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Diana Build Guide by Disaray

Lane Push Diana Mid/Top - Season 10 Updated

Lane Push Diana Mid/Top - Season 10 Updated

Updated on July 8, 2020
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League of Legends Build Guide Author Disaray Build Guide By Disaray 22 3 239,353 Views 11 Comments
22 3 239,353 Views 11 Comments League of Legends Build Guide Author Disaray Diana Build Guide By Disaray Updated on July 8, 2020
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Fruxo (310) | July 9, 2020 6:59am
Realised that you're using images to explain her abilities for example (some being outdated too since she got a rework not that long ago). You can use our bbcode function for the codes too!
For example:

click to view

Infact, a lot of things has changed with Diana because of the rework, most notable ones are the fact that her W and her R switched places so her gapcloser is now her E and her AoE damaging ability is now her R instead, but good luck with the guide!
Nemesis5451 (15) | February 4, 2018 9:19am
Great guide, love the build on Diana, I've been wanting to play her for a while, your guide has definitely helped me :) Although i do see some room for improvement, mostly in the presentation of it, +1 for motivation, great work!Keep it up bro!
Stronkplonk (3) | March 20, 2017 8:22am
Really good Top lane Diana guide, went 9/0/9 versus a Kassadin (first time :D). Had heaps of fun! If I had to pick a problem it'd just be that the Situational items section should have a side note for what items should be good for what situation and a side note for your reason to max Q, W ,E. Thanks!
Disaray (1) | March 20, 2017 10:10am
Hi! I am really glad you like my guide!
If you look under the THREATS TO DIANA WITH THIS BUILD section, you can see that I have explained the Situational Items and Skill Sequence in chapters "Build" and "Skill Sequence", respecitvely.
Stronkplonk (3) | March 22, 2017 6:40am
Ahh yeah, I see, thanks for informing me :) Thank you for replying to my comment :D
LuxTheGreyWarden (64) | March 12, 2017 7:14pm
I'm liking the guide and congrats on your success with Diana! May I ask why you choose those specific runes?
Disaray (1) | March 12, 2017 10:43pm
Thanks! I'm really glad you like my guide.
I chose those runes because I think they suit the whole idea of HP Mage Diana.
Quints of AP give her more damage, same as Seals of AP.
Glyphs of Magic Penetration - from my experience, people very often build AP resist, even if Diana is the only mage in team. Those glyphs are to help you "get through" their defence.
Marks of Mana support her sustain. Obviously, they give you more mana, which enables you to stay longer at lane.
Seals and Glyphs of CDR - Diana has long cooldowns and in this build you don't focus much on buying CDR items, so these runes are a little replacement for those items.
LuxTheGreyWarden (64) | March 14, 2017 12:25am
Yeah, I definitely see why you take those runes!
This is just a suggestion, you can choose to listen to it or ignore it buttttt: If you take magic pen glyphs, how about taking Greater Mark of Magic Penetration because reds give you .87MP per rune versus the glyphs only give you only .63?? Plus, blues give more CDR, and if you want mana- the reds actually give you the least mana. I would think seals/glyphs of mana would be better??

It's just a suggestion but let me know what you think!! I'm also trying to figure Diana out so all this helps me haha

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