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Spells:
Flash
Heal
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Introduction
Miss Fortune is one of the best AD-Carries in the game and she it loads of fun to play with :D
As awesome she is, she can be pretty difficult to master and of course, she has her flaws.
But I'm sure that, with some practise, you'll be ok :D
Without further a due, I present to you, my Miss Fortune guide. I hope you enjoy reading it as much as I enjoyed writing it.
Thank you, K2erim
Masteries
1/1
3/3
4/4
4/4
1/1
1/1
3/3
3/3
1/4
3/3
3/3
3/3
// I needn't think too much over this section of the guide, as I was aiming for damage I put 21 points in offence. The other 9 points were put in utility for some extra mana, while alternatively you can put them in deffence.
OFFENSE TREE
space
Tier 1 // Since my most common summoner spell picks are Ignite, Exhaust and Ghost I put 1 point in Summoner's Wrath. I also put 3 points in Brute Force for some extra attack damage.
Tier 2 // For more attack speed I put 4 points in Alacrity.
Tier 3 // And with those 4 points in Alacrity, I unlock Weapon Expertise to counter those pesky tanks. Also on this tier, 4 points in Deadliness for yet more attack damage.
Tier 4 // And with the 4 points in Deadliness, I unlock Lethality and get some nice critical strike damage. And also, for life steal, I get Vampirism.
Tier 5 // Here I put 3 points in Sunder for some more armor penetration. Which brings us to..
Tier 6 // The whole reason for investing in the offence tree - that 1 point in Executioner, which increases damage dealt by 6% to targets below 40% Health.
UTILITY TREE
space
Tier 1 // I get 3 points in Good Hands for the 10% time speant dead reduction. As well as, Expanded Mind to help with her mana troubles when harrasing.
Tier 2 // After getting Expanded Mind, you unlock meditiation which increases your mana regeneration.
1/1
3/3
4/4
4/4
1/1
1/1
3/3
3/3
1/4
3/3
3/3
3/3
// I needn't think too much over this section of the guide, as I was aiming for damage I put 21 points in offence. The other 9 points were put in utility for some extra mana, while alternatively you can put them in deffence.
OFFENSE TREE
space
Tier 1 // Since my most common summoner spell picks are Ignite, Exhaust and Ghost I put 1 point in Summoner's Wrath. I also put 3 points in Brute Force for some extra attack damage.
Tier 2 // For more attack speed I put 4 points in Alacrity.
Tier 3 // And with those 4 points in Alacrity, I unlock Weapon Expertise to counter those pesky tanks. Also on this tier, 4 points in Deadliness for yet more attack damage.
Tier 4 // And with the 4 points in Deadliness, I unlock Lethality and get some nice critical strike damage. And also, for life steal, I get Vampirism.
Tier 5 // Here I put 3 points in Sunder for some more armor penetration. Which brings us to..
Tier 6 // The whole reason for investing in the offence tree - that 1 point in Executioner, which increases damage dealt by 6% to targets below 40% Health.
UTILITY TREE
space
Tier 1 // I get 3 points in Good Hands for the 10% time speant dead reduction. As well as, Expanded Mind to help with her mana troubles when harrasing.
Tier 2 // After getting Expanded Mind, you unlock meditiation which increases your mana regeneration.
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