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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
Now, before we get into the nitty gritty part of the guide, let's get a couple things straight:
This build is NOT going to make you a god every time you play Jax. There are simply situations where you're not going to do well, due to gaps in your playstyle (we all have them) or simply not having a good team.
This guide does not cover every possible phenomenon that you might encounter in the game. If pink unicorns come flying out of the sky to rape you, don't start hating me cause I didn't tell you how to counter it. I'm still learning just like you, and I'm simply trying to do my best here.
I know this build isn't perfect, and as such, it is prone to revisions. I check the comments section at least weekly, so if you have issues with the guide or something you think needs changing, drop me a line below and I'll deal with the issue (probably, lol).
Please Do NOT put TL;DR in your comment and then tell me why my guide sucks. If you didn't read it, I have nothing more to say to you then to hand you a few books and tell you to "get literate" (bad english I know).
Now, all that being said, what this build WILL give you is a good comprehensive guide on how to play an amazing champion. I know he's fairly easy to pick up, but people still fumble with him all the time (Mercury Treads on Jax? In 3v3? rofl), and this guide will help starting or intermediate Jax players to get a good head start. So sit down, get ready, and hold on. We're about to break the learning curve.
Note: For the purposes of this section I'm going to be using the 1st build, which focuses on AP Jax.
Once you spawn you should either grab a




Combo Time (i.e. the long incredibly "engaging" section on the empower->leapstrike combo)
Now early on you're going to notice that you have to have at least






NOTE: Due to the range and power of this combo, if your laneing opponent or one of your opponents in bot lane tries to B back to base under tower with only 150 hp or so, you can


Once you hit level six you really become dangerous. You can work up the third hit damage proc on your ultimate, and use your







Now, this is an important part, so listen up. Do NOT use your





Now if you DO happen to find yourself against a Caitlyn Ashe Tryndamere team, feel free to use

Other then that, Keep using








A note on Counter Strike:
There are situations, especially in your average solo que, where you will get two or maybe even three AD carries who rely on their auto attacks to kill you. In this situation I would only put one or two points in




NOTE:
I took people's suggestions and revised my guide. I no longer max

So for masteries, I went 21/9/0, to grab those amazing damage increases in the offensive tree and the dodge masteries in the defensive tree. This gives you a good offensive edge for the entire game, allowing you to put out more damage and hopefully net more kills.
In the AD build however, I went 9/21/0, speccing all the way down the defensive tree for



(thanks to munguia92 for suggesting the defensive masteries)
That being said, something that is NOT debatable in the rune setup IMHO is the seals. Since



As for me, I prefer the





NOTE: If you're having trouble starting out in the lane you may want to run with the

Ok, jk, I don't plan on getting married twice, but seriously, with only two slots to fill you have to decide very carefully. Believe it or not, the game may actually hinge on which summoner spells you choose, so pick yours wisely and based on your playstyle. I personally love Flash, and for those times when you run face to face with a Xin Zhao or a Gangplank,



Summoner Spells to Consider:
















Summoner spells I'll KILL you if you take:






Now, you may be wondering why I have two builds up top, or which one is better to use. As I'll explain in this section, both are very good and reliable builds, and it mainly depends on your playstyle and both teams compositions. Here I'm going to explain the items I picked, MY opinions on the builds, and the alternate items that you should get 90% of the time.
Core Build:








Before we get into the other items, I figured that these item needs a bit of attention considering they're some of THE best items for Jax. If you'll look at the stats on the item, it's incredibly impressive for any melee AP combo champ, of which Jax is one of the few. I've seen so many people rush right into a





As far as trinity force is concerned, if you're going a more AD route, this is an amazing item on him. With the AD build I put as an alternative to the AP one, You're not going to see nearly as much burst, but you'll see the attack speed proc from your ultimate and Rage Blade doing a lot more work for you. Trinity force lets you get that sick burst in you're probably used to and allows you to keep the enemy in range with its slow (which should be procing on them all the time once you get your attack speed stacks up). While your burst won't quite be that "OMG HOLY **** MY HP JUST VANISHED" type thing, we still want that burst to be high, and trinity force helps us achieve that goal.
AP focused build:
I find that if you center your build around your high burst and



I know I already put this in the core build, but getting another one of these just makes you even more awesome. You only lose out on getting another active. As it is an AP and AD item, I just decided to put it up here.

This item is awesome for Jax as it makes your burst rediculous. It also gives you a massive HP boost due to your passive.

I dedicated a whole section to this item. If you didn't read that, do it now. If you did, then you already know you'll be getting this, unless some weird circumstance dictates otherwise.

This item gives you a nice slow, a sweet HP boost, and more AP. A good all around item for any caster.

Against AP heavy teams this adds some decent magic resistance while still giving you some great killing power.

If they're building magic resistance and getting tanky enough to be annoying or really really hard to kill, pick yourself up one of these. Combined with your masteries you'll have 55% magic penetration, plus the m-pen from your runes (if you have them).

This is a great item if you feel you can't get your attack speed stacks up fast enough. I would suggest using it with

AD options:
If you want to change things up and deviate from the AP route and go more AD with your build, then these are some items to consider getting. I would only advise going AD with Jax if you lack good attack damage on your team and the other team is building up M-resist to counter your AP heavy lineup.

This item is still good for Jax despite what many people say. The Attack Speed helps get your ultimate and rageblade stacks up faster in a fight, and the passive synergizes well with your ultimate. The active is amazing for an AD build and this item is necessary if you find yourself against another Jax. It's also a fairly cheap item.
NOTE: Since AD builds require you to hit things a lot, you can replace your



Really good item, but horribly expensive and not AS good as Lich Bane imo. But you need something to build your sheen into and with an AD focused build this is a great item.

Very good damage item, and if you get the stacks up it really pays off to have one or more of these around. I would suggest however that you just get another


I'm gonna get some hate for this I know but if you're trying AD Jax then this WILL really help your damage output. The movement speed is nice too.

I don't really want to put this in here, but if you decided to buy a Phantom Dancer already, then this item could really pay off.

I must say, I LOVE this item. This is potentially the best AD item (aside from another hextech) for Jax, as it gets your stacks up faster, gives good AD, and shreds your opponents armor.

Since your passive should be giving you lots of health, this item is a decent choice, giving you a nice amount of AD, some crit chance, and some armor to go with your ninja tabi. I would recommend getting this if you need a fast sixth item and are still having a bit of trouble with their AD champions. You will need to replace this later however, as it's not the best of items.

With magic damage equal to 4% of your targets HP per hit, this item is great for doing dragon, for doing baron on summoners rift, and for teams that are stacking HP. Nothing on this item is wasted on Jax. I would only recommend it if you're playing a team with lots of HP though, as that 4% doesn't count for much if they have 2k HP or less.

This item would be a good substitute for Rylai's scepter if you're going AD, however I don't like this item as much for a few reasons. While it DOES give more health (760 HP from the mallet, as opposed to 680 HP from the scepter, due to your passive), you already should have a pretty reliable slow with your trinity force proc, and you won't get NEARLY as much killing power from that pathetic 20 damage that it gives you. I simply think you should pick other items to get more actual damage per hit as opposed to a per hit slow.
Items you SHOULDN'T be getting:

While it may sound good, you just don't need this. You (this applies to EVERYONE, not just Jax players) should only be getting this if at least one other person on your team can use it, namely ANOTHER AD champ. Building an AD Jax is IMO only useful if you don't have enough of it on your team. If you're getting this to help out someone else, why are you building AD in the first place? There are simply better items to get.

I'm sorry, if you think you need this, you're obviously not playing Jax right. Your passive makes this item almost irrelevant to you, and you need items that improve your DPS, not give you a massive HP pool. Leave this for the


Even if their AD carry is starting to wreck face, you shouldn't be getting this item. While it may be good on people like






Just no. That's all I'm going to say. A miniature highlander is not for us. If you want this kind of **** go play


This is better left to a support, as there are better items to fill your slots. Want spell vamp? get another

Now, With the introduction of this new game mode, I found that Jax is way better in Dominion then he is in Summoner's Rift, and way worse on Dominion then he is in the Twisted Treeline. It's kinda in the middle, so he doesn't get raped, but he isn't the massively OP unkillable rap-ING machine that he is on 3v3. That being said, he does have some nice perks that most other champions don't posess which make him a more god-mode character on Dominion then most.
First off, with the Hextech Gunblade stacking you'll be doing, you have a ton of sustain, so you don't have to go back to heal (usually) after most of the fights you have. You can outlast almost every other champion on Dominion just because of your lifesteal and spellvamp, and it also makes you almost impossible to kill if you're defending a capture point. And speaking of capture points, the new item

For more info on how to play Dominion, you should check out Zemiazas's guide here: Dominion Guide: Roles and Teamwork. This dude has got Dominion down pat already, and even has a section on Jax in there. You should look it up.
Honestly, this fourth build was just for the lols. I can tell you that it is still viable, and I can tell you that I've used this when I've gotten really really really, like EXTREMELY bored, and I've come out with a butt ton of kills, but it's still more of a troll build then anything. I don't suggest using this unless you wanna try a hardcore AD Jax build. You're fast (phantom dancer), have a **** ton of HP (from your passive this build gives you 1,035 extra HP with a fully stacked bloodthirster), and hit like a frickin TRUCK on every auto attack. I wouldn't suggest this build for higher levels of play, and especially not for ranked, but it's hilarious to see them raging at the "noob Jax" who is still owning them with his troll-ish build.
END
Being my first build I tried to make this as decent as possible. We've been over Summoner Spells, Runes, Masteries, Items, and Skills, and I think that if you follow this guide you'll have a good shot at crushing the opposition. I would love to have comments and critiques to know what I did well and what I could improve here, and if there's something you don't like or think is lacking, don't hit that -1 right away! Either try that part of my guide out for yourself, or leave me a comment first. I may be able to fix/edit my guide to solve the issues. Remember, it's still new, and I haven't had time to make all the changes I want. That being said, I hope to see you on the Field's of Justice sometime. I look foreward to killing you SOON!
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