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Jhin Build Guide by JackM

ADC JHIN BUILD GUIDE(tips)

ADC JHIN BUILD GUIDE(tips)

Updated on March 24, 2021
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League of Legends Build Guide Author JackM Build Guide By JackM 2,981 Views 0 Comments
2,981 Views 0 Comments League of Legends Build Guide Author JackM Jhin Build Guide By JackM Updated on March 24, 2021
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Runes:

Domination
Dark Harvest
Taste of Blood
Eyeball Collection
Ravenous Hunter

Precision
Presence of Mind
Coup de Grace
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

SPELLS
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

JHIN BUILD GUIDE(tips)

By JackM
Whisper(passive)

DEATH IN 4 ACTS: Jhin's basic attacks use ammunition and his attack speed cannot be improved except through growth by level-up. Jhin's attack speed growth is classified as Base Attack Speed. Jhin can attack 4 times before having to Disarm reload for 2.5 seconds, and does so automatically after 10 seconds of neither attacking nor using an ability.

The fourth attack is guaranteed to Critical strike critically strike, dealing 15 / 20 / 25% of the target's missing health bonus physical damage. The fourth attack will still Critical strike critically strike against structures, but deals 44% reduced damage and doesn't apply the bonus physical damage.

EVERY MOMENT MATTERS: Jhin's Critical strike critical strikes grant him 10% (+ 4% per 10% bonus attack speed) bonus movement speed for 2 seconds, but his total critical damage is reduced by 25%.

Additionally, he gains 2% - 40% (in base al livello) (+ 40% critical strike chance) (+ 2.5% per 10% bonus attack speed) AD as bonus attack damage.



Dancing Grenade(Q)

TARGET RANGE: 550 EFFECT RADIUS: 400 COST: 40 / 45 / 50 / 55 / 60
MANA COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5

ACTIVE: Jhin launches a canister at the target enemy, dealing physical damage. Dancing Grenade bounces to up to three additional enemies beyond the first, with each kill it performs increasing its total damage by 35%.

MIN. PHYSICAL DAMAGE:
45 / 70 / 95 / 120 / 145 (+ 40 / 45 / 50 / 55 / 60% AD) (+ 60% AP)



Deadly Flourish(W)

TARGET RANGE: 3000 COST: 50 / 60 / 70 / 80 / 90
MANA COOLDOWN: 14

PASSIVE - CAUGHT OUT: Enemy champions damaged by Jhin's basic attacks, his allies, or inside a blooming Lotus Trap Lotus Trap are marked for 4 seconds.


ACTIVE: After a delay, Jhin fires a shot in the target direction, stopping at the first enemy champion it collides with, dealing physical damage. Deadly Flourish deals 75% damage to non-champions along the way.

PHYSICAL DAMAGE:
50 / 85 / 120 / 155 / 190 (+ 50% AD)
Damaging a Caught Out champion Root roots them and grants Jhin Every Moment Matters' bonus movement speed.

DURATION:
0.75 / 1 / 1.25 / 1.5 / 1.75



Captive Audience(E)

TARGET RANGE: 750 COST: 30 / 35 / 40 / 45 / 50 MANA + 1 CHARGE COOLDOWN: 2 RECHARGE TIME: 28 / 27 / 26 / 25 / 24

PASSIVE - BEAUTY IN DEATH: Jhin summons a blooming Lotus Trap under every enemy champion he kills.

Additionally, Jhin periodically stores a Lotus Trap, up to a maximum of 2 stored at once, which are unaffected by Beauty in Death.

ACTIVE: Jhin places a Lotus Trap at the target location that lasts for 2 minutes. The Lotus Trap blooms if an enemy walks over it, Sight revealing all enemies caught inside for 4 seconds.

Blooming Lotus Traps Slow slow all enemies inside for 35% for 2 seconds before detonating, dealing magic damage to all enemies caught in the explosion. Lotus Traps deal 65% damage against non-champions and champions recently hit by one.

MAGIC DAMAGE:
20 / 80 / 140 / 200 / 260 (+ 120% AD) (+ 100% AP)



Curtain Call(R)

EFFECT RADIUS: 3500 ANGLE: 75° COST: 100
MANA COOLDOWN: 120 / 105 / 90

FIRST CAST: Jhin channels for 10 seconds and fully assembles his weapon before taking aim in the target direction, and gaining the ability to reactivate Curtain Call up to four times.

SUCCESSIVE CASTS: Jhin fires a round round in the target direction that stops at the first enemy champion it collides with, Sight revealing them for 2 seconds, dealing physical damage to all enemies hit and Slow slowing them by 80% for 0.5 seconds.

MIN. NON-FINAL PHYSICAL DAMAGE:
50 / 115 / 180 (+ 20% AD)
Curtain Call's damage is increased by 0% - 250% (in base al target's missing health), and the final final shot Critical strike critically strikes for 100% (+ 50% 50%) increased damage.
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