Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Jarvan IV - You can't kill me but I can kill you
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Exhaust
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
Pros
- Very good initiation and CC abilities
- Strong game in all stages
- Very OP if used correctly
- Good damage output in teamfights due to passive
- mini Randuin's Omen as one of his abilites
- Probably one of the easiest champions to last hit minions with
- Big and badass
Cons
- Needs god farm early game (you need to get both Heart of Golds and boots by 15 min)
- Needs to know when you need to cancel your ult
- flag/Dragon Strike combo needs to be done fast or else you will most likely miss
Greater Mark of Desolation - The reason for this rune is that all of Jarvan's damage are melee, therefore this will boost his damage output without spending too much on Arpen items.
Greater Seal of Armor - Since this is a tanky dps build, you will be needing some early game defense. This rune along with the cloth armor will give you around 51 armor, which can significantly reduce the dmg you will take and give you lane control and allow effective farming and harrassing.
Greater Glyph of Magic Resist - Same idea as before, just meant for AP users.
Greater Quintessence of Desolation - Same reason as the Mark.


Greater Quintessence of Desolation - Same reason as the Mark.
I go with a 9/21/0 mastery is because this is a tanky dps build. Jarvan already has good dmg with his passive among other things so he needs defense masteries more. Being in the heat of combat and taking a lot of dmg, any help is good. Since most of his abilites puts him in the middle of enemy territory, its usefull to have high dmg mitigation.


Mercury Treads - CC reduction, MR. What else is better for a tanky dps?





Atma's Implaler - Armor, a lot of bonus damage since you will have around 3.1k health, and some crit. Mmmmmm yummyyyyy.
Jarvan is a solid champion with some very synthesis with certain items. Build him too tanky and you will do no damage, build him too AD and you will still do no damage when your dead 1 second after you ult in. Tanky dps is the way to go. If you need any pro tips and advice, just go to Youtube and check out HotshotGG play Jarvan. In my opinion, the way he plays Jarvan is almost as good as the way he plays Nidalee.
You must be logged in to comment. Please login or register.