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I really would like to see the making of the guide as it is very nice done. I like what u did with the items and the pictures and stuff. Please give me a message on how u did it!
+1
UPDATE
I have made some serious changes, for the good, to my guide. To the runes and masteries in particular, these changes benefit Lee a lot more. Soon, I will also update the jungle video's with that make use of the current setup. Thanks everyone who has read my guide and thanks to everyone who will now do that.
Sincerely,
HylynOfShaduz
Two words for 'Early Trinity Force Build' - Quodra kill ! Really nice build ;)
Thanks, the corresponding jungle route is also really nice. I'm glad you liked it.
oh nono, I'm not saying to MAX your Q first, I'm saying just to get a point in it before 4 for earlier ganks.
Ah I see, then I have probably misread that. I will investigate how to pick Q earlier and still be able to jungle properly, if I find a decent way I will add it to my guide. However, I recently came up with a new skill sequence that turns out to work really well maybe you will like it. Anyway, thanks again for upvoting my guide and recommending it. Also, you might have noticed, I have added some video's that show all jungle routes.
Thanks for you suggestions and thanks for recommending it. I could get triforce sooner but I feel that when I do, it really cuts down on my tankyness as it is very expensive, but I will certainly look into it.
I personally don't feel that I should level
oh nono, I'm not saying to MAX your Q first, I'm saying just to get a point in it before 4 for earlier ganks.
UPDATE
I am very excited to announce that I made quite some changes to my guide which includes the skill sequence and I have added three video's that show how the jungle is done!
Enjoy and thanks for reading!
Drawn here by the recommendations of fellow veterans, I was intrigued about the guide.
I'm a little disappointed.
Clearly the guide portion is lengthy and you spent a lot of time on it, but there are several fundamental flaws to the guide itself that just pop out.
One is the use of Ghost. Lee Sin has two blinks, which is fine - but that isn't a substitute for the best initiating and escape spell in the game. Flash remains almost essential on Lee Sin and almost every jungler out there. Flash and your ultimate is deadly, Flash to secure kills or to jump over a wall, or even to flash in range of a ward to escape is brilliant and I would honestly never take a second glance at Ghost. Personal preference only goes so far.
Regarding the runes, I'd like to see some more optimization. Lee Sin is a very mobile character so I'm not seeing the point of the movespeed quints. He's got 2.0 AD scalings on his Q and his ultimate and his E is very good with AD as well, meaning that AD runes substantially increase your early jungle speed. Oftentimes people run 7 ArP reds, 2 AD reds, and 3 AD quints for jungle speed optimization. I recommend you try it.
Another problem I have is with both your skilling orders. Maxing Safeguard first offers no offensive prowess whatsoever. Your argument is that Safeguard lets you towerdive more safely, but you won't be able to secure as many kills without that early game power. Your Q is possibly one of the strongest early game abilities in the game and it's what makes Lee Sin so formidable at jungling, 1v1ing, counterjungling, and ganking. Neglecting it is neglecting the core aspect of his kit.
The item builds are a little nonsensical. You spend too much time building components, failing to realize the limited inventory space that you have. In general the components take up too much space and you simply won't be able to buy the wards that a jungler needs to have map control. The first build is far too taxing on your early game gold bank and gets Warmog's far too late to be effective - Atmog's being a key part of your combo means that you need to get it ASAP, not delay it by well over 4000 gold.
Not a huge fan of the masteries either since Lee Sin's huge defensive power and sustain in the jungle purely from Safeguard means that he never needs to invest in defensive masteries whatsoever. 21/0/9 is the most common set, sacrificing 15% buff duration in favor of vastly improved damage.
Overall the guide is a much more defensive version of Lee Sin than I'm used to. I'll chalk it up to a sense of taste at the moment, which is why I'm not downvoting, but I see a lot of wasted potential on one of the most offensively powerful early/mid game junglers in the league.
I want to make the announcement that I have made some pretty big changes in the guide since you have checked last time. I am very anxious to hear what you think of it. I have not yet changed the rune composition for the guide because I first need to buy the flat AD runes so that I can test it properly.
Anyway, I really hope that you want to look into my guide again and I hope that you will be happier and perhaps you have some more constructive criticism and/or suggestions for me.
Thanks in advance.