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Jax Build Guide by The Fertilizer

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League of Legends Build Guide Author The Fertilizer

Jax - The Bruiser at Top (not finished)

The Fertilizer Last updated on November 23, 2012
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Top Lane
Ranked #23 in
Top Lane
Win 50%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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So i have seen alot bad build's and player's and i don't remember how i find MOBAFIRE but i decided to make a guide for "Jax".
Hes one of my favorite champions due he could just go in at teamfight and then just jump away with "Leapstrike (Q)".
He's a tanky bruiser/OffensiveTank you can acctualy go jungle with him too due hes "Counter-Strike (E)" and jump against the enemy with hes "Leapstrike (Q)" and stun him..

Before judging anything at all or vote READ everything and dont say this is **** just comment why you think its bad Thanks!

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OBS: These runes is only what i can recommend right now.

MARKS: Im going flat attack-damage cause it will help you alot early game with: Farming, Poking and Pull. When your farming it's much easier when you got more AD then normal, When you're "poking" you will (ofecourse) deal more damage and will result they maybe got to "Recall". And when you are pulling it will give a harder pull (if you invade faster steal) and will jungler a faster jungle.. then they could gank top faster too.

QUINTESSENCE: At Quints im going Armour-Penetration cause it will help you deal more damage at theirs health when poking, farming and pulling. The most people that are going solo top has some armour runes and if you got some Penetartion you will deal more damage(simple). When you are farming you also deal more damage to Creeps/Minions and
are more sure on getting the last-hit if you are bad at L2. And when you pulling you deal more damage too cause the "jungle-creeps" have armour too.

GLYPHS:Im going straight Magic Resist at glyphs due if you are meet a AP-Tank at top (ex. Mordekaiser, Cho'Gath), or enemy team have a ap-jungler. I just find these runes nessesary cause you have more defence if the enemys mid is ganking or something.

SEALS:Im also going defensive runes at seals (armor) due you often meet a AD- Offtank top (ex. riven, jayce) and it also give you some prottection from minions and creeps at level 1 - 6. Others i don't have any thought about it.

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I have just choose this masteries due how i play but many other thinks this is a
"soft-masteriepage" when ur playing AD- Offtank. I just took AS for it to stack with my passive and ulti's passive. Other's i dont really care cause the masteries is not doing so much its like 3 or 9 attack-damage lesser..

If you have any good though about how a masterie page could be instead of mine then Please comment or message me.

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Watch the video below when im teaching how you could use your spell's and what they do.

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All items can depend and beeing changed due you dont know who too meet.

Im starting with: Boots of Speed & 3x Health potions then im buying a
Heart of Gold and some Wards if i have money over and feel that i need one ward or two.
Then im going for a Phage due the slow and additional AD.

After Phage im going for boots (boots depends on who i meet at top and theirs jungler) - NinjaTabi orMercuryThreads.
Then im upgrading Phage to a TrinityForce. And so im buying a HextechRevolver for the slow and lifesteal.
After that im rushing the Rainduin'sOmen that will make you to a tankier player. Then im buying the HextechGunblade and the slow will be "slower" (:P) and you will deal more damage, then i buy Guardian'sAngle and you already know what it does.. wich way you will get tankier and a revive.
At end Im buying a Maw of Malmortius for the attack-damage and the items-passive.

All these items is basic items you would buy if you are meeting a normal AD- or AP- Offtank at top.