Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Magic penetration Teemo
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Teleport
Ignite
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction

The differnce between an ordinary AP teemo build and this one is, that you will do full damage with all attacks until your enemy buys magic resistance, and even with that, you will penetrate an entire banshee's veil easily. You will soon enough be screaming about your insane traps, doing over 800 damage each(yes really), killing squishies with 2 to 4 traps is great!
Pros
- High magic penetration early on will make you deal high damage straight off the bat
- Has a huge amount of utility.
/ a Blind
/ a Movespeed boost
/ a slowing trap that can secure escape and also work as wards.
- Easily farms using Toxic dart, even with low AD and AS.
- The huge utility from traps gives a great pushing potential, while safely getting away.
- can stealth using camouflage passive.
Cons
- SQUISHY
- Half of the build in movespeed bonus is lost upon hit.
- Traps are close to if not completely worthless if not placed before battle.
- Only one nuke spell, everything else DoT
- two passive spells, counting move quick as its active is really weak.
- High magic penetration early on will make you deal high damage straight off the bat
- Has a huge amount of utility.
/ a Blind
/ a Movespeed boost
/ a slowing trap that can secure escape and also work as wards.
- Easily farms using Toxic dart, even with low AD and AS.
- The huge utility from traps gives a great pushing potential, while safely getting away.
- can stealth using camouflage passive.
Cons
- SQUISHY
- Half of the build in movespeed bonus is lost upon hit.
- Traps are close to if not completely worthless if not placed before battle.
- Only one nuke spell, everything else DoT
- two passive spells, counting move quick as its active is really weak.
Magic penetration Marks, Glyphs, Quintessences: some would say this is OVERKILL, but since there is a limit to how many items that gives magic penetration, you need it on runes. for example theres no limit to ability power as items with ap is not unique.
Alternatives: Ability power/magic resist Glyphs. Flat health Quintessences
Manaregen per level Seals: Manaregen isnt the most important thing, its pretty much a matter of preference, if youd rather have health, then take health.
Alternatives: What do you prefer???
Alternatives: Ability power/magic resist Glyphs. Flat health Quintessences
Manaregen per level Seals: Manaregen isnt the most important thing, its pretty much a matter of preference, if youd rather have health, then take health.
Alternatives: What do you prefer???
You should go with a 9/0/21 build, getting all the useful caster masteries. Doing this will bring you up to 39% cdr with morellos evil tome and Elixir of brilliance, making a few CDR seals a possible choice to reach the cap. the 15% spell penetration wont do much, but its better than nothing at all, It will start showing if the enemies stack MR.


Alternatives:












Camouflage is great for hiding with your mushrooms, but thats pretty much it. The attack speed is useful early game, but you wont use that much, the hide is GREAT for "Scouting"

Blinding dart deals high damage early on due to your magic penetration, also using it when engaging fights with DPS'ers is a good idea, giving you a step ahead in damage, try to force them into mushrooms too though. This is your nuke.

(Active): For 3 seconds,Teemo gains double his passive movement speed and will not lose it even if he is hit.
As soon as you get move quick, you should try to avoid getting hits, so you more easily can harass your enemies with auto attacks. using the activate will give you a better chance of escaping ganks. use this to force them into mushrooms, often they will run in a straight path to you because youre too fast, or forget about mushrooms.

Your auto attacks will hit like hammers quickly due to this. Harassing with auto attacks can easily do 100 damage if you just hit once, because of the DoT(Damage over Time).

This is your best spell, this is the entire idea behind teemo, MUSHROOMS. You should ward as many locations as possible with this, this will not only protect your team, but all the places you ward will give a greater chance for the enemies to step in them, so they take the huge punch they deal. You should lead enemies into them during combat, so keep them near you, don't try to place them mid-fight, they wont step in them most of the time anyway. MINIONS NOW PRIORITIZE MUSHROOMS! DONT USE THEM FOR FARMING! THEY GET INSTAKILLED!!!
It should be noted that the listed Skill build is for people who don't last hit well, or prefer to harass the enemy in lane much easier.
Possible builds: EQEWEREQEQRQQWWRWW -> R>E>Q>W. OR QEQWQRQEQEREEWWRWW -> R>Q>E>W.
Move quick should never be prioritized!
Using Mushrooms to ward the map is one of the most important things for Teemo.
Using traps to cover up the entrances to your lane while pushing, will give you a greater chance of getting away.
If being pushing and an enemy champion comes to gank, run into the nearest brush and stand still, you will become invisible!
In close combat with dps, use your Blinding Dart to blind them so you can get a headstart or a chance to escape.
In teamfights, you should try to place mushrooms to make the enemy unable to escape, or your team have a safer escape. In teamfights your blind should always be on the enemy carry.
Using traps to cover up the entrances to your lane while pushing, will give you a greater chance of getting away.
If being pushing and an enemy champion comes to gank, run into the nearest brush and stand still, you will become invisible!
In close combat with dps, use your Blinding Dart to blind them so you can get a headstart or a chance to escape.
In teamfights, you should try to place mushrooms to make the enemy unable to escape, or your team have a safer escape. In teamfights your blind should always be on the enemy carry.
You must be logged in to comment. Please login or register.