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Build Guide by Celne

Kog'maw, the living artrillery battery.

By Celne | Updated on February 9, 2011

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[icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 2 [2] => 3 [3] => 1 [4] => 3 [5] => 4 [6] => 3 [7] => 2 [8] => 3 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 1 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 54 [display_name] => Kog'Maw [url_str] => kogmaw [title] => The Mouth of the Abyss [key] => [description] => When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker -- now fastened to Runeterra -- drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey. The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. When his wake of catastrophe reached the Institute of War, and enthusiastic Malzahar greeted him with an enticing prospect: taste the best Runeterra could offer...on the Fields of Justice. 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[ranked_description] => Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds, dealing 100 + (25 x lvl) true damage to surrounding enemies. 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Also passively increases Kog'Maw's attack speed. [ranked_description] => Active: Kog'Maw launches a corrosive projectile forward in a line, dealing {80/130/180/230/280} {0.5} magic damage and reducing the armor and magic resist of the first target hit by {20/22/24/26/28} % for 4 seconds. Passive: Grants {15/20/25/30/35}% attack speed. 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[ranked_description] => Active: Kog'Maw's attacks gain {130/150/170/190/210} range and deal {3/3.75/4.5/5.25/6}% (+1% per 100 AP) of the target's maximum Health as additional magic damage (max 100 damage vs monsters). Lasts 8 seconds. 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[ranked_description] => Kog'Maw launches ooze which deals {60/105/150/195/240} {0.5} magic damage to enemies it passes through. Enemies hit are also slowed by {20/28/36/44/52}% for 1 second. Additionally, it leaves a trail which slows enemies by {20/28/36/44/52}% for .25 seconds. This slow duration is refreshed if the enemies stay on the trail. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 80 [cost_rank_2] => 90 [cost_rank_3] => 100 [cost_rank_4] => 110 [cost_rank_5] => 120 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0096_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2010-10-30 08:05:43 ) [4] => Array ( [ability_id] => 273 [champion_id] => 54 [display_name] => Living Artillery [unranked_description] => Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional Mana. [ranked_description] => Kog'Maw fires a living artillery shell at a great distance. After a 0.6 second delay, the artillery falls dealing {100/140/180} {0.25} (+0.65 per bonus attack damage) magic damage and reveals targets for 2 seconds. Each subsequent Living Artillery in the next 8 seconds costs 40 additional mana (max 400). Living Artillery deals deals 150% damage to enemies approching 40% health and 200% to enemies between below 25% health. [description] => [icon] => [cooldown_rank_1] => 2 [cooldown_rank_2] => 1.5 [cooldown_rank_3] => 1 [cooldown_rank_4] => 1 [cooldown_rank_5] => 1 [cooldown] => 0 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1300 [range_rank_2] => 1550 [range_rank_3] => 1800 [range_rank_4] => 1800 [range_rank_5] => 1800 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0096_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-12-28 17:05:56 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 96 [mobafire_id] => 54 [name] => Kog'Maw [url] => kogmaw [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 27 [rankings] => 39 [rankingsCount] => 44 [winRate] => 52 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
ADC Role
Ranked #27 in
ADC Role
Win 52%
Get More Stats

Introduction

Yeees well, its another AP Kog'maw build.
I have been playing with this build for a while and it seems to work, check out the chapters about laning and such so you understand what you should do with it.

Please rate and all that stuff, remember to try it out.
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Pros / Cons

Pros
    Incredible range
    Greate damage against squishies
    Good at running away (provided that enemies haven't got to you yet)
    Greate farmability.
Cons
    Can't run away if enemies get to you.
    Squishy despite 2,5k health.
    Bad against fast champions.
    Focused allways.
    Requires good aim with skillshots.
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Laning

You should allways get the middle, you need to get high level fast.

At first levels you should mostly focus on last hits and possibly harassing the enemy with Void Ooze, but take it easy until higher levels, don't rush into enemies.

After you get Living Artrillery it starts being alot easier, just harass enemies with it, but mind the stacks, try not to get over 2 unless necessary.

You should do quite good against many champions in middle, so far mostly just Kassadin and LeBlanc seem hard, as they can silence and move around quite fast. If you harass right you should be able to get a kill by just Flashing a bit forward, shooting void ooze under them and nuking them down with Living Artrillery and Bio-Arcane Barrage

Watch out for ganks, even though you have Flash and Ghost you are very squishy. Yourself you can gank quite well, just open up with Void Ooze and spam them dead with Living Artrillery.
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Team Work

When the game comes to the point where laning stops and people start grouping up, you should stay slightly behind the group, out of the front line. Get manabuff as often as possible and lay Living Artrillery barrage onto them, this makes pushing towers with team easier as you can force them to get away from the turret.

When proper teamfight starts you should stay out of imminite danger and mostly just spam Living Artrillery onto them and shoot Void Ooze. After they (hopefully) start losing the fight you can run after low healthed people and kill them with Living Artrillery, aswell as help to mop up tanks with Bio-Arcane Barrage and Caustic Spittle.

Best-case scenario is that your Living Artrillery gets enemy team low health even before the fight and that helps you win it, and you pick up alot of kills by finishing off fleeing enemies.

If, however, your team loses the team fight and go on the run, you shold throw Void Ooze behind you to slow enemy team and if far enough not to be in too much of a danger, shoot pursuing enemies withLiving Artrillery, if enemies are greedy enough your team and you might even get someone killed by turning around after they have taken enough damage from your Living Artrillery.
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Items

For the last item you should get something like Zhonya's Hourglass, Rylai's Crystal Scepter or some defensive item.

There are alot of optional items in the build depending on the match itself.
Usually you don't have to get defensive items because of you are staying away from the most dangerous areas and AoE, but in some cases you justhave to buy some item like Thornmail or Banshee's Veil.
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Ending

Myes, that's the most of it. Please test out and comment before commenting and leave some "constructive criticism".
League of Legends Build Guide Author Celne
Celne Guide

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Kog'maw, the living artrillery battery.