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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Lightslinger (PASSIVE)
Lucian Passive Ability
I. Introduction
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Welcome to my
![]() I really want to strive to challenger. I've participated on tournaments during season 2 and season 3 and stop at season 4 because of some personal reasons. Even then it didn't stop me from playing competitively and still striving to go as far as I could. By the way, my main role is adc but I'm also good at playing other roles mid, support, top, and jungle is my weakest. Let's get started! |
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The main focus of this mastery build is to maximize your overall damage output on ![]() ![]() ![]() You can also take ![]() ![]() ![]() |




By the way, who is

Let's see his Pros / Cons to find out what makes him viable adc.
filler |
Pros
+Good skill burst +High Mobility w/ ![]() +Good Kiting Kit +Awesome Ultimate ![]() + ![]() +Can Out-Trade most of champions due to his ![]() +Great Poke Damage +Cool Character Design +Fun to Play |
filler |
Cons
-Squishy like most of the Marksmen - ![]() -Long Skill Cooldowns -High Difficulty Skill Champ -He's not strong early in game -He's not Samuel Jackson |
Best Choice
Flash is a spell that is a must have for
Lucian. It is very useful to maximize his mobility pair it with
Relentless Pursuit for his overall movement, wall jumping, chasing and a quick getaway tool for dive-in champions like (
Zed,
Kha'Zix, or
Jarvan IV).
Heal is one of the great choice spell for every adc, because of its heal + a 2 second movement speed buff. It is competitively fighting over
Barrier, but I would recommend
Heal over
Barrier.Beware! if your support gets heal too, it will minimize the
Heal's effectiveness if you both have this spell. Cooperate with your support when to use each others
Heal, OR change your
Heal to
Barrier instead.
Barrier has many uses in different kind of situations, it can be use offensively, defensively and you can even use it as a baiting tool! See how fantastic this spell was BUT it can be less efficient too if you don't use it correctly. Due to its 2 second duration spell, I recommend
Heal than this one but that was just my personal preference and like I said in the "
Heal" section, choose this spell if your support decides to have
Heal in his kit.
Cleanse this is a very underrated summoner spell because of
Heal/
Barrier. It becomes a variant for
Quicksilver Sash/
Mercurial Scimitar and of course you already have
Relentless Pursuit. Still, this is a good choice when fighting a heavy crowd control enemy team comps.
Ghost this is a good spell due to its movement speed bonus and unit collision. You can use this to position yourself in a fight or to quickly move away from enemy bruisers when they get close enough in your position. Still, it's a decent choice but I would rather choose
Flash over
Ghost for extra maneuvers.
Other Choices:
Ignite is a powerful killing tool when you like to play aggressively and take over your early game. You can confirm kills by the help of this spell BUT it is either win/lose bet if you fail to maximize its early strengths. I will rather have my support grab this spell because you don't have a defense from this spell.
Exhaust I consider that it is better to leave this to your support. Still this is a good
one-on-one spell against a fed enemy champ.



























Other Choices:


one-on-one spell against a fed enemy champ.
Lightslinger: This is


Tips on using
Lightslinger

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