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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Jarvan - The Godly Tanker
Jarvan IV
Jarvan IV is an amazing initiator but many times I find people building him the wrong way and not using him to the fullest of his abilities. I see some people building him completely DPS which isn't bad but just isn't right. You are an initiator so you need to have some bulkiness. This build focuses on being the first person into battle and the last person out and still retaining a ton of HP in a team fight.
The Legend of Jarvan IV
As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of the League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen.
Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.
''There is only one truth, and you will find it at the point of my lance.''
- the ''last words'' of Jarvan IV at his failed execution.
Jarvan IV's Base Stats
Health 2040 at 18 (510 + 90/level)
Mana 775 at 18 (265 + 30/level)
Speed 315
Armor 68 at 18 (17 + 3/level)
Magic Resist 52.5 at 18 (31.25 + 1.25/level)
Critical Chance 0%
Health Per 5 Sec 4.02 at 18 (1.64 + 0.14/level)
Mana Per 5 Sec 2.9 at 18 (1.37 + 0.09/level)
Range 175
Change Log
5-29-11: Replaced Wriggle's Lantern with Randuin's Omen in the third build.
7-03-11: I changed the third build to be a lot more tanky and have really nice damage threw the use of Warmog's Armor and Atma's Impaler. I also added the Force of Nature for some really nice health regeneration and serious magic resist!
Pros / Cons
PROS
-Amazing survivability
-Good Damage output
-initiator
-Lots of crowd control with Cataclysm Snare (Kinda) Golden Aegis is a AoE slow and a shield and Demacian Standard and Dragon Strike used together gives a knock up
CONS
-No actual burst damage
-Needs teamwork
- Cataclysm can work against your own team
-Low mana pool
-Needs skill to play
-People expect you to ALWAYS initiate even when your not in a good position.
-Movement abilities can go threw Cataclysm
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