Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Build Guide by darkoverload18

Jarvan's Its Friday!

By darkoverload18 | Updated on March 20, 2011

Vote Now!

1,053 Views
0 Votes
0 Comments
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Array ( [display_name] => [champion_id] => 71 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 1 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 2 [3] => 3 [4] => 2 [5] => 4 [6] => 3 [7] => 2 [8] => 3 [9] => 2 [10] => 4 [11] => 3 [12] => 2 [13] => 1 [14] => 4 [15] => 1 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 71 [display_name] => Jarvan IV [url_str] => jarvan-iv [title] => The Exemplar of Demacia [key] => [description] => As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of the League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen. Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees. ''There is only one truth, and you will find it at the point of my lance.'' - the ''last words'' of Jarvan IV at his failed execution [spotlight_embed_url] => http://www.youtube.com/watch?v=RgOdf3x24qA [role] => Tank [defense_rating] => 8 [magic_rating] => 3 [attack_rating] => 6 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 2 [health] => 571 [health_increase] => 0 [mana] => 302 [mana_increase] => 0 [movement_speed] => 340 [armor] => 29 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.2 [health_regeneration_increase] => 0 [mana_regeneration] => 6.8 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.938 [health_18] => 2101 [mana_18] => 982 [movement_speed_18] => 340 [armor_18] => 90.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 113.5 [critical_strike_18] => 0 [health_regeneration_18] => 20.1 [mana_regeneration_18] => 14.4 [attack_range_18] => 175 [tip_playing_as] => * You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas. * Split your basic attacks on different champions at the beginning of fights to maximize damage. * Use Demacian Standard as a scouting tool when worried about incoming enemies. [tip_playing_against] => * Keep out of the path between Jarvan IV and his Standard to avoid being knocked up. * Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it. [client_id] => 59 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5320879 [comments] => 0 [comment_count] => 10 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 493 [community_tier_list_score] => 0.429209 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-03-04 19:07:55 [last_comment_ts] => 2014-08-15 19:22:01 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 558 [create_ts] => 2011-03-01 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 359 [champion_id] => 71 [display_name] => Martial Cadence [unranked_description] => Jarvan IV exploits his target's opening, dealing a percentage of the target's current HP as physical damage. This effect cannot occur on the same target for 6 seconds. [ranked_description] => Jarvan IV's first attack on his target deals 8% of the target's current health as bonus physical damage, which caps at 400 damage (minimum 20 damage). This effect cannot occur on the same target for 6 seconds. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0059_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-03 11:42:18 ) [1] => Array ( [ability_id] => 360 [champion_id] => 71 [display_name] => Dragon Strike [unranked_description] => Jarvan IV extends his lance through his opponent, dealing physical damage and lowering their armor by a percentage for 3 seconds. If its lance contacts his standard it will pull Jarvan IV to its location, knocking up all enemies in his path. [ranked_description] => Jarvan IV extends his lance through his opponent, dealing {80/120/160/200/240} (+1.1 per bonus attack damage) physical damage and lowering their armor by {10/14/18/22/26} % for 3 seconds. If its lance contacts his standard it will pull Jarvan IV to its location, knocking up all enemies in his path. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9 [cooldown_rank_3] => 8 [cooldown_rank_4] => 7 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 45 [cost_rank_2] => 50 [cost_rank_3] => 55 [cost_rank_4] => 60 [cost_rank_5] => 65 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 770 [range_rank_2] => 770 [range_rank_3] => 770 [range_rank_4] => 770 [range_rank_5] => 770 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0059_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 361 [champion_id] => 71 [display_name] => Golden Aegis [unranked_description] => Jarvan IV forges a shield protecting him from harm and applying a slow to surrounding enemies upon activation. The shield adds more mitigation for every enemy champion nearby when activating. [ranked_description] => Jarvan IV forges a shield protecting him for {60/80/110/135/160} (+{2/2.25/2.5/2.75/3}% of Jarvan IV's maximum health per nearby enemy champion) damage for 5 seconds and slowing surrounding enemies by {15/20/25/30/35}% for 2 seconds upon activation. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 30 [cost_rank_2] => 30 [cost_rank_3] => 30 [cost_rank_4] => 30 [cost_rank_5] => 30 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0059_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-14 22:17:01 ) [3] => Array ( [ability_id] => 362 [champion_id] => 71 [display_name] => Demacian Standard [unranked_description] => Jarvan IV throws a Demacian flag to a nearby area, dealing magic damage to enemies in the area and granting attack speed to nearby allies and himself for 8 seconds. [ranked_description] => Passive: Grants Jarvan a bonus {15/17.5/20/22.5/25} % attack speed. Active: Jarvan IV throws a Demacian flag to a nearby area, dealing {80/120/160/200/240} {0.8} magic damage to enemies in the area and granting his passive attack speed to nearby allies and again to himself for 8 seconds. [description] => [icon] => [cooldown_rank_1] => 11 [cooldown_rank_2] => 11 [cooldown_rank_3] => 11 [cooldown_rank_4] => 11 [cooldown_rank_5] => 11 [cooldown] => 0 [cost_rank_1] => 55 [cost_rank_2] => 55 [cost_rank_3] => 55 [cost_rank_4] => 55 [cost_rank_5] => 55 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 830 [range_rank_2] => 830 [range_rank_3] => 830 [range_rank_4] => 830 [range_rank_5] => 830 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0059_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-10-14 20:22:06 ) [4] => Array ( [ability_id] => 363 [champion_id] => 71 [display_name] => Cataclysm [unranked_description] => Jarvan IV heroically leaps to an enemy champion, dealing physical damage and creating a circle of impassable terrain around them. Jarvan IV can destroy the area by activating it again. Champions can still leave or enter the area by using teleport abilities. [ranked_description] => Jarvan IV heroically leaps to an enemy champion, creating a circle of impassable terrain around them for 3.5 seconds and dealing {200/325/450} (+1.5 per bonus attack damage) physical damage to all enemies within. Jarvan IV can destroy the area by activating it again. Champions can still leave or enter the area by using teleport abilities. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 105 [cooldown_rank_3] => 90 [cooldown_rank_4] => 90 [cooldown_rank_5] => 90 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0059_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-04-07 14:24:57 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 59 [mobafire_id] => 71 [name] => Jarvan IV [url] => jarvan-iv [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 29 [rankings] => 42 [rankingsCount] => 50 [winRate] => 50 ) ) ) 1

Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Jungle Role
Ranked #29 in
Jungle Role
Win 50%
Get More Stats

Introduction

Im going to assume that you've play Jarvan before and know the basics of how he is played skill wise. So here i will just explain why I choose what I did in this build.
Back to Top

Summoner Spells

Summoner spells I Use on almost all my builds on any Champ. For the soul reason of how versatile it is. It can be used Defensively or Offensively. Defense, it reduces the Damage on the target its applied on's damage dealt. Offense, it slows the enemy down and with it Spec-ed in Masteries it lowers the targets armor and magic resit.


For its pretty simple reason, I usually run but the factor of Jarvans Ult makes me run . Its a quick escape/Juke tool but is also very useful for his Ult. I know you might be saying "Why waste a Summoner spell when you can just use the --> Combo to get our of his Ult?" Well because if your chasing a target thats low and you need to close the gap. You can Combo that Then Ult and get the kill, or if need then your can use to get out.
Back to Top

Runes

Runes should be self explanatory i got Greater Mark of Desolation & Greater Quintessence of Desolation for the strait up in damage, My Seals and Glyphs Are to add some Survivablity to this build and make Jarvan a little less squishy.
Back to Top

Skill Sequence

For my skill sequence I focus on the passive attk speed of to max out first for two reasons. It takes of the meaning to buy attk speed items. Also its amazing tower pushing ability. Not only does it Double your attack speed but it boost your teammates attack speed to help dominate the tower. Reason I get maxed out second is because it helps with the occasional tower dive and down right survivability, considering how heavy damage items i get early then more survivability at the end its worth getting the maxed second. The other skills would talk for themselves at this point, dont look at as a mush as a damage dealing skill as much as a Combo with to get a jump or a escape. And of course whenever you can get the Ult leveled up.
Back to Top

Items

Im not going to talk through what to get but why since I have the list right above this on what to get. Reason going for the really quick is for easy money. Jarvan's Passive is amazing for last hitting minions but with this items not only does it give him a nice balance of stats it add the ability to one shot minions early game and also the ability to solo dragon really early on. I solo dragon once i start on the .

The are for pure preference. As of most boot choices. I do have a reason for them, since my Runes are dodge it just adds the extra layer of dodge to the equation.

Philosopher's Stone Is for help on mana regen and it pays for its self in around 10 mins.

I believe the rest of the item build should speak for its self just more damage items and some survivability items meshed in there.
League of Legends Build Guide Author darkoverload18
darkoverload18 Guide

Vote Now!

Jarvan's Its Friday!