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Jax Build Guide by PreyasorusRex

Jungling Jax, Solo Baron at 22 Minutes.

By PreyasorusRex | Updated on July 20, 2011

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Array ( [display_name] => [champion_id] => 15 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 5 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 5 [client_id] => 11 [display_name] => Smite [url] => smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre. 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Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment. Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed ''Armsmaster of the League'' rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something that has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost. 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[tip_playing_against] => *Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output. *Jax's survivability comes from dodge. If you're another melee champion, try employing the help of a caster. 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[ranked_description] => Every time Jax attacks an enemy he gains 3.5-11% increased attack speed for 2.5 seconds. The percentage is increased every 3 levels. This effect stacks up to 8 times and will still stack if the attack is dodged or misses due to blind. [description] => Jax's prowess with weapons and armor increase his fortitude as he gains equipment. Jax gains 5 health per point of Attack Damage and 3 health per point of Ability Power received from items. 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If it's an enemy, he attacks, dealing {80/120/160/200/240} {0.6} (+1.0 per bonus attack damage) physical damage. [description] => Jax leaps toward an enemy unit and smacks it in the face with his lamppost. 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[ranked_description] => Jax charges his weapon with energy, causing his next attack to gain 50 range and deal {40/75/110/145/180} {0.6} additional magic damage. [description] => Jax's charges up patiently for a cleaving attack, dealing additional damage to a wider range the longer Jax waits to strike. [icon] => /content/spell/312e302e302e37302d32342d3 [cooldown_rank_1] => 7 [cooldown_rank_2] => 6 [cooldown_rank_3] => 5 [cooldown_rank_4] => 4 [cooldown_rank_5] => 3 [cooldown] => 1 [cost_rank_1] => 30 [cost_rank_2] => 30 [cost_rank_3] => 30 [cost_rank_4] => 30 [cost_rank_5] => 30 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0024_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-10-29 10:38:23 ) [3] => Array ( [ability_id] => 75 [champion_id] => 15 [display_name] => Counter Strike [unranked_description] => Jax dodges all incoming basic attacks for a short duration, also reducing AoE damage while he is dodging. At the end of the duration, Jax deals damage and stuns nearby enemies. This spell deals additional damage for each attack dodged. Jax has the option to end the spell early. [ranked_description] => Jax dodges all incoming basic attacks for 2 seconds and reduces AoE damage by 25% while he is dodging. At the end of the duration, Jax deals {55/80/105/130/155} (+0.5 bonus attack damage) physical damage to nearby enemies and stuns them for 1 second. This spell deals 20% (up to a maximum of 100%) increased damage for each attack dodged. Jax has the option to activate the ability again after 1 second to end the effect early. [description] => Jax's prowess allows him to dodge enemy attacks frequently. After avoiding an attack Jax can quickly stun surrounding enemies. [icon] => /content/spell/312e302e302e37302d32342d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 14 [cooldown_rank_3] => 12 [cooldown_rank_4] => 10 [cooldown_rank_5] => 8 [cooldown] => 5 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 400 [range_rank_1] => 375 [range_rank_2] => 375 [range_rank_3] => 375 [range_rank_4] => 375 [range_rank_5] => 375 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0024_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-02-01 16:33:23 ) [4] => Array ( [ability_id] => 76 [champion_id] => 15 [display_name] => Grandmaster's Might [unranked_description] => Jax's greatest talent lies in his ability to grow stronger with every attack. As a result, Jax devastates his target on every third basic attack. Jax can activate the spell to temporarily gain extra armor and magic resistance. [ranked_description] => Passive: Hitting 3 consecutive times enhances Jax's next attack for {100/140/180} {0.7} bonus magic damage. Active: Jax gains {30/50/70} (+50% of his bonus attack damage) armor and {30/50/70} (+20% of his ability power) magic resist for 8 seconds. [description] => Jax's greatest talent lies in his ability to grow stronger with every attack. Each successive attack increases his attack speed temporarily, and every 4th blow will devastate his target. [icon] => /content/spell/312e302e302e37302d32342d3 [cooldown_rank_1] => 80 [cooldown_rank_2] => 80 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-02-03 06:51:19 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 24 [mobafire_id] => 15 [name] => Jax [url] => jax [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 16 [rankings] => 68 [rankingsCount] => 50 [winRate] => 54 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Smite

Smite

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Jungle Role
Ranked #16 in
Jungle Role
Win 54%
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Introduction

This is the build I use for playing Jax, I do jungle with this build and CAN get Baron at 20 minutes. You do not need a large amount of kills to obtain enough gold to be able to purchase this build.
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Runes

The runes I use are...
Marks: Armor Pen x9 (1.66 Per 1)
Seals: Attack Speed x9 (0.76% Per 1)
Glyphs: CDR @ 18 x9 (0.9 @ 18 Per 1)
Quints: Armor Pen x3 (3.33 Per 1)

Total Armor Pen +25.
Total Attack Speed +6.8%
Total CDR @ 18 -8.10%

You do NOT have to use this rune set up, it's just the runes I have for my AD rune page.

EDIT: I changed it to have Dodge seals & Quints along with 1 movement speed quint. I find movement speed quints with Jax to be pretty nice for catching up to leap ect, and early game running around without boots.
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Masteries

3 / 27 / 0

Put 3 points in Offense, 1 in Smite and 2 in Archmage's Savvy.
Put 27 points in Defense, Max out: Resistance, Hardiness, Strength of Spirit, Evasion, Nimbleness, Defensive Mastery, Harden Skin, Veteran's Scars, Ardor, and Tenacity.
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Items

Start with a Cloth Armor and 2 Health Potions. If you have to recall before you can buy a Madred's get a Long Sword (Builds into Madred's). Get a Wriggles Lantern, Then Ninja Tabi. The next thing you get is Hextech Gunblade and then Bilgewater Cutlass. This is your CORE item build. For the last 2 items you can ether get more survivability or more damage dealing items, Frozen Mallet is an item I recommend just because there is basically no way that someone can escape you, you have your leap, your stun, and your Frozen Mallet which will make you able to chase them with ease. Force of Nature, Thornmail, Quick Silver Stash, and Banshee's are some good items you can get to have more survivability, you can also get a Randuin's Omen for the active and CDR.
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Skill Sequence

Your skill order should go something like this...
E W E W Q R E W E E R W W Q Q R Q Q
EDIT: Max your Q before your W for the CDR on your leap!!

I typically try to max my E and Q first, maxing your Q after your E will bring its CD down so you can use it more often, try not to lead off with the leap that way if they flash away you can leap to them still, and your E will help with dodge change & stun for jungling and ganking.
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Summoner Spells

I normally take Ghost and Smite.
Ghost: Good for chasing and escaping or being running back out to jungle faster I guess.
Teleport: Pretty much only good if you like trying to backdoor the enemy team, also good to counter people who try to backdoor your team though.
Flash: Pretty stupid IMO, your Leap is a free flash, and you can jump to wards. Just use your active on Wriggles lantern then leap to it.
Exhaust: You could use this, it would help with ganking I suppose, but keep in mind it doesn't blind the target anymore.
Ignite: You can use this to pick up some kills on low people... W -> Q -> E Ignite run off if low enough hp.
Smite: You kinda need it early game for jungling.
Clairvoyance: You can get this to check for ganks, but your support should be the person that has it.
Heal: You don't really need this...
Clarity: If you have mana issues this is a possible solution.. but IMO you should just use your mana more wisely.
Revive: Pretty awesome spell, most people frown upon it though.
Fortify: Leave this spell for your tanks.
Rally: It's an ok spell if you remember to use it in team fights... but it doesn't really help.
Cleanse: Pretty good summoner spell, but if the other team has a lot of CC you might as well get a Quick Silver Stash, the active has a lower cool-down than cleanse if I'm not mistaken and QSS removes Suppress unlike Cleanse.
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Summary

Start with Cloth Armor and 2 Health Potions, get your E (Counter-Strike), go to Wraiths, smite the big wraith, kill the others, you should only have to stun 2 times. Go to the Wolves next, I attack the big wolf first, get your W and go to Golems, kill them and repeat. You should only have to use 1 health potion each time you go through the route at early game. Once you get Madred's you can get the "epic" monsters with ease, jungle until you can get a wriggle's Lantern. Get your Wriggle's Lantern and get the buffs again, if your on top half of the map get Red then Blue then Dragon, if your on bottom half of the map get Blue and then Red. If you have a good amount of health left you can try to gank or hold a lane for someone. Next item you should buy is Ninja Tabi. Once you have those you buy a Hextech Gunblade and then a Bilgewater Cutlass, you can build the second Gunblade if you want but the 2 actives that both slow are pretty helpful. Once you have these 4 items, buy the Red and Green Elixir and you should be able to solo baron at 20 minutes. The last 2 items you can ether get more survivability items. I highly recommend a Frozen Mallet, it gives you more AD, and more HP. The last item you can should get would depend on the other team, if casters are messing you up you might want to get a FoN next, or if DPS/AD are hurting you, you could get a thornmail.
League of Legends Build Guide Author PreyasorusRex
PreyasorusRex Jax Guide

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Jungling Jax, Solo Baron at 22 Minutes.