Updated on March 18, 2011
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League of Legends Build Guide Author Can I Bust in U Build Guide By Can I Bust in U 7,163 Views 6 Comments
7,163 Views 6 Comments League of Legends Build Guide Author Can I Bust in U Jarvan IV Build Guide By Can I Bust in U Updated on March 18, 2011
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1
mobrebel (27) | March 19, 2011 8:30am
Syntax Errors, what he meant most likely by the unreliable CC was the fact that the knock up needs 2 skills to use while, say, Xin Zhao's knock up takes only 1. Also, his slow is only people surrounding him so Ezreal and kiters like that will be able to keep you there and kill you. Also, the only way he can heal himself is to get lifesteal and, from what I see, Jarvan really doesn't need lifesteal to crush a team. Tankiness does the job. Also, there isn't just one way to build him. This is perfectly viable.

Also, I wouldn't say Manamune is ****. There are a lot of different champions, including this one, that need that extra mana. The mana regeneration is also nice.

Lastly, Jarvan is VERY mana hungry early game. Unlike some other champions, he will run out very quickly, especially if he is comboing. Even if you get the Blue buff, you will constantly run out of mana in a fight if you want to do some actual decent damage early game or you want to survive. Don't say that any champ will have mana problems, too. Ezreal and Karthus are 2 good examples of champions that are never truly mana hungry.

Just saying.
1
RedBlueJeans (7) | March 19, 2011 5:56am
Good lategame build but weak early game. Maybe try getting Madred's Bloodrazor first and just get blue buff for the mana issues.
1
Syntax Errors | March 19, 2011 2:34am
....Not a magic user most damage based on physical melee, Notice his Weak magic ability ....a....duh? Words are very misleading. The bonus magic damage is not base damage and not manipulated....sorry will only help base magic damage not bonus magic damage. You can't bonus a bonus...so to speak...rofl It is like asking to use a coupon on a sale item = double sale on sale = nahhhh....lol

Also, the items way off so more AD/AS

Last game: 38/4/18

1. You lack a reliable Crowd Control = Not true your a combo ambusher 1,2,3,4 = done
2. You have no convenient healing method = seriously? He heals himself fine
3. You are very very VERY slow. = rofl think again, he heals enough to ambush then fallback
4. Mana Hungry early. = not if your comboing, but then again you can almost
claim that with any champ from level 1-9...rofl Usually after level 10 you went past your flat runes anyways


Last note one thing people forget all the time is Synergies....hint...hint... One skill feeds the other best...
1
Feeder Ralph | March 19, 2011 12:46am
It was a pretty good build. The only major problem I could see is with the Items, as you did not go in depth, and you put Atma's Impaler in without the character being a tank. And there are 9 finished items in there in total, and there are only 6 slots in the game.

And in my opinion, Manamune is garbage.
1
Can I Bust in U (2) | March 18, 2011 10:55pm
Thanks for the comment! I'd like to add visuals and some graphic from in game, but I'm not completely sure how to add the photos. suggestions are welcome.
1
mobrebel (27) | March 18, 2011 9:25pm
Decent guide here. With a little coloring to make some important points stand out and some tweaking, this could very well be a top guide.

My only issue with it is that, in early game, he doesn't need the extra shield absorb. Really, the increased damage with the combo combined with extra AS and Armor for your team and your shield's slow will cause you to get fed or do well in lane. Maybe get 2 points in shield then max Standard. I say Standard as, since it is magic damage and scales off AP, any items that you will get as Jarvan won't boost it's damage. If you max it early, you can use it to harass for decent damage early game.

+1 anyway.
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