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Kayle: Healer Extraordinaire
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*Note: This is a 5's build. I wouldn't spec into either of these summoner abilities for 3's as the map is too small for Teleport to be worth it and not enough mana would be returned to justify Clarity. I use them in 5's because the group I play with uses all mana based champions and I build Kayle to have a lot of health and mana. The return on Clarity is huge for my team.
*Note: It's necessary for Kayle to be able to jump from one side of the map to the other in early and mid game. She saves team mates from impending doom or can even help with a gank. Teleport is a must have if you plan on playing healer.
*Edit: I changed the line up to include Tear of the Goddess right after the boots. The benefit from getting the 1k extra mana stack rolling early is too good to pass up.
The 3 items after the initial purchase of the Doran's Ring are the most important ones. Again, I'm obsessed with CD reduction for healing, so I get the Ionian boots because this gives me 40.21% CD reduction overall and it's the first real item I've purchased. This is a huge advantage at the beginning. You'll go oom fast, but that's why you have clarity. The Rod of Ages is an important piece for you because it gives you that health/mana/AP boost early on. Rylai's Crystal Scepter is the thing that seals the deal for your survivability and utility. Health, ability power and the slow that goes along with the Scepter give you your aggressive edge. You already had a slow with your Q, but now it's an even bigger slow. You've got just over 2-3k health (depending on level) and mana to spare, and you can spam moves like none other with your CD reduction. You're set to go off to team fights.
The last 3 items are situational/preferential items. You could argue for picking up Archangel's Staff earlier in the game for the stacking mana buff, but generally it's not needed until later in the game when you're getting involved in team fights (which should be around the time you pick it up). Morello's Evil Tome gives you that sweet AP for those bursty heals and killer damage on your Q, and the mana regen doesn't hurt either. When I get to my last item, there really isn't anything else to build. You could go with the D-Cap for more killer heals and dps, but I went with the Soul Shroud, just to be a jerk. This item is completely replaceable, but the health, mana regen and CD reduction for you and your team is fun. Generally, a match should be over before you even get to this point, but you never know.
*Note: The last 3 items are completely situational. I picked what I did because that's generally what my team needs from me. Kayle can be the most aggressive healer support ever because of the large amount of health and the big damage from her Q. She's got utility like none other, so I've built items to support that. With this build she can stay in the fight, fight hard and usually win the fight for her team.
*Note: A good replacement for the Soul Shroud might be something like Nashor's Tooth to help you get a little more burst under your belt.
Clarity is for you (and hopefully your team mates) to stay in the fight longer and push harder. Kayle will use a lot of mana keeping herself and her laning mate up at the beginning and a lot more keeping the team up in team fights when you start running around. Clarity is a must have because of your massive mana pool. Clarity should be off CD every time you need it.