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Karma General Guide by LeetKrewGoose

Support Karma is a Beach Support (construction) s3

Support Karma is a Beach Support (construction) s3

Updated on March 18, 2013
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League of Legends Build Guide Author LeetKrewGoose Build Guide By LeetKrewGoose 8,589 Views 16 Comments
8,589 Views 16 Comments League of Legends Build Guide Author LeetKrewGoose Karma Build Guide By LeetKrewGoose Updated on March 18, 2013
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1
dgod3og | March 19, 2013 9:23am
Voted +1
The changes you are making are amazing I have now one 1700 games using this build
1
dgod3og | March 18, 2013 4:07pm
I once used this guide and i felt the urge to kill myself after. I hope in the future you will not waste mine or your time by making such trash.... lol... I LOVE YOU
1
dgod3og | March 18, 2013 4:07pm
I once used this guide and i felt the urge to kill myself after. I hope in the future you will not waste mine or your time by making such trash.... lol... I LOVE YOU
1
sirell (400) | March 5, 2013 6:58am
You misunderstand. Q is used to trade with the opponent, not heal. E is strong, but unreliable to hit, as it requires either a minion in position, or yourself in dangerous range, considering Karma has virtually 0 escapes. Trust me when I say that any competent Karma player maxes Q first and not E, although, another viable option is to simultaneously max Q and E; that is, to take a point in E, then Q, then E, etc. Taking an early W point whenever, of course. If it's support-type Karma, I find that simultaneous maxing is also quite efficient, though I still prefer to max Q for aggression.
1
LeetKrewGoose | March 5, 2013 6:16am
Sirell didnt ask a question... And i'll explain it better I guess. I apologize Sirell btw, I am taking the criticism and slowly fixing the guide with what time will allow. You can prevent more damage using shield, with a lower level heal after, than the other way around. Preemptive shields will stop more damage with a mantra heal after. Especially if you plan the use of your summoner heal spell really well. With a decent jungle coming in, and the low cooldown for shield, you can get a few well placed shields for decent exchanges. Early lane fights with a level 3-4+ shield can negate most poke entirely.
1
sirell (400) | March 4, 2013 8:57pm
It wasn't even a question. It's a statement. To which he responded with absolute non-English.
1
DarkAkumaLord (61) | March 4, 2013 8:54pm
^ Lul try again and answer sirell's question
1
sirell (400) | March 4, 2013 6:18pm
That made no sense.
1
LeetKrewGoose | March 4, 2013 5:18pm
The benefit for q isn't as great for the latter. You can prevent and heal effectively, more so then the other way around.
1
sirell (400) | March 4, 2013 1:30pm
Well, for a start, you max Q over E.
1
LeetKrewGoose | March 4, 2013 1:27pm
I took this criticism really well, Im a ****ing idiot for the masteries. I'll make it easier to read as well. You cant always assume to be afraid of mid gank (unless youre a complete noob based on map aware and team calls) so that point was moot. I will add the con though.
1
DKitten (78) | March 4, 2013 6:07am
Voted -1
See above
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