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League of Legends Build Guide Author Chaotic Bliss

Kayle: AP Retribution

Chaotic Bliss Last updated on January 4, 2011
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Top Lane
Ranked #6 in
Top Lane
Win 51%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 21


Chaotic Bliss is back, and this time Im crafting Kalye, The Judicator. Im not crafting her as a Hybrid, but as an AP DPS/Support. Kayle will always be a Support with mighty heals and her Intervention.

Masteries & Summoner Spells

Im got her built on 9/0/21. The build I use for most my AP builds. Friendly caster things in Offense, and all the good things in Utility.

For summoner spells, Ive got Exhaust and Ghost. With Cripple on the Exhaust, the -10 armor and MR will make her more effective to those afflicted by it. Not to mention, if you Exhaust>Reckoning, you will be doing conciderably more dmg.

Other Summoner Spells

Clarity for mana, Flash to chase/escape, Ignite for ensuring the kill, and Cleanse for CC.


All my builds have a 3/5 skill at LvL5, and Reckoning is it. Not only does is slow, but It scales great with AP. 80% AP to be exact, and add the Mpen... Nuke maybe? I also get increased dmg to the target.

I like to start off with Reckoning for the slow and the increased dmg. I get Righeous Fury next to make chasing easier for a short time. I get Divine Blessing at LvL3 and use it to either help chase or to help get away. The heal is nice too.

I prioritize Reckoning>Divine Blessing> Righteous Fury. Always get Intervention when its up.

NOTE: Intervention is to be used on Carries or uber Support. Dont be selfish with your ult.


Since Im going for an AP build, Ive gone with Mpen and AP runes. Im all bout getting the most out of early game, so I went with flat AP>AP per LvL. Also I get Flat AP, so I will have more power with Reckoning, and get more AD from her passive, Holy Fervor. So there are a few reasons to have flat>per LvL.

Marks is all Mpen. Standard AP build

Seals are flat AP. Early game reasons and getting more out of Holy Fervor at the start of game.

Glyphs A mix of AP and Mpen. Ive gone with more AP since Ill get more Mpen from boots.

Quintessences All flat AP. This will add to the starting power.


Amplfying Tome= 20AP
Amplfying Tome= 20AP
Tier 1 boots= Speed +1
Kage's Lucky Pick= +25 Ability Power Passive: Gain an additional 5 Gold every 10 seconds.
Sorcerer's Shoes= +20 Magic Penetration UNIQUE Passive: Enhanced Movement 2
Fiendish Codex= +30 Ability Power +7 Mana Regeneration per 5 UNIQUE Passive: Reduces ability cooldowns by 10%.
Deathfire Grasp= +60 Ability Power +10 Mana Regen per 5 Sec UNIQUE Passive: Reduces ability cooldowns by 15%. UNIQUE Active: Deals magic damage to target champion equal to 30% of their current health (+3.5% per 100 Ability Power) with a miminum of 200 damage. 1 minute cooldown.
Blasting Wand= 40AP
Pickaxe= 25AD
Gunisoo's Rageblade=+35 Attack Damage +45 Ability Power Passive: On attack or spell cast, increases your Attack Speed by 4% and Ability Power by 6. Lasts 5 seconds (stacks up to 8 times).
Fiendish Codex= +30 Ability Power +7 Mana Regeneration per 5 UNIQUE Passive: Reduces ability cooldowns by 10%.
Nashor's Tooth= +50% Attack Speed +55 Ability Power +10 Mana Regeneration per 5 UNIQUE Passive: Reduces ability cooldowns by 25%
Sheen= +250 Mana +25 Ability Power UNIQUE Passive: When an ability is used, your base damage is increased by 100% for your next attack. This effect has a 2 second cooldown
Blasting Wand= 40AP
Lich Bane= +350 Mana +80 Ability Power +30 Magic Resist +7% Movement Speed UNIQUE Passive: 100% chance when an ability is used that your next physical attack deals an additional 100% of your Ability Power in damage. This effect has a 2 second cooldown
Needlessly Large Rod= 80AP
Zhonya's Ring= +120 Ability Power UNIQUE Passive: Increases Ability Power by 25% UNIQUE Active: Places your champion into Stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 sec cooldown.

As you can see, Ive picked items that can make the best out of Kayle. DFG is great for opening. Follow that with Reckoning and Righteous Fury, you have a ranged nuke. Here is the best part. After you Reckoning, you will proc LB and gain a stack on Rageblade. That will increase your AP, and thur her passive, increase your AD. Use Righteous Fury if someone is running, and that will give you another stack. More AP=> more AD. Not only that, but with the AS increase you will attack faster. And with Nashor's you will be attacking faster so chasing will be less hectic. And if you need some boost to chase, Divine Blessing FTW.

NOTE: LB is low on the list, but that doesnt mean you cant build Sheen early game.

Items that can be swapped out

Things like Mejai's, Rylai's RoA, or Hextech Gunblade can work well with Kayle< Gunblade is a bit more Hybrid, but it still has its percs.

Game Play

Early Game
Here you will want to start with Amp. Tome and Reckoning. This give you more AP, and AD thur passive, but will give you that extra dmg. Reckoning is good for harassing too. So have fun. You will want to start with Kage's and boots when you go back. This will allow you to not only move faster, but you will be getting extra gold for Rageblade and LB. Sheen early will help with laning and farming. You will want LB after Rageblade. Complete DFG mid game. Make sure that you go 3/5 Reckoning at LvL5. Harassing will be great with it.

Mid Game
Here you will be working on LB, Nashor's and completing DFG. This is where you will need to make shrewd use of Intervention. It will make or break team fights or ganks. You will be working on maxing out Reckoning and Divine Blessing. Righteous Fury isnt really what you want here. If you find yourself chasing a lot, and need more dmg, than change its priority. You will be have insane AS, AP, and with passive AD. Rageblade with Nashor's and LB means you will be able to hit hard and fast.

Late Game
Zhonya's Ring is here. This is your Intervention. You can use this, and use your ult on the Carry. You will be able to nuke very well, and as a result of using abilities you will be doing lovely dmg with both spells and auto attacks. Heres the numbers.

Holy Fervor=15% AP=>AD. So taking that 387 AP you will get 58 bonus AD. Add that to your 144, you get 202. That is without any stacks of Rageblade. You will get a bonus from LB, so you ill have 589 every 3 secs. Thats a nice amount of burst. Now add the 48AP from 8 stacks of Rageblade. You will have 209AD, and LB will give you 644 per 3secs. Thats lovely I think.

1v1 & Jungling

Here is how 1v1 will play out.

Exhaust>DFG>Reckoning>Attack until Reckoning off CD>Reckoning.

Why start Exhaust? It will give -10 Armor and MR. That will make sure you will be doing more dmg. Not to mention DFG will do more dmg also. Reckoning will hit harder, and with the increased dmg you have from that, they will be taking hard fast hits. You will have fast CDs due to DFG and Nashor's so spam Reckoning when you can.

Jungling is simple. Righteous Fury and hit the camps. Golem and Lizard will be a lot of fun with Kayle.

Ganking & Team Pushing

Ganking is fun. Its a lot like 1v1. Target the Carry and nuke it down. If you need to pop your ult, make sure you do it at the right time. You will want to target your Carries or Support champs. This will ensure that your Carry can do what they do best, or that the support can do what they do best.

Team pushing is like the ganking. You will make sure to target the carry while protecting your own. Now here is where you need to make sure you throw Divine Blessing where it is needed. The speed boost will be great for helping ppl chase or escape. Use this well. It can make or break a push.

Friends & Enemies

I can only think of one champ that is perfect for Kayle. Tryndamere. If you time Intervention with Undying Rage, you and Tryndamere will be able to take on anyone. Not only do ults work well, but once his is down, DB can heal him, and get him out of harms way if someone starts to chase. Mocking Shout and Reckoning work great too. Man I dont think there is another dangerous pair... Oh wait I can think of one. But ill wait will I make one of them to explain.

Enemies are busrt champs and chasers. Kayle doesnt have much in terms of escaping. So watch out for Taric and Sion. Viegar isnt someone you want to see with this build so stay clear of him. Other champs to stay away from, are those that are mobile. Akali for instance.