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Choose Champion Build:
Spells:
Flash
Smite
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Introduction
By the way I didnt list all the items above as I think after the core items most of the time is all about situational items so don't miss the items section in this guide.
Oh well..here goes nothing!
Pros
- Awesome Jungle Control
- 2 stuns
- Late game you just wont die
- You deal damage just by being near the enemy
- Despair is one of the best skills to counter the other teams tank
Cons
- Slow Auto-Attack
- Slow champ at the beginning
- Can't 1v1 early
- No escape method
- Useless early without Blue buff
- Cries too much
- Has no friends
Well technically saying you'll be needing magic penetration marks, clarity seals as amumu has a really low mana pool early-mid game so you'll be getting your and their blue buff a lot and of course the mana regen helps, focus glyphs to reduce your CDs to spam tantrum as much as possible and of course your bandage and ulti to stun, and to finish it of Flat Health Quintessences.
Main Spells
Flash: This is the best summoner skill for amumu in my opinion because of all the uses for amumu. You can initiate with this skill to get in the middle of the enemy team and use your ulti. There are so many places you can flash away from the enemy in the jungle. you can even use it to chase by flashing near them and bandage toss to stun them.
Smite: This is a spell that all junglers need. It reduces your time in the jungle by killing creeps faster. The cooldown is not that much, and you can also use it to steal the other junglers buff. For example, you are in the bush and you find the other junlger fighting lizard or golem, what you do, go in right away and start attacking the other jungler? NO!, wait in the bush for the him to lower the lizard or golem health and use smite to steal it and then start attacking the other teams jungler.
Acceptable Spells
Ghost: This spell is a must for the lane amumu as it will help you to chase and run away from your enemies. Some people might take ghost and smite but I still think flash is better for amumu and his combos, but for the lane amumu this is just perfect to chase and run away.
Cleanse: This spell is to get rid of those annoying crowd controls such as stuns, snares, slows, etc. You can switch flash for jungle and ghost for lane for cleanse instead. You won't get Crowd Controled with cleanse but still it might not save you from a chase but it's toally viable and up to you.
Exhaust: With exhaust, you can slow and reduce the enemys' damage. This is mostly used for ganks or even slow them to save a teammate that is being chased or even save yourself. Of course, you might switch flash for jungle and ghost for lane for exhaust instead.
Teleport: This spell is just to move faster from lane to lane but it doesn't mean its totally useless. You might use it on a minion or tower to save your teammate or tower. you can also use teleport to a ward or a pet such as shaco's clone or his jack in the boxes, annies bear, etc. This is done to gank from a bush if the pet or ward is positioned there.
I won't talk about the other spells that are not mentioned here as they have not too many uses for amumu and that's all you need to know. However, if you are still curious you can leave a comment down below or send me a message and I'll be glad to explain you why.


Acceptable Spells




I won't talk about the other spells that are not mentioned here as they have not too many uses for amumu and that's all you need to know. However, if you are still curious you can leave a comment down below or send me a message and I'll be glad to explain you why.
Most Amumus would be going full defence but I tried to mix it up with a little bit more of utility to balance amumu. Persay, defence is good and all but even more mana regen with utility, CDR and suviability wouldn't be bad, besides you wanna stay alive as much time as possible to be taking those nasty carry damage for your team. Some people say that nimbleness in defence is bad for amumu because without the dodge percentage, you can spam even more your tantrum however, when you are in a really nasty situation nimbleness can save your life increasing your movement speed. It's a small percentage but its better than nothing.





This is kind of "depends on the situation stuff". I get 1 skill point in every skill just to have them all early because you don't know when you will need this or that skill.
So for the jungle build, you'll be getting despair 1st as it takes the blue golem pretty fast tantrum works too but despair is faster and uses less mana. Then tantrum and bandage and you can even go gank already at level 3 if you get the chance.
For the laning part I rather get stun 1st as it has happen to me many times that your teammate is dumb and goes face check the bush in the lane and gets raped. So the stun at level 1 can save your idiotic teammate in those awful situations and hopefully your teammate won't make the same mistake over and over again.
So for the combos, you should be doing like this Bandage toss > auto attack to reduce their magic resistance > despair > tantrum.
But in a team fight you should be the one initiating so in this case don't worry about your passive as you won't be able to reduce every enemies magic resistance by auto attacking. In a team fight go as following: bandage toss or flash in the middle of them > Ulti > Despair (if you dont have it on already) > spam Tantrum and auto attack.
There is one more option for initiating a team fight, if you have flash and think you can nail it, go in the middle them ulti > despair > tantrum and wait for some low health champion trying to escape and pull and stun them with bandage toss and get the kill.
So for the jungle build, you'll be getting despair 1st as it takes the blue golem pretty fast tantrum works too but despair is faster and uses less mana. Then tantrum and bandage and you can even go gank already at level 3 if you get the chance.
For the laning part I rather get stun 1st as it has happen to me many times that your teammate is dumb and goes face check the bush in the lane and gets raped. So the stun at level 1 can save your idiotic teammate in those awful situations and hopefully your teammate won't make the same mistake over and over again.
So for the combos, you should be doing like this Bandage toss > auto attack to reduce their magic resistance > despair > tantrum.
But in a team fight you should be the one initiating so in this case don't worry about your passive as you won't be able to reduce every enemies magic resistance by auto attacking. In a team fight go as following: bandage toss or flash in the middle of them > Ulti > Despair (if you dont have it on already) > spam Tantrum and auto attack.
There is one more option for initiating a team fight, if you have flash and think you can nail it, go in the middle them ulti > despair > tantrum and wait for some low health champion trying to escape and pull and stun them with bandage toss and get the kill.
Early-Game
From levels 1 to 6 just focus on farming, most people don't know this but the key to win a game starts from farming. So if you farm really good you get minions kills which means more money and you will be able to get your items faster. Only fight if they gank or dive you but don't be the initiator unless you have a clear opening for an easy kill. if they have a jungler it would be a good idea to buy wards to be aware of ganks so always buy wards when you go back to the fountain. So early is all about FARM FARM FARM! OR if you are laning with a carry, let your carry get all the farm while you protect your carry, harass the enemy with tantrum, zone them out, just remember if this is the current case, go buy a philosopher stone or a heart of gold.
Mid-Game
From levels 7 - 13, try to keep on farming and push the turret of your lane. Farming is still important mid-game so if your lane goes to gank another lane let them and take advantage of this time to push. If you already pushed the turret then it's time to gank and help push other lanes. At this point try pushing lanes and be aware of dragon and kill it. Always get wards to have map awareness. You should have finished at least your boots and aegis or sunfire if you decided to skip aegis.
Late-Game
From levels 14 - 18, you should be ending the game already or pushed the other team to their base. At this point you should be finishing your items depending on the situation. In late-game just be careful as both teams have grown and if you die in a team fight your time spent dead is much larger with means you or the other teams have equals chances to push after a team fight. So let the other team come to you and make the mistake instead of you tower diving which might result losing the team fight giving them the chance to push your base.
This part is where I'll be explaining how to jungle. So if you know the combos, skills sequence, runes, masteries and items you could have just skipped to this part but i didn't tell you before because this is suppose to be a guide for new commers so anyways.
Jungling
For the jungling, there's a lot to explain. Get the cloth armor and 5 potions. Go position for the blue golem and ask your teammates for a leash and cover as the other team might be preparing a gank for you. start by auto attacking the big golem and pop a potion right after. Wait for the golem to go below 500 health and use smite on it. Finish of the little minions, get tantrum and head for the wolves camp. Auto attack the big wolf, turn on despair and spam tantrum, after killing them pop another potion and go for the wraith camp. Again auto attack the big wraith, despair and spam tantrum. Here you can either get bandage toss or another point on tantrum but I like to get bandage toss as the middle lane might need a gank right away or the enemy is already really low for the 1st blood, but get another point on tantrum if the middle lane its just fine and no gank is needed. Head for the lizard camp and do the same thing as you did with the blue golem but spamming tantrum this time, and don't forget to use smite when the lizard is below 500 health points. After finishing the lizard camp head for the 2 golem camp and despair plus tantrum dead. Go to your base and get some items. Repeat and clear the other teams jungle if they have no junlger or if they do (even if they dont) go for a gank if you are able to do it.
There are alternatives routes for jungling with amumu such as:
1. Golems (not blue) > Wraiths > Wolves > Blue golem > Lizard buff > Repeat
2. Wraiths > lane mid until level 2 > Wolves > Blue Golem > Golems > Lizard Buff
or gank if needed or go clear the enemys jungle. You can start from anywhere you want however starting from blue is the best way, and always remember to ask for protection and a leash for that matter.
This is a dirty trick but I'm gonna tell you anyways. When you are killing the other teams lizard or golem for the buffs, kill the lizard or golem and leave one of the minions alive so their lizard or golem won't spawn until that little minion is killed.
This is a video (by TheLoLSoul) to make what I just explained a little bit more graphic and you can understand better how to jungle with amumu.
The dragon killing part on this video is not mandatory but you could do it, and you don't need ninja tabi for this, you can do it without it and instead with mercury treads. That was for the ones you are in doubt and will be asking the question "but he got ninja tabi, do I need them too?". So there you go you don't necessarily need them.
Jungling
For the jungling, there's a lot to explain. Get the cloth armor and 5 potions. Go position for the blue golem and ask your teammates for a leash and cover as the other team might be preparing a gank for you. start by auto attacking the big golem and pop a potion right after. Wait for the golem to go below 500 health and use smite on it. Finish of the little minions, get tantrum and head for the wolves camp. Auto attack the big wolf, turn on despair and spam tantrum, after killing them pop another potion and go for the wraith camp. Again auto attack the big wraith, despair and spam tantrum. Here you can either get bandage toss or another point on tantrum but I like to get bandage toss as the middle lane might need a gank right away or the enemy is already really low for the 1st blood, but get another point on tantrum if the middle lane its just fine and no gank is needed. Head for the lizard camp and do the same thing as you did with the blue golem but spamming tantrum this time, and don't forget to use smite when the lizard is below 500 health points. After finishing the lizard camp head for the 2 golem camp and despair plus tantrum dead. Go to your base and get some items. Repeat and clear the other teams jungle if they have no junlger or if they do (even if they dont) go for a gank if you are able to do it.
There are alternatives routes for jungling with amumu such as:
1. Golems (not blue) > Wraiths > Wolves > Blue golem > Lizard buff > Repeat
2. Wraiths > lane mid until level 2 > Wolves > Blue Golem > Golems > Lizard Buff
or gank if needed or go clear the enemys jungle. You can start from anywhere you want however starting from blue is the best way, and always remember to ask for protection and a leash for that matter.
This is a dirty trick but I'm gonna tell you anyways. When you are killing the other teams lizard or golem for the buffs, kill the lizard or golem and leave one of the minions alive so their lizard or golem won't spawn until that little minion is killed.
This is a video (by TheLoLSoul) to make what I just explained a little bit more graphic and you can understand better how to jungle with amumu.
The dragon killing part on this video is not mandatory but you could do it, and you don't need ninja tabi for this, you can do it without it and instead with mercury treads. That was for the ones you are in doubt and will be asking the question "but he got ninja tabi, do I need them too?". So there you go you don't necessarily need them.
Core Items

or



Situational Items







In summary, be careful for noob ganks when you are laning and if you are harassed just hug tower and last hit with tantrum and for jungling remember to leave one of the enemies buff camps minions alive so their buffs won't spawn.
Follow this guide and try it before commenting. I appreciate comments and rates as well, any further questions leave in the comment section below or send me a message and I'll be more than happy to answer any questions you have, I made guide for you, to help you so ask if you need to. Hope you enjoy and LET ME GIVE YOU A HUG!
Follow this guide and try it before commenting. I appreciate comments and rates as well, any further questions leave in the comment section below or send me a message and I'll be more than happy to answer any questions you have, I made guide for you, to help you so ask if you need to. Hope you enjoy and LET ME GIVE YOU A HUG!
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