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Spells:
Exhaust
Flash
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Introduction
To start with I just want to clarify a few terms that I will use through the guide and some that you will need to know eventually, for those that might be new to the game:
AD - Attack Damage
AP - Ability/Magic Damage
Ar - Armor
ArP - Armor Penetration
Mr - Magic Resistance
MrP - Magic Penetration
Mp5 - Mana regenerated per 5 seconds
MP - Mana Points
Hp5 - Health regenerated per 5 seconds
HP - Hit Points
AS - Attack Speed
CC - Crowd Control: i.e. Stuns, Slows, Roots, etc.
MS - Move Speed
Gp10 - Gold per 10 seconds
CDR - Cooldown Reduction
AoE - Area of Effect
Let me know if I got some of the "official" abbreviations wrong and I will change them. Also, let me know if I missed any.
Game Start:

I choose this to boost my early game survivability. The extra HP and Hp5 plus a little Ar makes you pretty durable right off the bat. If your health drops low hang back at your turret a minute or so and you will recover back to full HP quickly.

I try to lane as long as I can and get both of these items on my first trip back. If that isn't possible, get the





These are plain and simple: a nice boost to Leona's HP as well as some more Gp5. Also these items will build into future items.

This gives another small boost to HP but more importantly gives some CDR and gets you ready to build your


Combined with the other items thus far you will have a decent amount of HP as well as a ridiculous amount of Hp5. Finally, take into account the MS bonus and Leona's array of CC abilities, and she can survive almost any situation, as well as run down fleeing champions.

First of all, you will get a little more HP and some Mr The main reason for picking this item up, is the +15% to Hp5 and healing effects. Since I place a large focus on Hp5 in my build this item is extremely effective and is compounded if you are fighting alongside a support champion with a healing spell. The effect of

Shurelya's ReverireShurelya's Reverire:
Normally I grab this next, to further boost HP, Hp5, Mp5, CDR, as well as a nice team buff to help your all get away or run down an enemy champ fleeing to his base. Also if you are having a major problem with CC, get the Eleisa's Miricle instead, however I usually end up with the Shurelya's Reverire.

Next I pick up this item to again pad my HP, Hp5 and Ar, but mainly I take this item to get yet another AoE CC to slow the enemy team.
At this point in the match, you will have 6 items...
Now I recommend you choose another item that complements what you like in a tank, save up gold and sell your

Some items I typically choose are:




Feel free to throw in anything you like. With the other 5 items you will already be extremely difficult to kill.
Going for Philosopher's Stone

Help your carry farm by using










Also, when your lane is clear don't be afraid to hop in the jungle and kill a few creeps for extra XP and Gold.



At level 2 go for



Starting at level 3, pick up




From then on Focus on Maxing



Of course always adding a point to


Anytime Leona hits an enemy with a skill they are charged. The next time ANYTHING is done to them by ANY of Leona's allies they take additional burst damage. This works great when paired with a champ that can do AoE damage.

This skill is your bread and butter during a team fight. While the damage may not be high, its 1.25 second stun is a game changer when you land it on an enemy carry and he gets nuked down in less than a second. I chose to max this skill out last because what matters is the stun not the damage. Since some CDR items are in my core build, the CD is decent enough until the endgame where fights last long enough to get to cast it twice.

At max level this skill gives Leona +70 to Mr and Ar... this is like having an on command extra two pieces of gear, and after three seconds it explodes dealing AoE damage and applies



My favorite skill to use in Leona's arsenal.

1. Leona can teleport through walls and other obstacles if she can hit a champion of the other side of the wall. This is good for attacks and escapes.
2. Easy to get past a tank and jump to the carry he is protecting.
3. Great for ganks, early game kills, and catching fleeing champions to land a

4. The skill tip doesn't say this, but pay close attention when using

5. Great for farming with


Great for turning the tides of a battle. Practice in custom games with the targeting and get used to the delay so you can be sure of a bulls-eye (landing the stun rather than just the slow)
1. Catch a fleeing champion from a long way away and close in for a


2. Dive into a melee heavy team and when they rush you, drop

3. Initiate fights against ranged champions with this skill. They end up with a 1.5s stun + .5s root (from



Chosen to beef up Leona's early game mitigation, since the majority of harassment at that level will be skill based and thus most likely AP based.

Since my Defense tree mastery includes Evasion and Nimbleness, these runes further add to Leona's dodge chance getting it near 20% once she has the


More Mr for the early game, yielding a grand total of 22.1 Mr

These give some much needed HP for the early game until, you collect the

I did not chose Ar Runes because the first final build item to aquire is the

Combining the




2. In the early game stay with your teammate. You will have troubling killing anyone without them (usually) and you can keep them alive. Helping them outlevel and outfarm your opponent is crucial to gaining the upper hand.
3. Do not be afraid to run in to stun an enemy to help a teammate stay alive and escape... again as a tank, your job is to die (if necessary) so your team doesn't have to. With all of the Gp10 items you will have a steady enough cash flow to keep up until


4. In a team fight, be sure to be the initiator, try to stun the carry or whoever gets through to your own carry. Also keep in mind pathing: Sometimes you can position yourself in such a way that the enemy will not be able to get close enough to your teammates to attack them.
5. In a team fight try to save

6. If your team is dead, get away. Head to your turrets and wait. With all of her CC abilities Leona is quite good at fending off 2 or 3 champions when she has a turret pelting them.
6.In the late game you should never be alone
7.Generally, since you will be initiating fights, you tend to fall into the "group leader" position. If you are using a chat client (Vent, Skype, Steam, etc.) Everyone should listen to the tank, to be sure to focus correct targets. Also, it is good to tell them when you are going to die to guarantee the survival of the rest of the group or when they should come back to fight. Tanks must practice good judgement regarding champion positions (allied and enemy), terrain, skills available (he should learn as many champ skills as possible), so that he can tell "when to hold them, and when to fold them."
I hope this guide helps players that want to learn to play not only Leona but the Tanking Role in general.
Log:
1.0 - Published Guide
1.1 - Modified Skill sequence slightly
1.2 - Changed summoner skills after further testing in combat
1.3 - Slightly modified item summery to reflect my "normal outcome" in 9/10 games.
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