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I feel dodge quints are absolutly necessary since they nerfed phantom dancer more than a year ago you can only get so much dodge for this champion and it should be maxed to the fullest.
Which is exactly why I put them in as optional in the runes section...
It's simply up to the user's playstyle. Some people swear by dodge quints, other's preffer health per level, some like flat AD quints, and I've seen more than a couple Jax's that took movement speed quintessences. I personally think that dodge quints are amazing, they're just incredibly expensive, and many people don't have the money to spend on runes they'll (probably) only use with one or maybe two characters.
1.- Masteries: You go pure dps, when in 3 vs 3 as jax you usually need some survivability since most of the time you will get gankes or at least 2 vs 1 (ed?) so i would go for Def, wich also grants an amazing AS bonus.
Ya know what, I think I'm gonna put a section in the masteries on this. I do think that defensive masteries are great, I just usually find that for my playstyle I tend to need that extra killing edge to get my farm up faster. Defensive masteries can be amazing depending on your playstyle, and I do see your point here, I'll change up the masteries accordingly.
2.- Are you serious with empower as first to max? Really? Actually the good thing about maxing Leap Strike first is not really the damage, but the CD and 5 secs y way better than 11.
*NOTE* I Tried it an actually it works just as i thought pretty good until mid game when your cds start killing you.
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I knew I was gonna get some hate for this one, but again I see your point xP
I may change it up to split the points between the two instead of just maxing empower. I just find that when I really need that edge is in the lane. I usually get 2+ kills with the damage I do early game (even in higher levels of play), and I think the empower works for me better. I usually just jungle and do some quick team ganks and fights in mid game, and I find that while the long CD on leapstrike can be annoying, it usually doesn't impact my killing potential much mid game, since you should be playing with your team at that point anyways and not using leapstrike as much (except for chaseing). I'm gonna try maxing leapstrike first for a few games at least and see how I like it. It does sound like a decent way to go, and probably more safe, I'll look into it and may just start maxing leapstrike first.
1.- Masteries: You go pure dps, when in 3 vs 3 as jax you usually need some survivability since most of the time you will get gankes or at least 2 vs 1 (ed?) so i would go for Def, wich also grants an amazing AS bonus.
2.- Are you serious with empower as first to max? Really? Actually the good thing about maxing Leap Strike first is not really the damage, but the CD and 5 secs y way better than 11.
So: Lv1 Empower = 9 Secs CD
> Lv5 Empower = 5 secs CD> Total= CD Reduced Only 4 Secs
Lv1 LeapStrike = 11 Secs CD ----> Lv5 Leap Strike = 5 secs CD> Total= CD Reduced 6 Secs
*NOTE* I Tried it an actually it works just as i thought pretty good until mid game when your cds start killing you.
Your explanations don't make too much sense, and your runes will confuse people. Its best to either pick out one set of runes, since nobody can get 27 quints or whatsoever anyway.
Well, if you read the runes section, I explained why I had all those runes up there, and I told you what I think is best. If people aren't going to take the time to read WHY so many runes are up at the top then it's not my fault, considering I DID take time to explain that extensively.
Empower > Leapstrike isn't really good. By mid game, your items should be good enough that the boosts from AD and AP is better than the slight fixed damage of your empower maxed level and your empower's weak AP ratio.
I'm not really sure where you've been playing, but empoer -> leapstrike is an insane nuke combo for laneing. If done properly you can get them down low enough to jump on them, use your counter strike and then hit them with empower one more time to get a kill. The reason I don't max leapstrike first is because while it DOES have better ratios, it's on a much longer cooldown, and your empower is going to be used alot more during a fight. If you're playing him properly you should be saving leapstrike for chasing fleeing opponents or jumping to an ally to escape, not to do your damage for you.
There isn't much point to specify pots after your lvl 1 items. Either you get it, or you don't get it. You don't need a specific amount of pots to buy.
Ah, well, if you read my part on laneing, I said that you can either start with doran's or boots and three pots. The reason pots are in the list is because that's what I start out with for laneing.
Heal is good. I've seen fights turn out that the entire opponent team gets deciminated by a single heal and a ton of damage.
Ok, I can agree with you that heal has it's uses and CAN really turn teamfights, but as I stated, unless you're a support you shouldn't be taking this. Exhaust and ghost or flash is simply a much better combination for a carry such as Jax. You should leave heal for the tank or support, let them decide about this spell.
Frozen Mallet is also viable. Usually Mallet > Rylai since you hit more than your 3rd hit activates, and also your hp gets higher boost from AD than AP. Unless you get Rabbadon's, it isn't much to choose from.
First of all, there will be many teamfights where you'll be CCed and won't get many hits in. Alot of fights don't last long enough to get your procs up that fast anyways. I just think that Rylai's is a superior item because it adds to your ability to kill, and once your stacks ARE up, then you can slow them with your third hit procs on your ulti AND empower AND leapstrike. It's simply a superior item.
Stark's Fervor is good compared to Bloodthirster. Attack speed > Attack damage, unless you go for pure attack damage.
As for stark's fervor, it's stats simply aren't that great for a skirmisher such as Jax. As stated above, he often doesn't get to hit things too often, especially in 5v5 where you're focused down fast. It might be an ok item, but you'd have to sell it later on to get something better anyways.
Hope it helps :)
Thanks for quoting, but I really don't see how your points validated a -1. Seems more like you disapprove of my build because of personal prefference, considering you didn't even try it. I kind of appreciate it when people try out the things they hate on first, lols.
Empower > Leapstrike isn't really good. By mid game, your items should be good enough that the boosts from AD and AP is better than the slight fixed damage of your empower maxed level and your empower's weak AP ratio.
There isn't much point to specify pots after your lvl 1 items. Either you get it, or you don't get it. You don't need a specific amount of pots to buy.
Heal is good. I've seen fights turn out that the entire opponent team gets deciminated by a single heal and a ton of damage.
Frozen Mallet is also viable. Usually Mallet > Rylai since you hit more than your 3rd hit activates, and also your hp gets higher boost from AD than AP. Unless you get Rabbadon's, it isn't much to choose from.
Stark's Fervor is good compared to Bloodthirster. Attack speed > Attack damage, unless you go for pure attack damage.
Hope it helps :)
nice
Well, I was expecting a bit more reasoning about why the -1, but thanks for reading it at least.