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'MageWick' - Done Pro
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Spells:
Smite
Ghost
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
About the author
'MageWick' - A warwick which uses ability power to roflstomp his opponents
Awhile ago I read a guide on MOBA about MageWick, and I was thoroughly intrigued about the viability of this Alternative build, and after a few tries, i felt dissatisfied with the results. I soon started to tamper with the idea, and this is the end result. I felt that 'MageWick' was not only viable, but so fun to play that i don't play the standard WW build any more.
Awhile ago I read a guide on MOBA about MageWick, and I was thoroughly intrigued about the viability of this Alternative build, and after a few tries, i felt dissatisfied with the results. I soon started to tamper with the idea, and this is the end result. I felt that 'MageWick' was not only viable, but so fun to play that i don't play the standard WW build any more.
There are 2 changes which I felt were needed to make magewick viable the whole time.
1) my first change to the 'traditional' magewick guide, is that I think it its NEEDED to jungle.
- Warwick is one of the fastest junglers in the game
- Every good team should have a jungler to promote synergy
- Magewick is not the strongest early game
- Magewick is item dependant
- Warwick is a good ganker
- You get gold and therefore items from ganking
2) my second change is that 'magewick' should be more 'hybridwick', magewick just sounds cooler.
- Although hungering strike does scale 1 to 1 with his ability power and has a low cooldown and mana cost, one cannot purely rely on this spell with reasons being... if someone gets ignite or you get cc'd your f***ed.
- Hybridwick could probably take any champion 1 on 1 debatable but very hard to disprove (yes im willing to back that one up)
1) my first change to the 'traditional' magewick guide, is that I think it its NEEDED to jungle.
- Warwick is one of the fastest junglers in the game
- Every good team should have a jungler to promote synergy
- Magewick is not the strongest early game
- Magewick is item dependant
- Warwick is a good ganker
- You get gold and therefore items from ganking
2) my second change is that 'magewick' should be more 'hybridwick', magewick just sounds cooler.
- Although hungering strike does scale 1 to 1 with his ability power and has a low cooldown and mana cost, one cannot purely rely on this spell with reasons being... if someone gets ignite or you get cc'd your f***ed.
- Hybridwick could probably take any champion 1 on 1 debatable but very hard to disprove (yes im willing to back that one up)
Smite - Warwick is a very fast jungler, this assists him further in speed terms so ganks occur quicker.
Ghost/Exhaust/Flash - Any of these spells are suitable depending on how you prefer to gank
Ignite - Could be considered viable, but I feel that getting in and out of ganks is more important, and as you already are doing something for you team being the jungler, they should atleast make space for an ignite.
Ghost/Exhaust/Flash - Any of these spells are suitable depending on how you prefer to gank
Ignite - Could be considered viable, but I feel that getting in and out of ganks is more important, and as you already are doing something for you team being the jungler, they should atleast make space for an ignite.
Core Build
Madred's Bloodrazer is the romeo to your juliet ultimate, it has such great synergy with the extra damage, + it builds from madred's razer from your jungling.
Hextech Gunblade is such a beasty item, it gives attack damage, ability power, life steal and spell vamp, + a juicy active for those times where you either need the finishing blow, or just a nice slow :)
Spirit Visage? This item is absolutely fantastic! How many healing abilities does WW have?
To be honest, the rest of his items could be left to your decision, Rageblade and Nashor's tooth are just what Ive been sucsessful with, but obviously they might have to change depending on what the opposing team set up is.
-
Madred's Bloodrazer
Hextech Gunblade
Spirit Visage
Madred's Bloodrazer is the romeo to your juliet ultimate, it has such great synergy with the extra damage, + it builds from madred's razer from your jungling.
Hextech Gunblade is such a beasty item, it gives attack damage, ability power, life steal and spell vamp, + a juicy active for those times where you either need the finishing blow, or just a nice slow :)
Spirit Visage? This item is absolutely fantastic! How many healing abilities does WW have?
-
His passive
His hungering strike
His lifesteal
His spell vamp off hungering strike
His ultimate
To be honest, the rest of his items could be left to your decision, Rageblade and Nashor's tooth are just what Ive been sucsessful with, but obviously they might have to change depending on what the opposing team set up is.
I would hope you know how to do this yourself, but for beginners... watch this video (excuse the music, not my personal choice)
Credits to stonewall008 for that video.
The main reason for jungling as said before, is that it is so crucial for every team to have a jungler, and seeing as WW is so fast at jungling, why not if it doesn't cripple your late game?
The main reason for jungling as said before, is that it is so crucial for every team to have a jungler, and seeing as WW is so fast at jungling, why not if it doesn't cripple your late game?
Gank, Gank and guess what... more Ganks :D
To be honest you don't really need your ultimate for all of your ganks, but it is better in general, just to be safer.
But one thing I can't stress enough.. YOU NEED RED BUFF.
In this build I do not get a perma slow item like rylai's or frozen mallet, this is because i assume you do already have red buff for ganks. Although we do have blood scent's movespeed increase, slowing the opposition down with red buff, prolongs the time they have to run to the tower (survive).
Ganking Technique
- Hide in bush
- Wait for un-expecting target to walk close to bush
- Summoner spell to get close and start to auto attack and hungering strike himhim (DONT ULTI YET)
- Wait for them to use their panic spell (Flash, Ezreal's arcane shift, etc) or wait for exhaust to endm and then use your ulti.
- Finish them off
- Enjoy free money :)
Although this may sound like pretty bad team play, and people may rage if your in a PUG, you need to killsteal everyone expect the ranged AD carry (ashe, MF, etc)
-
To be honest you don't really need your ultimate for all of your ganks, but it is better in general, just to be safer.
But one thing I can't stress enough.. YOU NEED RED BUFF.
In this build I do not get a perma slow item like rylai's or frozen mallet, this is because i assume you do already have red buff for ganks. Although we do have blood scent's movespeed increase, slowing the opposition down with red buff, prolongs the time they have to run to the tower (survive).
Ganking Technique
- Hide in bush
- Wait for un-expecting target to walk close to bush
- Summoner spell to get close and start to auto attack and hungering strike himhim (DONT ULTI YET)
- Wait for them to use their panic spell (Flash, Ezreal's arcane shift, etc) or wait for exhaust to endm and then use your ulti.
- Finish them off
- Enjoy free money :)
Although this may sound like pretty bad team play, and people may rage if your in a PUG, you need to killsteal everyone expect the ranged AD carry (ashe, MF, etc)
-
In team fights, you have 2 tasks.
NUKE DOWN THEIR CARRY
CHASE DOWN THEIR RUN
If you take one thing from reading this guide, please be that WW's purpose in team fights is to take down their carry. Wait until the tank has initiated, and then as soon as you see the enemy carry getting into position to do some crazy damage, ulti (2 seccond lock out for him) and tear him to pieces, if you manage to do this by yourself, without dying or letting your enemies die to him/her, you have done your job in team fights.
Blood scent is beasty, use it freely to engage runners. Remember as WW your one of the strongest 1on1ers, and can easily take anyone except a burster.
NUKE DOWN THEIR CARRY
CHASE DOWN THEIR RUN
If you take one thing from reading this guide, please be that WW's purpose in team fights is to take down their carry. Wait until the tank has initiated, and then as soon as you see the enemy carry getting into position to do some crazy damage, ulti (2 seccond lock out for him) and tear him to pieces, if you manage to do this by yourself, without dying or letting your enemies die to him/her, you have done your job in team fights.
Blood scent is beasty, use it freely to engage runners. Remember as WW your one of the strongest 1on1ers, and can easily take anyone except a burster.
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