This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Jax Build Guide by PreyasorusRex
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Marks: Armor Pen x9 (1.66 Per 1)
Seals: Attack Speed x9 (0.76% Per 1)
Glyphs: CDR @ 18 x9 (0.9 @ 18 Per 1)
Quints: Armor Pen x3 (3.33 Per 1)
Total Armor Pen +25.
Total Attack Speed +6.8%
Total CDR @ 18 -8.10%
You do NOT have to use this rune set up, it's just the runes I have for my AD rune page.
EDIT: I changed it to have Dodge seals & Quints along with 1 movement speed quint. I find movement speed quints with Jax to be pretty nice for catching up to leap ect, and early game running around without boots.
E W E W Q R E W E E R W W Q Q R Q Q
EDIT: Max your Q before your W for the CDR on your leap!!
I typically try to max my E and Q first, maxing your Q after your E will bring its CD down so you can use it more often, try not to lead off with the leap that way if they flash away you can leap to them still, and your E will help with dodge change & stun for jungling and ganking.
Ghost: Good for chasing and escaping or being running back out to jungle faster I guess.
Teleport: Pretty much only good if you like trying to backdoor the enemy team, also good to counter people who try to backdoor your team though.
Flash: Pretty stupid IMO, your Leap is a free flash, and you can jump to wards. Just use your active on Wriggles lantern then leap to it.
Exhaust: You could use this, it would help with ganking I suppose, but keep in mind it doesn't blind the target anymore.
Ignite: You can use this to pick up some kills on low people... W -> Q -> E Ignite run off if low enough hp.
Smite: You kinda need it early game for jungling.
Clairvoyance: You can get this to check for ganks, but your support should be the person that has it.
Heal: You don't really need this...
Clarity: If you have mana issues this is a possible solution.. but IMO you should just use your mana more wisely.
Revive: Pretty awesome spell, most people frown upon it though.
Fortify: Leave this spell for your tanks.
Rally: It's an ok spell if you remember to use it in team fights... but it doesn't really help.
Cleanse: Pretty good summoner spell, but if the other team has a lot of CC you might as well get a Quick Silver Stash, the active has a lower cool-down than cleanse if I'm not mistaken and QSS removes Suppress unlike Cleanse.