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Kassadin - Burst, Burst, Burst
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Spells:
Heal
Ignite
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Kassadin - The Void Walker
For Masteries, I go a 21 / 6 / 3 build.
With the damage output and extra AP from Ignite, from OFFENSE, the magic res and armour, and cooldown reduction on heal, and the death time reduction and HP/MP regen, Kassadin can successfully harass and survive in any lane. These masteries have good synergy with his Runes and Summoner Abilities.
With the damage output and extra AP from Ignite, from OFFENSE, the magic res and armour, and cooldown reduction on heal, and the death time reduction and HP/MP regen, Kassadin can successfully harass and survive in any lane. These masteries have good synergy with his Runes and Summoner Abilities.
Items are revolved around AP, mana, and health/armor/magic res (depending on opposing team, choose your defensive items wisely)
Getting Archangels and Mejais are a MUST in any build, and defensive items can vary depending on your enemies. Note that Kassadin's passive will help him survive in fights, so remember to take that into account when buying items.
Getting Archangels and Mejais are a MUST in any build, and defensive items can vary depending on your enemies. Note that Kassadin's passive will help him survive in fights, so remember to take that into account when buying items.
Kassadin's skills have a nice combo to them, being able to dish out LARGE amounts of damage in the time frame of a few seconds. Using a basic R , E , Q combo will cut down lots of hp, and coupled with your items, masteries and runes, you'll be raping anyone in your path.
Also remember that your R is a SKILL SHOT! IT SHOULD BE TREATED AS ONE!!! Dont just willy nilly use it anyhow in any situation JUST to deal damage. It can be used to initiate as well as escape, making it the deadliest skill in your arsenal.
Also remember that your R is a SKILL SHOT! IT SHOULD BE TREATED AS ONE!!! Dont just willy nilly use it anyhow in any situation JUST to deal damage. It can be used to initiate as well as escape, making it the deadliest skill in your arsenal.
DO NOT UNDERESTIMATE HEAL!!!
Heal is a VERY good summoner spell. It has many luring capabilities and is an all round surviving tool. In team fights, as well as one on one skirmishes, heal can provide you with that edge to annihilate you enemy, and riftwalk out of harm. In mid, when on low hp, get into your opponents sight and use recall (B). When they move in for the attack, quickly use Heal and riftwalk into them, followed by your basic skill combo. This is an EXTREMELY effective way to dominate in mid.
As with ignite, its pretty obvious. Damage. AP. What more could you ask for?
Heal is a VERY good summoner spell. It has many luring capabilities and is an all round surviving tool. In team fights, as well as one on one skirmishes, heal can provide you with that edge to annihilate you enemy, and riftwalk out of harm. In mid, when on low hp, get into your opponents sight and use recall (B). When they move in for the attack, quickly use Heal and riftwalk into them, followed by your basic skill combo. This is an EXTREMELY effective way to dominate in mid.
As with ignite, its pretty obvious. Damage. AP. What more could you ask for?
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