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Lethal Injection {Hybrid Teemo}
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Spells:
Ignite
Flash
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
My runes my seem strange for Teemo but have good reason. Attack Speed: (Quintessence and Marks) are used so you can keep dealing that poison to keep racking up damage and the enemy champion will keep taking massive damage. Dodge: (Seals) This is VERY useful, When my boots (Ninja Tabi) is bought the dodge is about 20%, which can dodge more than you expect. These runes are great when an Ashe or Twitch focus/chase you. Ability Power: (Glyphs) It's a hybrid guide so there needs AP. AP can make Teemo a nuke. I've played Teemo enough to learn AP is such a good thing when you have high AS.
My masteries are 21 in offense, 9 in defense, and 0 in utility. The 21 offense gives me more AP more AS and more damage altogether. The defense helps with the dodge mainly. The 2% might now seem much, but it helps. The main thing is the 10% movement when you dodge. This is good for escaping DPS champs and for chasing because if you dodge a minions attack you will get closer to your target.
To begin with is the Doran's Blade. This is a good first item because of its life steal and hp. Ninja Tabi- Gives you dodge, armor, and 70 movement. This helps with Nimbleness (10% movement speed when you dodge). Stark's Fervor- This reduces nearby enemies armor, give you lots of attack speed, and life steal. This item has 1 setback, when you are stealthed it gives the enemy the effect (which tells them you are there). This also comes into effect when they are going to run into a bush with a gank in it. At this time sell the Doran's Blade, it doesn't help much and gives you some gold for your next item. Nashor's Tooth- This gives mana regeneration, AS, AP, and CDR. Helps on every aspect of the main stats of this guide. Malady- AP and AS this is the same reason as Nashor's. This item is quite cheap and its effect is amazing (Every time a target that has been damaged by malady is hurt, it damages them by about 30). Abyssal Scepter- AP
Toxic Shot- 1,3,5,8,9.
I use this so I can deal lots of damage early game.
Blinding Dart- 2,7,12,14,17.
I get this later because my AP comes at the later items.
Move Quick- 4,10,13,15,18
I get this the latest because at rank 2 or 3 the bonus is good enough.
(Ult) Noxious Trap-6,11,16. What Teemo doesn't like these. They are your opponents worst enemy. They will probably dream about dieing by these shrooms when they sleep. Visit the 1 is a Death,
3 is a Kill section for more shroom info/tips.
I use this so I can deal lots of damage early game.
Blinding Dart- 2,7,12,14,17.
I get this later because my AP comes at the later items.
Move Quick- 4,10,13,15,18
I get this the latest because at rank 2 or 3 the bonus is good enough.
(Ult) Noxious Trap-6,11,16. What Teemo doesn't like these. They are your opponents worst enemy. They will probably dream about dieing by these shrooms when they sleep. Visit the 1 is a Death,
3 is a Kill section for more shroom info/tips.
Ignite: Very common spell for Teemo, I use this to build stacks of malady's passive and deal damage. Very simple spell, helps take down tanks and enemies that are too weak to fight you and flee.
Flash: Again very self explanatory, very good spell for a quick escape. This gives you time to activate Move Quick and flee from chasing enemies. Also good for chasing.
Alternative- If you don't like flash use Ghost. I think flash is better because if you pop ghost, you don't teleport through a wall. Although this is a good spell, move quick is the exact same thing.
Flash: Again very self explanatory, very good spell for a quick escape. This gives you time to activate Move Quick and flee from chasing enemies. Also good for chasing.
Alternative- If you don't like flash use Ghost. I think flash is better because if you pop ghost, you don't teleport through a wall. Although this is a good spell, move quick is the exact same thing.
As every Teemo knows, shrooms are one of your best allies. They give you kills slow your chaser, and can start a gank. Shrooms can easily be avoided, this can be easily solved. In the middle lane in a 5vs5, the 2 bushes are key spots for a team to be for a gank. Even if you have 1 shroom in the bush it still can be avoided. This could cost you a death. What's the solution??? Place three shrooms evenly spread apart in the bush, this is also effective with baron and the dragon in a 3vs3. Remember, the shrooms don't stack damage, the poison can be renewed every 2 seconds with a different shroom, so don't stack 10 shrooms in 1 bush. (Unless the bush is like 100 feet long.)
Since my computer doesn't run screen shots for some dang reason, ill just post my scores.
Game 1-5vs5: 10 kills, 5 deaths, 20 assists.
Game 2-5vs5: 16 kills, 6 deaths, 16 assists.
Game 3-3vs3: 4 kills, 3 deaths, 17 assists.
I'm still adapting to this build so the records are so great. I still need improvement from good judgement to using my skills and spells at the right time. I'm also new to this build for Teemo although I have had Teemo since the beginning of my perilous journey to level 30.
I hope you enjoy my build for my Hybrid Teemo. Now go out there and lay some shrooms.
I will really appreciate your feedback, it all helps me with this build and future builds, even if it is bad.
Game 1-5vs5: 10 kills, 5 deaths, 20 assists.
Game 2-5vs5: 16 kills, 6 deaths, 16 assists.
Game 3-3vs3: 4 kills, 3 deaths, 17 assists.
I'm still adapting to this build so the records are so great. I still need improvement from good judgement to using my skills and spells at the right time. I'm also new to this build for Teemo although I have had Teemo since the beginning of my perilous journey to level 30.
I hope you enjoy my build for my Hybrid Teemo. Now go out there and lay some shrooms.
I will really appreciate your feedback, it all helps me with this build and future builds, even if it is bad.
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