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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
IMPORTANT MUST READ
Hextech Capacitor (Passive): Jayce gains 40 movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.
To the Skies! / Shock Blast (Q):
To the Skies (Hammer) -- (Active): Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds.
Cost: 40 / 45 / 50 / 55 / 60 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Physical Damage: 20 / 65 / 110 / 155 / 200 (+1.0 per bonus attack damage)
Slow: 30 / 35 / 40 / 45 / 50 %
Shock Blast (Cannon) -- (Active): Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing magic damage to all enemies in the area of the explosion.
Cost: 55 / 60 / 65 / 70 / 75 mana
Cooldown: 8 seconds
Physical Damage: 60 / 115 / 170 / 225 / 280 (+1.2 per bonus attack damage)
Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392 (+1.68 per bonus attack damage)
Lightning Field / Hyper Charge (W):
Lightning Field (Hammer) --
(Passive): Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.
(Active): Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.
Cost: 40 mana
Cooldown: 10 seconds
Mana per hit: 6 / 8 / 10 / 12 / 14
Magic Damage: 100 / 170 / 240 / 310 / 380 (+1.0 per ability power)
Hyper Charge (Cannon) -- (Active): Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank.
Cost: 40 mana
Cooldown: 14 / 12 / 10 / 8 / 6 seconds
Damage: 70 / 85 / 100 / 115 / 130 %
Thundering Blow / Acceleration Gate (E):
Thundering Blow (Hammer) -- (Active): Deals magic damage equal to a base amount plus a percentage of the target's maximum health, knocking the target back a short distance. This damage is capped against monsters.
Cost: 40 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage: 40 / 70 / 100 / 130 / 160 (+1.0 per bonus attack damage)
Max Health to Damage Ratio: 8 / 11 / 14 / 17 / 20 %
Max Damage to Monsters: 200 / 300 / 400 / 500 / 600
Acceleration Gate (Cannon) -- (Active): Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.
If Shock Blast is fired through the gate, the missile speed and range will be increased, and its damage will increase by 40%.
Cost: 30 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Bonus Movement Speed: 30 / 35 / 40 / 45 / 50 %
To the Skies! / Shock Blast (Q):
To the Skies (Hammer) -- (Active): Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds.
Cost: 40 / 45 / 50 / 55 / 60 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Physical Damage: 20 / 65 / 110 / 155 / 200 (+1.0 per bonus attack damage)
Slow: 30 / 35 / 40 / 45 / 50 %
Shock Blast (Cannon) -- (Active): Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing magic damage to all enemies in the area of the explosion.
Cost: 55 / 60 / 65 / 70 / 75 mana
Cooldown: 8 seconds
Physical Damage: 60 / 115 / 170 / 225 / 280 (+1.2 per bonus attack damage)
Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392 (+1.68 per bonus attack damage)
Lightning Field / Hyper Charge (W):
Lightning Field (Hammer) --
(Passive): Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.
(Active): Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.
Cost: 40 mana
Cooldown: 10 seconds
Mana per hit: 6 / 8 / 10 / 12 / 14
Magic Damage: 100 / 170 / 240 / 310 / 380 (+1.0 per ability power)
Hyper Charge (Cannon) -- (Active): Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank.
Cost: 40 mana
Cooldown: 14 / 12 / 10 / 8 / 6 seconds
Damage: 70 / 85 / 100 / 115 / 130 %
Thundering Blow / Acceleration Gate (E):
Thundering Blow (Hammer) -- (Active): Deals magic damage equal to a base amount plus a percentage of the target's maximum health, knocking the target back a short distance. This damage is capped against monsters.
Cost: 40 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage: 40 / 70 / 100 / 130 / 160 (+1.0 per bonus attack damage)
Max Health to Damage Ratio: 8 / 11 / 14 / 17 / 20 %
Max Damage to Monsters: 200 / 300 / 400 / 500 / 600
Acceleration Gate (Cannon) -- (Active): Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.
If Shock Blast is fired through the gate, the missile speed and range will be increased, and its damage will increase by 40%.
Cost: 30 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Bonus Movement Speed: 30 / 35 / 40 / 45 / 50 %
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