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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction
I've been playing Kog'Maw for quite some time now, and after having a bunch of friends ask me how to build him, I figured I'd just make a guide I could link them to, since I don't think I've actually seen this same build and everything on another guide (not that I've looked, really). Kog'Maw has possibly the best consistent range in the game, when his W (

My summoner name is tigerdude. Feel free to talk to me in-game if you wanna play or whatever.
PLEASE COMMENT BEFORE YOU DOWNVOTE OR IF YOU HAVE A SUGGESTION!
Hell, please comment if you upvote it! That way I know what parts of the guide are especially popular. However, like I said, please leave a comment first, rather than just downvoting. I will likely take your comment/suggestion into consideration, and may even change the guide based on it. So, if I have something in my guide that you disagree with, just make a comment about it, and I'll explain myself, as well as listen to what you have to say.
Note: This is my first guide, and I'm hoping to improve it over time. Feel free to give me suggestions on how to make it look nicer.
Note 2: Since apparently I need to prove my own credibility or awesomeness or something through stories of daring-do, I'll just say this: Pentakills are fun. I've gotten about 6, maybe more, with Kog.
NOTE ON BUILDS: The first is the one that I recommend you go with for regular 5v5 on Summoner's Rift. The second one is the same but with different runes, because it's the rune set I'm currently using on him, just trying it out. The third one is the Dominion build.
Edit (9/29/2011): I moved up the phage in the build, after testing it out and finding it to be very helpful in the...surviving...department, not to mention the obvious benefit of the slow. Thank you leaguesdf for the suggestion!
NOTE 3: I have now put my Dominion build for Kog'Maw in the 3rd slot up at the top there. It will obviously need tweaking, but so far that build has worked well for me in my Dominion games. PLEASE feel free to comment on it, and add your opinion.
A brief note about Kog in Dominion is at the bottom of the guide.
Dominion-related things will be in green.
Edit note 10/3/2011: I switched the Wit's End and the Malady so that the Wit's End is first. This is entirely optional, and depends on A) how good of a game you're having, and B) how much money you have when you go back after building that Phage. If you'd like to see some of the reasoning for putting the Wit's End first, look at some of the comments in the 3rd page of comments (not MY comments). Thank you both n00bkillerzz3000 and rembot for your suggestions. However I'm still very wary about removing the Malady from my build, and if it does happen, it'd most likely just be removing it from the end-game build, and replacing it with a Nashor's Tooth to maintain the attack speed and give some AP.
Edit 10/6/2011:
Damn, guys! 150k views! Just 3 days ago I was happy because this guide reached 100k views, and then you guys bumped it up by 57k!
Edit 11/11/11:
For all of you not playing Skyrim atm, thank you very much for looking at my guide! I never dreamed it'd get over 250k views! I will continue to update it, and will make it look much nicer once I have time to do so, which will be in probably a week or two. I will also be very quick about testing different masteries for Kog'Maw once they change up the masteries in Season 2. Also, they're talking about nerfing Kog in the next patch, and I will be sure to check how badly he's hit by it, and may have to change the build accordingly. Here's hoping they don't nerf his attack speed or his W.
Edit 12/3/2011:
Updated Mastery tree for first build. Just assume same Masteries for the other builds. I'll update them when I have time.
Edit 1/27/2012:
Updated item build, and added the note at the beginning of the intro. I still have to update the rest of the guide, and I'd love it if anybody would be willing to help me do some updates on the formatting. Also, don't bother with the second build. Just use the main one.
Note 2: Since apparently I need to prove my own credibility or awesomeness or something through stories of daring-do, I'll just say this: Pentakills are fun. I've gotten about 6, maybe more, with Kog.
NOTE ON BUILDS: The first is the one that I recommend you go with for regular 5v5 on Summoner's Rift. The second one is the same but with different runes, because it's the rune set I'm currently using on him, just trying it out. The third one is the Dominion build.
Edit (9/29/2011): I moved up the phage in the build, after testing it out and finding it to be very helpful in the...surviving...department, not to mention the obvious benefit of the slow. Thank you leaguesdf for the suggestion!
NOTE 3: I have now put my Dominion build for Kog'Maw in the 3rd slot up at the top there. It will obviously need tweaking, but so far that build has worked well for me in my Dominion games. PLEASE feel free to comment on it, and add your opinion.
A brief note about Kog in Dominion is at the bottom of the guide.
Dominion-related things will be in green.
Edit note 10/3/2011: I switched the Wit's End and the Malady so that the Wit's End is first. This is entirely optional, and depends on A) how good of a game you're having, and B) how much money you have when you go back after building that Phage. If you'd like to see some of the reasoning for putting the Wit's End first, look at some of the comments in the 3rd page of comments (not MY comments). Thank you both n00bkillerzz3000 and rembot for your suggestions. However I'm still very wary about removing the Malady from my build, and if it does happen, it'd most likely just be removing it from the end-game build, and replacing it with a Nashor's Tooth to maintain the attack speed and give some AP.
Edit 10/6/2011:
Damn, guys! 150k views! Just 3 days ago I was happy because this guide reached 100k views, and then you guys bumped it up by 57k!
Edit 11/11/11:
For all of you not playing Skyrim atm, thank you very much for looking at my guide! I never dreamed it'd get over 250k views! I will continue to update it, and will make it look much nicer once I have time to do so, which will be in probably a week or two. I will also be very quick about testing different masteries for Kog'Maw once they change up the masteries in Season 2. Also, they're talking about nerfing Kog in the next patch, and I will be sure to check how badly he's hit by it, and may have to change the build accordingly. Here's hoping they don't nerf his attack speed or his W.
Edit 12/3/2011:
Updated Mastery tree for first build. Just assume same Masteries for the other builds. I'll update them when I have time.
Edit 1/27/2012:
Updated item build, and added the note at the beginning of the intro. I still have to update the rest of the guide, and I'd love it if anybody would be willing to help me do some updates on the formatting. Also, don't bother with the second build. Just use the main one.
I figured that Kog's a pretty squishy champ, so he could probably benefit, especially early game, from some extra armor. The magic resist per level runes are because generally mages don't really have too much damage early game, so there's less need for flat magic resist at first. Then the attack speed reds and quints are, of course, because this is a build that depends on attack speed.
Basically, this is the main reason I made this guide. I get a little sad when I see all these guides for Kog'Maw that DON'T have you building a
Madred's Bloodrazor as soon as you can. It is the single most important item for any Kog'Maw to have, and once you get it you will begin to see why he's so fun.
Boots: I realize
Boots of Swiftness aren't necessarily the best boots to build on him. Some people get Berzerker Greaves, but with my build and runes you should be at or near 2.5 attack speed by the end of the build even without them. I would recommend getting Mercury Treads if the other team has more than a couple people with good CC, or if a LOT of them are doing magic damage.
As for the
Madred's Razors early on, it helps with last hitting as well as taking Blue Buff if either A) your jungler doesn't need it, or B) you don't actually have a jungler for whatever reason.
Finally:
Black Cleaver. By this point in the build, I usually just get whatever item will help me do the most damage. Maybe
Black Cleaver if they're building armor, maybe a
Void Staff if they have ridiculous amounts of MR. Just pick whatever will work best. I've also gotten a
Hextech Gunblade before, and that's not too bad either. Or you could always get a
Banshee's Veil if you're dying too fast, of if they keep stunning you right off the bat.
DOMINION BUILD:
Basically, I start off with the boots and recurve bow because movespeed is very important in Dominion, and you're going to want to get your bloodrazor as soon as possible. This bloodrazor may not be as powerful as Madred's, but it's still good, and costs 1075 fewer gold, which is awesome because of how quickly you accumulate gold in Dominion. I usually finish it before 5 minutes into the game, sometimes much earlier even. Then the Entropy, because of the massive AD you get from it, combined with the slow. And then the Lightbringer because of how many times people have tried to escape me by hiding in bushes.

Boots: I realize

As for the

Finally:





DOMINION BUILD:
Basically, I start off with the boots and recurve bow because movespeed is very important in Dominion, and you're going to want to get your bloodrazor as soon as possible. This bloodrazor may not be as powerful as Madred's, but it's still good, and costs 1075 fewer gold, which is awesome because of how quickly you accumulate gold in Dominion. I usually finish it before 5 minutes into the game, sometimes much earlier even. Then the Entropy, because of the massive AD you get from it, combined with the slow. And then the Lightbringer because of how many times people have tried to escape me by hiding in bushes.
I grab
Bio-Arcane Barrage first because it's great for harrassing. It's your main ability throughout the game, and should be maxed first. The second ability is honestly up to you, and will usually depend on who you are facing in your lane. If you feel like you'll be able to land his Q, I'd recommend it. However, you might be facing somebody who you'll be able to trap using your slow, so you can land more W-infused hits on them before they retreat out of range.

Pros:
- Possibly the best consistent range in the game (while his W is active, and now that they've increased the time it's active for, it's even better).
- His ult, if you can master it, is a FANTASTIC tool for harrassing, KSing (if you're a jerk), and killing people before they can get away.
- Fantastic damage, and a lot of it is based off of the enemy's total health rather than just a specific amount, which means that tanks best beware of you.
- So much damage, so quickly, that it LOOKS like burst damage.
- He's friggin hilarious.
- He EATS tanks.
- Let's say you get snared. So what? You're probably still in range to hit them, BECAUSE YOU'RE KOG'MAW!
Cons:
- SQUISHY!
- If somebody does get up close and personal with you and you don't have your flash or ghost up, there's a decent chance you're going to die unless you can kill them first. Basically, he has almost no escapability.
- Gets kind of mana hungry at some points. Getting blue buff is very, VERY helpful, as it pretty much lets you spam your ult for a bit without worrying about running out of mana, not to mention using your other abilities.
- Possibly the best consistent range in the game (while his W is active, and now that they've increased the time it's active for, it's even better).
- His ult, if you can master it, is a FANTASTIC tool for harrassing, KSing (if you're a jerk), and killing people before they can get away.
- Fantastic damage, and a lot of it is based off of the enemy's total health rather than just a specific amount, which means that tanks best beware of you.
- So much damage, so quickly, that it LOOKS like burst damage.
- He's friggin hilarious.
- He EATS tanks.
- Let's say you get snared. So what? You're probably still in range to hit them, BECAUSE YOU'RE KOG'MAW!
Cons:
- SQUISHY!
- If somebody does get up close and personal with you and you don't have your flash or ghost up, there's a decent chance you're going to die unless you can kill them first. Basically, he has almost no escapability.
- Gets kind of mana hungry at some points. Getting blue buff is very, VERY helpful, as it pretty much lets you spam your ult for a bit without worrying about running out of mana, not to mention using your other abilities.





So, main points about his ult:
- decent damage
- be careful about using it too many times in a row because you'll run out of mana
- use it to check bushes
- great for using while chasing people
- make them AFRAID TO GET NEAR YOU
- I'm pretty sure that at max level its range is actually slightly larger than your sight radius. Yeah.
I've played quite a few games as Kog'Maw. While he isn't as classy as Gentleman Cho'Gath, he's still pretty awesome, and looks great in a top hat:

Anywho, he's by far my favorite champion in the game. Here's some tips to make your time more enjoyable while playing as Kog'Maw:
- When you die, if you manage to kill somebody with your passive, or if they narrowly escape you, type something along the lines of "GIVE KOG'MAW A HUG!" in /all.
- Just listen to what he says, and make sure to check out his dance, joke, and taunt, as they are all hilarious.
- Start up the trumpet noise, and then rush into a teamfight
- At the beginning of the game, after you grab
Bio-Arcane Barrage, if you're in mid lane, go check to see if they're standing next to/in front of their turret. If they are, and if you line yourself up just right, you can still hit them as long as your
Bio-Arcane Barrage is active, without taking turret aggro. I've actually gotten kills this way when people weren't paying attention.

Anywho, he's by far my favorite champion in the game. Here's some tips to make your time more enjoyable while playing as Kog'Maw:
- When you die, if you manage to kill somebody with your passive, or if they narrowly escape you, type something along the lines of "GIVE KOG'MAW A HUG!" in /all.
- Just listen to what he says, and make sure to check out his dance, joke, and taunt, as they are all hilarious.
- Start up the trumpet noise, and then rush into a teamfight
- At the beginning of the game, after you grab


Here's just some stuff relating to playing Kog in Dominion. First off, if you look at the item build, you'll notice that I get the Recurve Bow first, and then boots. What I generally do is either buy boots or the recurve bow, then when the game starts, I run to a point, capture it, and then immediately go back to base and buy the other item with my newly acquired gold.
Kog is still a very squishy character, and in Dominion half the time you won't know where half or more of the other team is, so you have to be VERY attentive to where the enemy team is, as well as make sure to stay near at least 1 or 2 teammates at most times in order to deter attacks and to have support in ganking/capturing.
Also, when starting the game, I find it fun to use his /joke right as the barrier is let down, releasing you onto the map.
Kog is still a very squishy character, and in Dominion half the time you won't know where half or more of the other team is, so you have to be VERY attentive to where the enemy team is, as well as make sure to stay near at least 1 or 2 teammates at most times in order to deter attacks and to have support in ganking/capturing.
Also, when starting the game, I find it fun to use his /joke right as the barrier is let down, releasing you onto the map.
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