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Spells:
Teleport
Clarity
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Introduction
The goal of this Kassadin build is to turn into on GIANT A** SNOWBALL and just roll over teams.
Beware, snowballing with a soulstealer is risky. You need to use Kassadin's mobility to your advantage and stay alive. dieing means you lose 1/3rd of your stacks!
If you are new to Kassi check out the item sections for a replacement to the soulstealer. This takes a lot from the snowball effect, but it is more forgiving and easy to use. Kassi can snowball well with out the Soulstealer, but not as fast.
Pros:
-Snowballs well
-Incredibly powerful late game
-2 forms of CC make Kassadin not only a great carry, but a strong counter carry as well
-Snowballs very well
-Very strong in both sides of tower dives (once level 6)
-Riftwalk makes Kassadin one of the most mobile champions in the game.
-Fun to play
-Did i mention he snowballs insanely well?
Cons:
-Squishy
-Can have a tough time early game (Mana consumption and squishy-ness make him inferior to a lot of champs) [If you can get a kill or two in the early game to start the snowball effect this will no longer be an issue]
-All of Kassi's in-game skins look dumb compared to their splash art...
-Snowballs well
-Incredibly powerful late game
-2 forms of CC make Kassadin not only a great carry, but a strong counter carry as well
-Snowballs very well
-Very strong in both sides of tower dives (once level 6)
-Riftwalk makes Kassadin one of the most mobile champions in the game.
-Fun to play
-Did i mention he snowballs insanely well?
Cons:
-Squishy
-Can have a tough time early game (Mana consumption and squishy-ness make him inferior to a lot of champs) [If you can get a kill or two in the early game to start the snowball effect this will no longer be an issue]
-All of Kassi's in-game skins look dumb compared to their splash art...


In-Depth Reasoning behind Tele + clarity combo:
This combo gives you strong sustainability without a mana focused item early and late game. This allows you to rush Soulstealer and get working on that snowball effect ASAP. And this gives you sustained mana during poke wars and chases that force Riftwalk spamming.
Other strong options:



Be creative with summoner spells, There are always more combos out there to try and play with!
Start with An amplifying tome and 1 health pot: With runes and the tome you start the game with 44 AP and some magic pen. Your null sphere will not hurt too much at Lvl 1, but once you hit 3 it starts to really pack a punch.
The ideal time to go back first is when you have ~1150: This gives you enough to finish off the Soulstealer and buy basic boots. I recommend using teleport to get back to the lane after your first trip. This removes you for virtually no time. This quick time back and the +exp masteries can give you a potential level advantage in your lane. If you can get a successful gank off once you get a soulstealer your at a HUGE advantage in your lane. This is when the snowball begins. NOTE: If you do not wish to run the risk of a Soulstealer, grab an Archangel's staff.It gives a TON of mana to use and abuse all your spells. It also give some nice AP, but it does not compare to the Soulstealer in terms of raw damage output. If you do not feel comfortable with this direct build try using the Archangel's, and when you are comfortable with that switch over to the Soulstealer
After you have a Soulstealer and hit 6 for your ult, you can start looking for potential ganks and easy kills.
Next, finish off your sorcerer shoes and get working on the Deathcap: Kassadin starts to shine after you finish the Deathcap.
At this point your burst should be hitting hard. This is where you have options:
-If things are going well grab a lich bane next- this item pushes your burst to the next level. With Ap around 500 your auto attacks rip apart turrets and champs alike.
-If you are getting knocked around a bit grab a banshee's or an abyssal scepter before the lichbane.
-Now if you think, wait a second, i am not getting knocked around at all! I don't want a banshee's or an abyssal scepter! i want more AP and some more sustainability for my AP! I would recommend to you an Archangel's staff! It gives some powerful AP and a ton of mana to help you hang on to clarity and stop from going oom!
After you finish 2 of those items finish off with a void staff. At this point plenty of people should have their Magic resist items set to go.
The ideal time to go back first is when you have ~1150: This gives you enough to finish off the Soulstealer and buy basic boots. I recommend using teleport to get back to the lane after your first trip. This removes you for virtually no time. This quick time back and the +exp masteries can give you a potential level advantage in your lane. If you can get a successful gank off once you get a soulstealer your at a HUGE advantage in your lane. This is when the snowball begins. NOTE: If you do not wish to run the risk of a Soulstealer, grab an Archangel's staff.It gives a TON of mana to use and abuse all your spells. It also give some nice AP, but it does not compare to the Soulstealer in terms of raw damage output. If you do not feel comfortable with this direct build try using the Archangel's, and when you are comfortable with that switch over to the Soulstealer
After you have a Soulstealer and hit 6 for your ult, you can start looking for potential ganks and easy kills.
Next, finish off your sorcerer shoes and get working on the Deathcap: Kassadin starts to shine after you finish the Deathcap.
At this point your burst should be hitting hard. This is where you have options:
-If things are going well grab a lich bane next- this item pushes your burst to the next level. With Ap around 500 your auto attacks rip apart turrets and champs alike.
-If you are getting knocked around a bit grab a banshee's or an abyssal scepter before the lichbane.
-Now if you think, wait a second, i am not getting knocked around at all! I don't want a banshee's or an abyssal scepter! i want more AP and some more sustainability for my AP! I would recommend to you an Archangel's staff! It gives some powerful AP and a ton of mana to help you hang on to clarity and stop from going oom!
After you finish 2 of those items finish off with a void staff. At this point plenty of people should have their Magic resist items set to go.
I like 9/0/21 in masteries
Picking up magic pen in offense.
In utility I grab upgraded clarity to fuel up my team on mana late game after extended poking between teams, or to help myself or someone else who manages to go oom in battles. If you choose flash over clarity, flip that point over to flash. Other then that I run the standard utility tree.
Picking up magic pen in offense.
In utility I grab upgraded clarity to fuel up my team on mana late game after extended poking between teams, or to help myself or someone else who manages to go oom in battles. If you choose flash over clarity, flip that point over to flash. Other then that I run the standard utility tree.
Runes for this build are pretty basic:
Magic Pen Reds - for stronger damage output
Mana Regen per lvl. Yellows - for some much needed mana regen.
Flat AP Blues - for stronger damage output
Flat AP Quints - for stronger damage output
Other strong options:
Flat HP Quints - to help endure early game harass (i don't use these b/c i feel like it takes too much away from potential to snowball early).
Flat HP Yellows - See Flat HP Quints
CDR Blues - too get spells out faster (i have seen them work, but i feel that the additonal AP is a much more effective set since mana can be an issue even with clarity).
Magic Pen Reds - for stronger damage output
Mana Regen per lvl. Yellows - for some much needed mana regen.
Flat AP Blues - for stronger damage output
Flat AP Quints - for stronger damage output
Other strong options:
Flat HP Quints - to help endure early game harass (i don't use these b/c i feel like it takes too much away from potential to snowball early).
Flat HP Yellows - See Flat HP Quints
CDR Blues - too get spells out faster (i have seen them work, but i feel that the additonal AP is a much more effective set since mana can be an issue even with clarity).




Riftwalk comes with practice, it is one of those things you need learn on your own. But here are some useful tips:
-Plan out your escape when you enter a fight Riftwalking into battle is not always the best idea. (You may need your Riftwalk to chase or escape while it is still on cooldown from your entry).
-Do not to stack Riftwalk charges when it is unnecessary
-Check your mana before you jump into a fight to make sure you don't go oom and just sit next to the enemy team's carry as they just auto-attack you to death.
Thanks for reading my guide!
I have put a lot of time into this guide and i hope this helps everyone enjoy the Snowballing Kassadin I have grown to love!
If you want to talk to me about anything or just wanna play, feel free to add me in-game!
IGN = BURNER92
Please rate my guide and give me your feedback! This is my first guide, and i know there are plenty of things that could be done better.
Thanks again for reading!
-BURNER92
I have put a lot of time into this guide and i hope this helps everyone enjoy the Snowballing Kassadin I have grown to love!
If you want to talk to me about anything or just wanna play, feel free to add me in-game!
IGN = BURNER92
Please rate my guide and give me your feedback! This is my first guide, and i know there are plenty of things that could be done better.
Thanks again for reading!
-BURNER92
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