x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Unkillable Demon
Resolve
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
We're Going To Travel
Flash
Teleport
Items
Ability Order WQ-E
Whisper (PASSIVE)
Jhin Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction
I am a content creator as well as league enthusiast. I was in ๐Diamond last 2 seasons, most of splits not playing more than 100 rankeds. Peak: ๐Diamond 1๐ ๐ชช Main Account Links ๐: |
|
๐น My Youtube ๐ฅ | |||||
| |||||
๐บ Popular Videos ๐ฝ๏ธ | |||||
|
| ||||
|
| ||||
โ Latest Videos ๐ฝ๏ธ | |||||
|
| ||||
|
|
We're Going To Travel
This time I bring you build from my recent video about fighter Jhin TOP.
Please note, not everything I say may be 100% accurateโthese guides represent my personal viewpoint. Consider this more as a source of inspiration rather than a strict manual.
Please note, not everything I say may be 100% accurateโthese guides represent my personal viewpoint. Consider this more as a source of inspiration rather than a strict manual.
PassiveOne Two Thre Four Jhin's hand cannon has a fixed attack speed and can be fired 4 times before needing to be reloaded. The 4th shot always critically strikes, and deals 15 / 20 / 25% of the target's missing health as physical damage. In addition: - Jhin gains 4โ44% (+0.3% per 1% critical strike chance) (+0.25% per 1% bonus attack speed) attack damage as bonus attack damage - Jhin's critical strikes deal 14% less damage but grant him 14% (+0.4% per 1% bonus attack speed) movement speed for 2 seconds. |
QI catch a Grenade For Youuu Jhin launches a cartridge that deals 44 / 69 / 94 / 119 / 144 (+60% of ability power) (+0.44 / 0.515 / 0.59 / 0.665 / 0.74% per attack damage) physical damage before bouncing to a nearby enemy that has not been hit yet. The cartridge can hit a maximum of 4 times. Enemies that die shortly after being hit increase the damage of subsequent hits by 35%. |
WHitbox Unknown Jhin fires a long range shot dealing 60 / 95 / 130 / 165 / 200 (+0.5 per attack damage) physical damage to the first champion hit, which is reduced by 25% against minions. If this skill strikes a champion that has been damaged by an allied champion within the last 4 seconds, it will root them for 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds and grant Jhin Whisper's movement speed. |
EIt's A TRAP ! Passive: Champions Jhin kills will create and detonate a Lotus Trap at their location. Active: Jhin places an invisible Lotus Trap for 3 minutes that creates a zone that slows by 35% when stepped on by an enemy. After 4 seconds, the trap detonates, dealing 20 / 80 / 140 / 200 / 260 (+100% of ability power) (+1.2 per attack damage) magic damage. This ability has 2 charges. |
RMissing is Promising Jhin sets up and channels, enabling him to fire 4 super shots, each dealing between 64 / 154 / 244 (+0.25 per attack damage) and 200 / 500 / 800 (+1.0 per attack damage) physical damage to the first champion hit depending on their percentage of missing health and slowing them by 80% for 0.5 seconds. The fourth shot critically strikes for 100% bonus physical damage. |
|
Why you should try this build
Motivation for playing this build:
You must be logged in to comment. Please login or register.