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Build Guide by ucanzeee

Let the dogs out!Nasus offtank-maximize dmg

By ucanzeee | Updated on March 22, 2011

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It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AE farming *If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds. [tip_playing_against] => *While transformed by his ultimate, Nasus is stronger than most champions in the league. Engage him only if you have a clear advantage. *Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it. *Nasus is prone to being kited. Try not to engage him at full health. 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This amount increases every 6 levels. [description] => Nasus drains his foe's spiritual energy, giving him a natural 10/15/20% Lifesteal. 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[ranked_description] => Nasus's next attack will deal an additional {30/50/70/90/110} damage plus the extra permanently gained damage. Siphoning Strike permanently gains 3 damage whenever it kills a unit. This bonus is increased to 12 for champions, large monsters or large minions. [description] => Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target. 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[ranked_description] => Nasus ages his target, slowing their movement speed by 35% and reducing it further to reach {47/59/71/83/95} % slow at the end of 5 seconds. The target's attack speed is also slowed by half the amount, initially slowed by 17.5% and increasing to {23.5/29.5/35.5/41.5/47.5} % over the duration. If the duration of the slow is reduced, the extra slow will be applied faster for it to reach its maximum at the end of the duration. [description] => Nasus ages his target, decelerating their movement and attack speeds over 5 seconds. [icon] => /content/spell/312e302e302e37302d37352d3 [cooldown_rank_1] => 15 [cooldown_rank_2] => 14 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12 [cooldown_rank_5] => 11 [cooldown] => 15 [cost_rank_1] => 80 [cost_rank_2] => 80 [cost_rank_3] => 80 [cost_rank_4] => 80 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 700 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0075_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-17 13:02:28 ) [3] => Array ( [ability_id] => 185 [champion_id] => 37 [display_name] => Spirit Fire [unranked_description] => Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it. [ranked_description] => After a brief delay, a target area becomes desecrated for 5 seconds. Enemies caught in the area when the desecration occurs are dealt an initial burst of {55/95/135/175/215} {0.6} magic damage. Additionally, enemies in the area are dealt {11/19/27/35/43} {0.12} magic damage each second and have their armor reduced by {15/20/25/30/35}% while in the area and for 1 extra second. [description] => Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it. 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While the storm rages, he gains additional Health as well as resistances and he deals nearby enemies' max health per second. [ranked_description] => Nasus empowers himself for 15 seconds, gaining {300/450/600} bonus health, {15/35/55} armor and magic resistance, increased size, and 175 range on his basic attacks for the duration. While Nasus is empowered, he deals {3/4/5}% (+ 1% per 100 AP) of target's maximum health as magic damage to all enemies around him each second, capped at 240, gains {1/2/3} bonus armor and magic resistance each second, and reduces Siphoning Strike's cooldown by 50%. [description] => Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill. [icon] => /content/spell/312e302e302e37302d37352d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 120 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 20 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0075_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-08-04 16:52:10 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 75 [mobafire_id] => 37 [name] => Nasus [url] => nasus [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 17 [rankings] => 73 [rankingsCount] => 63 [winRate] => 53 ) ) ) 1
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Top Lane
Ranked #17 in
Top Lane
Win 53%
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Chapter 1

Hello guys its my first guide in mobafire I was doing guides on some forums.Just trying out here.I ve played games with nasus with a lot of win,sometimes nasus isnt effective at early game but its the truth nasus is op at late game.When you get trinity force,aegeis of the legion,guardian angel etc.And a ATMA'S IMPALER..
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Runes

MARKS:9x armor penetration

SEALS:9x flat armor (not per level)

GLYPHS:9x flat magic resist or 9x magic resist per level

QUINTESSENCE:2x armor penetration 1 flat hp(26 hp) or 3 x armor penetration.

WHY NO CRIT CHANCE?
Cuz nasus isnt crit champ.You always need some defense.You got %15 crit chance with crit marks and crit quintessences.You can have more with full crit rune page.But you will be squishy.I dont recommend critical strike chance.
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Items

Aegeis of the Legion:That s bad that gives

Atma's impaler:It is a very good item for nasus even you have like 3.4 k hp.That gives +45 armor and %2 of your hp equal to attack dmg.If you have 3.5 k that makes 70 attack dmg boost.Thats not bad.That also gives armor.

Youmu's blade:If enemy team doesnt makes you overwhelm you can get youmus blade.That gives 20 armor penetration and %20 cooldown reduction.Then you can spam siphoning strike more faster.That hits over 1000 to minions when I complete this build.

Trinity Force:Nasus should have this item.NO WAY!Without it you cant deal much dmg.And +movement speed is cool.Important thing is that boosts your siphoning strike.

Atma's impaler:45 armor +18 crit chance and wtf?%2 of hp equal to attack dmg.That s very nice deal.You will have 4 k hp(with pots) that makes 80 attack dmg.Its good.
MERCURY BOOTS OR NINJA TABI?

Nasus is always getting focused in late game.Cuz when he use ulti that makes enemy team cry.If they always CC you you should get mercury.If there s 3 melee or more get ninja tabi.
BUT if irelia,ashe,nunu can slow you down.If any of them on enemy team get mercury s boots.NEVER get boots of swiftness.trinity force is alredy giving enough movement speed and you got wither.
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Pros / Cons

PROS
*very effective against haste champs(warwick,master yi,tyrandemere)
*Can farm very good with spirit fire
*Nasus has the best slow in League of Legends (I think)
*Nasus can deal heavy aoe dmg with his ulti at teamfights
*+magic penetration + armor penetration with spirit fire


CONS
*A bit low dps at early game
*Deals low dmg without trinty force
*You are getting focused usually(even you open ulti)
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Masteries

I can say you dont need offense masteries.Defense and utility are better for you.Even more mana regen/5 + hp.
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Creeping / Jungling

You should go blue buff at level 7-8.Cuz you need that to farming with spirit fire.Siphoning strike either.Nasus shouldnt jungle.He is very slow at it.He can farm minions more easily.
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Skill Sequence

Skill sequence is r-e-w-q.
Fury of The Sands:Awesome ulti.Always open it when you do 5v5.
Spirit Fire:its usable in teamfights and farming minions.I reccommend it first.
Wither:The best slow in lol As I say.
Siphoning Strike:No need to improve it first.do it 1 and 5 level first.Use it on last hitting.I usually do +200 bonus dmg from last hitting.
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Team Work

In team fights,You should open your ulti when they are near to you.Do spirit fire also.If there s champ like tyrandemere,tristana do wither on them.That slows them like hell.And then nuke them.

But if enemy team is powerful and you are squishy,get some armor and mr.A guardian angel would be nice.Never sell trinity force for any reason.You can sell doran s shield.
League of Legends Build Guide Author ucanzeee
ucanzeee Guide

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Let the dogs out!Nasus offtank-maximize dmg