Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Also Bots of mobility is the best jungling boots in my opinion. When i jungle i never keep still, always running across the whole map to gank, hold and counter gank. I recommend building(excluding starting item): boots> Philo/HoG(HoG gives early durability to survive ur own ganks)>boots of mobility>Hog/philo(which ever u didn't build first)>glacial shroud. Then after that you build what is most needed. Glacial shroud/frozen heart can be built after sunfire cape.
Also iron locket of solari isn't a so good item. The health regen is still not enough to be better then other armor items, espeically frozen heart or randuins omen, which also is built from HoG. The active shield if very weak and scale with lvl, and at lvl 18 it shield less then a AD carries Auto attack. I would only get it on a support with no healing or shield when against a poke lane.
It was slow at first but her unique kit allowed for many successful ganks.
Nice guide.
Yes, they are viable but they need to be in synergy with your build and the goal of your build.
In my build, one of the first items is
I think 10% (and then 15%) is enough for early game, and buying
Lately I use them,
If you think that 15% cooldown is too low, think to put points into
Anyway for late game I prefer to get
So i think that
Ionians are not redundant at all unless you go over the cap. Reverie + Ionians + Enlightenment = 15 + 15 + 8... If you take 9/21/0 masteries, you'll only go over by 2% at level 18. CDR actually gets stronger the closer you get to the cap. Imagine going from 90% CDR to 95% CDR, if it were allowed... that would be twice as many stuns.
CDR is a very strong stat. It means you are almost always in a fight with W, and it means you have a stun ready after 4.2 seconds. At 26% CDR, that's 5.18 seconds; one second can be a lot. Eclipse goes from 2.14 of downtime at 26% (if it hits) to .6 seconds of downtime at 40% (if it hits). That's over 1.5 extra seconds for them to burst you down, or for them to wreck your team because you can't go back in yet. An extra 8.4 seconds on
That said, I would like to put that her clear times aren't that great but her ganks def. make up for it.
Also, with her cc, aura and active itens, you can change the way teamfights go. She's in pair with naut on my opinion, if played correctly.
Sorry for lack of skills in english. Oh, kudos to the guide. :)
In my build, one of the first items is
I think 10% (and then 15%) is enough for early game, and buying
Lately I use them,
If you think that 15% cooldown is too low, think to put points into
Anyway for late game I prefer to get
So i think that