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Recommended Items
Spells:
Cleanse
Flash
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Items
This build makes you dominate late game. Thus, the arm per lvl seals and the MR per lvl glyphs help make you survive the later the game gets. The arm pen marks are just so you deal that much more damage. The lifesteal quints are so that you have more sustain in a fight. Although if you are playing vayne correctly you should not really be getting hit in team fights, it is still nice to have some sort of sustain in case you do. Flat arm and flat MR seals and glyphs can be used if you want a better early game. Flat damage marks can be used for the same reason. Movespeed, Lifesteal, Flat damage, Att Speed, and Arm pen quints are also all viable.
Once again this build is meant for late game dominance. Thus, I choose mobility over damage so that vayne is less likely to die. That's why I like choosing tumble. It provides some extra mobility and damage. The short cooldown makes it a great ability to farm as well. I choose w next so that you can harass with your q and w. Hit the enemy 2 times and then tumble to do extra damage. Get condemn by level 3 (get at level 2 if your support can stun). This will allow you to do massive damage if they get near a wall and more importantly stun them. I level this skill last because even at full level, the cooldown is so high that there is no way you're going to get off more than 1 condemn in low level fights. I try to level tumble first because of the mobility and it makes you that much more deadly when you get your ultimate. I get w next for the damage output.
Once again these spells are set for late game. I like cleanse and flash. Flash is all around good whether you are trying to wall jump to get away or just trying to follow an enemy for a killing blow. I like cleanse over the traditional barrier option because barrier does not prevent stuns. Although barrier is generally better for the early laning phase because it gives you extra durability, it becomes less powerful as the game progresses. Getting stunned in late game will almost always mean instant death for a squishy target like vayne (even with barrier). Besides you are supposed to always be outputting damage in team fights which cleanse will allow you to do better. Other options are ignite, heal, ghost, and exhaust. Ignite gives you sheer damage output without sustain which is more of a gamble to me. Heal is weaker than barrier for protecting yourself. Ghost can be shut down with slows or stuns. Exhaust can be good for both getting away and killing an enemy, but it is not as strong in team fights, as everyone will be trying to focus you.
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