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Malzahar - Silence, I kill you!
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- Great Harasser;
- One of the best farmers in the game;
- Great in 1 vs 1;
- Great nuke;
- Awesome midder;
- Good power and range in his abilities;
- Does the "MC Hammer Dance";
- Not very good in team fights;
- Not beeing able to control the Voidling;
- Needs precision to hit skills;
- Is normally focused in team fights;
- No escape mechanism;
This is your harass, silence, and mega damage dealer. I usually max this first because it has a long range, and a scary damage. It is also the only skill that actually does something useful on a teamfight. With some practice, you can make every oponent fear you just because of this single skill that can take 50% of the oponents HP in end-game, each time it strikes.
The worst skill Malzahar has. It takes almost no damage from them, and you SHOULD NOT waste mana by trying to harass them with this skill, because it won't do much since it doesn't even have a single slow. Use this before using your Neather Gasp on your oponent to increase the damage taken by him, nothing more.
Some people like to max this skill first. I'm ok with it, you'll farm quicker, therefore you will lvl up faster, and since this skill will be maxed before the oponents have a great ammount of items, it will take alot more damage then it will when you max it by second. This skill basicly is your DoT, it will kill some oponents that were trying to run away, and help you slay the ones brave enough to try and take you on face to face. This is also what I like to call of "A super KS'er", because if you use it on a champion that is beeing killed, you have a high chance of taking that kill without moving a finger! I also advise you to use this before your ultimate since it will increase the damage taken by him.
One hell of an ultimate. It stuns your oponent and deals scary damage. It can also be combined with Ignite, Malefic Visions and Null Zone just for you to see the power. Don't be afraid to use it when you think it's necessary, since the cooldown isn't that big.
This is the best summoner spell ever made in the world, PERIOD! Malzahar has no escape mechanism, therefore this summoner spell was made for him. When you'll you're going to be ganked just flash through a wall a run like a rabbit! It is also great to deal the final blow in the oponent, finishing him properly.
I usually take this skill as my second summoner spell because it can be a great help for your final execution. It can be used along with your ultimate and your W, it's basicly the Deathly Combo that no one can escape from. Pick this spell and show your opponents the gates to hell. It's the perfect FATALITY!
This summoner spell can be used to start a gank or to prevent someone from running away in a teamfight/gank, but besides that it is a little useless since Malzahar isn't Melee and is based on skillshots (except Nether Grasp and Malefic Visions), but if you think this will be more useful, i can't make you take Ignite, and I admit that sometimes even I take it!
This spell can be an alternative to Flash, although I don't advise it since flash is just unique.
This can be useful to push/defend a lane, taking down/protecting turrets or even farm some minions. It can also be used to get faster towards a gank (by teleporting to wards)
All the rest: Useless for Malzahar
After this and a few minion kills, you should already have enough money for , so go back abd buy them, together 2 [icon=Red Potion and 2 sight wards. Go back to your lane and place each ward on the grass, on each side, since at this point you have to prevent any gank. After you got your boots, your damage will increase considerably in comparison to before, which will allow you to harass an oponent until he makes a mistake, his last mistake (until he respawns again). Keep farming and pushing the turret, but DON'T FORGET to go help your team or to gank some1 on the other lanes every time it's needed. This is why you should have your lane pushed as much as possible, so your adversary won't have time to push 'till your turret untill you return. When you got enough money for a , go back and buy it.
At mid game try to help your team, farm and push every lane as much as possible, but beware every gank! Always try to have blue buff with you, for it is very important for your super-harassment and minion farm!
At the beggining of the end game you should have atleast half of your build completed!
In Teamfights, use your ASAP, hitting as many enemies as possible. This is supper useful since it will Silence them for 3 seconds (enough time for them do die) and it will take around 75-50% of your opponent's HP! After that, drop your under them and use your on the opponent with Less HP, since he will die and it will pass to the other one. When you see them trying to run, use your on him, even if he is full HP, since your team mates will take care of him quickly.