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League of Legends Build Guide Author Stickz

Malzahar - This is why he gets banned in a ranked game

Stickz Last updated on April 28, 2011
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AetherThought (2) | April 30, 2011 6:42pm
The point isn't about the map awareness though - it's in teamfights. You're a carry, so you're automatically going to get focused by someone, and in a teamfight, it's pretty hard to keep them off you, especially if your team isn't great. RoA gives great amounts of health, mana, and AP, all which you need. And as I said, why do you need the CDR when you'll be taking blue buff every time? If you're not taking it, you're doing something wrong. And you take Merc Treads because they have a lot of CC - it's quite unusual for them to put all of it on you if your tank has initiated properly, meaning that the 35% reduction will be for letting you escape with 50 health because that stun only lasted 0.65 seconds, not one.
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Stickz | April 29, 2011 5:35am
yes he is squishy, but if you play well with a good map awareness and stuff i think you dont need alot of survivability early game. I don't have trouble staying alive. So i rather goo for the cooldown reduction and crush your enemies whit jusing your ulti often.

and if you have trouble staying alive you can always choose to take a item like RoA after deathcap.

But I tried alot of malzahar builds with items like RoA, but my score became much better with this built and I farmed better. And farming is really important.
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CBandicoot (19) | April 29, 2011 5:04am
But Malza is very squishy, you need to stay alive to kill people. I really think getting a RoA is way more useful than getting a Morello's. A big mana pool is better than that bit of mana regen, IMO.

To kill - malza doesn't need to spam skills to kill people, he only needs one combo to do so, especially with the massive AP ratio on his ulti.
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Stickz | April 28, 2011 8:16pm
I agree that my grammar and stuff isn't that good. But a team with all melee champions? in a ranked game its never all melee champions or they fail. if they got alot of cc i think merc isnt that good because you still will be dead with the cc reduction of merc. also morello's tome doesn't give to much AP, but the 20% cooldown reduction gives you a great advantage on your enemies early and mid game (people really don't think you can juse your ulti so often). early game is all about farming and in my opinion merollo's tome is the perfect item for that and for killing enemies.
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AetherThought (2) | April 28, 2011 7:24pm
Could you fix up your grammar and formatting? Honestly, this is awful to read - it's simply just a block of white text. I can't tell at any point if you want to refer to something specific, like a skill, or an item. Also, what happens if they have all melee champions? Would you still build Banshee's Veil? How about if there is too much CC? Still Merc Treads? You're teaching people to only have one build for every situation, which I hate.

Also, I think rushing Morello's Tome is an awful idea - The AP you get from it isn't too great, you shouldn't be having mana problems, and you, as the AP carry, should always have blue buff, bringing you to max CDR anyway, so the 20% CDR goes to waste.
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Stickz | April 28, 2011 7:34am
I'll shall put some extra explaination of the items for you very soon ^^ thanks for the comment mate
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CBandicoot (19) | April 28, 2011 6:54am
-1 foe calling malzahar a she
Lol...kidding.

Could you please explain why you get those items, instead of just saying which items you pick? Don't you think it's better to start with something a bit more defensive, like a ROA or a Rylai's?
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