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Thank you for your replies. I will try to address your points:
* Health vs MR: I have Warmog's in there as a novelty "last resort" item; the build up until that point is usually more than enough. While Eclipse is capable of making up for what flat health doesn't give for about 6 seconds, I feel more comfortable with constant resists in any prolonged fights. It's both personal preference and specific to the match you're in.
* Flash: I agree and like your applications. Flash is what I used with Exhaust for months until experimenting. I have no real preference for the second summoner spell!
* HP5 mastery: I agree once again. I'll consider switching it around!
* Distracting: Leona's usually, maybe never, at Singed level, but she can be a decent decoy unless the other team's fed to hell and back, in which case that would not be a good idea. I didn't imply too well that it's a possibility and not encouraged. This would be a great time to troll with Flash, though.
Baiting them when help is on the way can sometimes be good, if you know the timing is going to work out. Sometimes, you're in a bush and your help isn't quite there yet, but you know you can Eclipse three or four of them in the face if you stay rather than run. If they follow you to three teammates *and* behind your mid turret, then they could be in trouble.
Basically, Zenith Blade should never be used 1v2 or more when you're truly isolated... 1v1 is too dangerous if you don't know for sure no one else is around. Getting them to chase you toward allies is one thing, but coming right to them is suicide. A stun and an Eclipse from the bushes followed by running away can sometimes work to bait them, but one snare, stun, or Exhaust can ruin you if they're fed.
The times I've had tank bait ruin the game for us is when our team got tricked into chasing them way too far and got way out of position, far away from the turrets, way out in the jungle, and with damage coming at them from everywhere and chaos ensuing as everyone tried to run away and just falling one by one. But if they're smart, they'll kill you quickly if they can, and know when to give up otherwise.
I used to get 20-30ish CDR on Leona, but now I try to max it by mid-game whenever possible, including 2% from runes to balance out the masteries. It's just that useful, in my experience.
About Flash - the other thing I do with it is Zenith Blade in + Eclipse + Shield of Daybreak (+ Solar Flare if it's up and it's a swarm) when at I'm at low health and Flash out. It's really dangerous, but being able to chip in one more time can make a big difference, and if they're baited by it, that's a bonus. Or you can just use Flash to tank the turret until the last possible moment, Flashing after the last shot you'll be able to sustain is fired (but before it hits). Admittedly, I don't do well with turret dives generally, but some games, it so obviously has to be done.
And with the masteries... with a Philosopher's Stone, I'd feel comfortable with the HP5 already and move those mastery points over to Mercenary and Veteran's Scars .