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Spells:
Surge
Smite
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Introduction
Greater Mark of Magic Penetration These reds are pretty much to boost your magic pen so your damage is huge.
Greater Glyph of Scaling Ability Power Ap, this AP is going to stack with your Rabadon's Deathcap to boost your damage and keep you in control of the jungle.
Greater Seal of Scaling Mana Regeneration your efficiency in the jungle, or rather your speed in the jungle relies on your ability to properly and smartly use your ultimate, which can cost a ton of mana.
Greater Quintessence of Spell Vamp What better than early game spell vamp and late game high spell vamp? well a lot but I feel this will help to keep you in the jungle for longer.
**Note**
Please submit different ideas for runes if you feel these ones aren't most efficient.
Greater Glyph of Scaling Ability Power Ap, this AP is going to stack with your Rabadon's Deathcap to boost your damage and keep you in control of the jungle.
Greater Seal of Scaling Mana Regeneration your efficiency in the jungle, or rather your speed in the jungle relies on your ability to properly and smartly use your ultimate, which can cost a ton of mana.
Greater Quintessence of Spell Vamp What better than early game spell vamp and late game high spell vamp? well a lot but I feel this will help to keep you in the jungle for longer.
**Note**
Please submit different ideas for runes if you feel these ones aren't most efficient.
21-1-8
The Offense
Well, you are not support, nor tank, so where else to go but offense? You basically get all the AP style stuff except the CD reduction and Magic Penetration. I would get the attack speed so that your Nether Blade is more efficient early game. And so late game when attacking in a fight you can get much needed Mana back by using the Nether Blade skill.
The Defense
Well there is only one point and that is just so you can get the most out of your smite.
The Utility
Again this is just going back to that much needed mana regen and move speed to help you sustain in the jungle.
The Offense
Well, you are not support, nor tank, so where else to go but offense? You basically get all the AP style stuff except the CD reduction and Magic Penetration. I would get the attack speed so that your Nether Blade is more efficient early game. And so late game when attacking in a fight you can get much needed Mana back by using the Nether Blade skill.
The Defense
Well there is only one point and that is just so you can get the most out of your smite.
The Utility
Again this is just going back to that much needed mana regen and move speed to help you sustain in the jungle.
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