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Spells:
Ignite
Flash
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Intro
Yo. This build is mainly concentrating on AP.
Yeah. I don't like talking much.
This build specializes in extremely high damage and can
kill almost any enemy champion in one hit.
Yup. 1HKO. As you can see, this build can enable Malzahar to deal EPIC damage.
Please read through the guide THOROUGHLY
LOL
These do NOT count as spells that can summon Voidlings.
Recommended Spells
Ignite Does damage over time, can be used while suppressing target with Nether grasp
Flash Malzahar's almost only method of escape. Use it in a near death situation.
In order of most effective to least effective.
Possible Spells
Ghost Alternate flash. Can be used to chase after opponent or run away.
Exhaust Use to flee or to slow the escaping champion down.
Teleport Malzahar isn't a necessarily fast champion, but if you're impatient, feel free to use it.
Clarity Malzahar's skills take up a lot of mana. Use this if there are no minions to use Malefic visions on.
Cleanse Use when CC'd. Best to use if taunted, Malzahar is dead if he is taunted.
Smite Good for super minions or jungling, although Malzahar doesn't jungle.
Fortify Use if escaping and you're near a turret or if some turret needs boosting.
Surge Use for more damage. Not recommended.
Clairvoyance A reasonably useless spell, unless you want to see gankers. If you like it, use it.
Heal Use if you are close to dead and need a boost.
Revive Use if dead and impatient, or if you've died too many times and team needs help.
Rally Not recommended
Promote Not recommended
Recommended Spells
Ignite Does damage over time, can be used while suppressing target with Nether grasp
Flash Malzahar's almost only method of escape. Use it in a near death situation.
In order of most effective to least effective.
Possible Spells
Ghost Alternate flash. Can be used to chase after opponent or run away.
Exhaust Use to flee or to slow the escaping champion down.
Teleport Malzahar isn't a necessarily fast champion, but if you're impatient, feel free to use it.
Clarity Malzahar's skills take up a lot of mana. Use this if there are no minions to use Malefic visions on.
Cleanse Use when CC'd. Best to use if taunted, Malzahar is dead if he is taunted.
Smite Good for super minions or jungling, although Malzahar doesn't jungle.
Fortify Use if escaping and you're near a turret or if some turret needs boosting.
Surge Use for more damage. Not recommended.
Clairvoyance A reasonably useless spell, unless you want to see gankers. If you like it, use it.
Heal Use if you are close to dead and need a boost.
Revive Use if dead and impatient, or if you've died too many times and team needs help.
Rally Not recommended
Promote Not recommended
Runes
Why these runes? Malzahar relies on almost fully AP. But what happens when he runs out of MP? Malefic visions is a good guess, but only if you can time it. Mana regen is extremely important for Malzahar. The runes I chose offer legit Mana regen. Mana penetration is not essential, but is great against high Magic Resist tanks like Rammus.
Blue= Start game items
Green= Game items to end with
Pink= Possible items
Why these items?
These items focus on almost pure AP, allowing Malzahar to reach his peak of damage.
First get
Doran's ring
Allowing you to regen mana and giving you a small amount of AP.
Then, as you get money, after about 2-3 minutes of playing, get the
Boots of Speed
Followed by the
Sorcerers Shoes. Malzahar uses the Sorcerer's shoes as he is an AP caster. It offers 20+ magic penetration. Magic penetration is essential for AP casters as they pierce through the enemy's Magic Resist.
Hextech Revolver
This gives a great spell vamp for Malefic visions. With this, during early game, as long as your Malefic visions is in action, you can tank the minion waves. Malefic visions now heals mana and hp!
After you obtain enough money, get the
Nashor's tooth
A great item for Att Spd, AP and cooldown reduction.
Afterwards, get either the
Blasting Wand
Or the
Needlessly Large Rod
This gives you a massive AP boost, making you deal great amounts of damage.
As the game progresses, your opponents will gain much magic resist. It also builds up to getting a Rabadons' Deatthcap. Use Magic Penetration from the
Void Staff
To overcome defenses. The Void Staff also offers you a boost of AP, too. However, if the enemy has no tanks with high Magic resist, buy an
Archangel's staff
Afterwards, get a
Fiendish Codex
This gives a great Cooldown Reduction so you can use Nether Grasp in quick succession. Then, grab the
Zhonya's Hourglass
For AP and a great Unique Active, and also the
Morello's Evil Tome
For ultimate cooldown reduction.
Rabadon's Deathcap
This will bring the ultimate end game AP. You may also get it earlier.
This will allow you to deal EPIC damage, AWESOME cooldowns and UNDENIABLE AWESOMENESS
Green= Game items to end with
Pink= Possible items
Why these items?
These items focus on almost pure AP, allowing Malzahar to reach his peak of damage.
First get
Doran's ring
Allowing you to regen mana and giving you a small amount of AP.
Then, as you get money, after about 2-3 minutes of playing, get the
Boots of Speed
Followed by the
Sorcerers Shoes. Malzahar uses the Sorcerer's shoes as he is an AP caster. It offers 20+ magic penetration. Magic penetration is essential for AP casters as they pierce through the enemy's Magic Resist.
Hextech Revolver
This gives a great spell vamp for Malefic visions. With this, during early game, as long as your Malefic visions is in action, you can tank the minion waves. Malefic visions now heals mana and hp!
After you obtain enough money, get the
Nashor's tooth
A great item for Att Spd, AP and cooldown reduction.
Afterwards, get either the
Blasting Wand
Or the
Needlessly Large Rod
This gives you a massive AP boost, making you deal great amounts of damage.
As the game progresses, your opponents will gain much magic resist. It also builds up to getting a Rabadons' Deatthcap. Use Magic Penetration from the
Void Staff
To overcome defenses. The Void Staff also offers you a boost of AP, too. However, if the enemy has no tanks with high Magic resist, buy an
Archangel's staff
Afterwards, get a
Fiendish Codex
This gives a great Cooldown Reduction so you can use Nether Grasp in quick succession. Then, grab the
Zhonya's Hourglass
For AP and a great Unique Active, and also the
Morello's Evil Tome
For ultimate cooldown reduction.
Rabadon's Deathcap
This will bring the ultimate end game AP. You may also get it earlier.
This will allow you to deal EPIC damage, AWESOME cooldowns and UNDENIABLE AWESOMENESS
Unique stats on items can be confusing. This section explains "Unique" characteristics of certain items.
Some items have Unique characteristics. For example the
Guardian Angel
Guardian angel. It has a "unique" passive. It allows you to revive on certain health every 5 minutes. Does that mean if I buy 6 Guardian angels I'm INVINCIBLE? No! Unique characteristics can't be stacked.
Unique Actives
Certain items have Unique Actives. Items like these do not cast themselves. You have to control it. But how to?
Here we have the Deathfire Grasp. It has buffs, but can cast a Unique Active. To cast it, tap the position of it. Use numbers 1-6. It will deal 30%+ damage. This cannot be stacked either.
Some items have Unique characteristics. For example the
Guardian Angel
Guardian angel. It has a "unique" passive. It allows you to revive on certain health every 5 minutes. Does that mean if I buy 6 Guardian angels I'm INVINCIBLE? No! Unique characteristics can't be stacked.
Unique Actives
Certain items have Unique Actives. Items like these do not cast themselves. You have to control it. But how to?
Here we have the Deathfire Grasp. It has buffs, but can cast a Unique Active. To cast it, tap the position of it. Use numbers 1-6. It will deal 30%+ damage. This cannot be stacked either.
Always UpgradeNether Grasp at levels 6,11 and 16.
Max out Malefic visions at a low level
Slowly max out Null zone and Call to Void, preferably Null zone first.
Tips: Keep in mind that uncontrollable Voidlings can be controlled. Use Malefic Visions to redirect its target.
Use Malefic Visions > Null zone > Nether Grasp (if needed > Ignite) in quick succession to give 100% death.
Every Malzahar has the same skills. But how should one use them?
Call to Void
Cooldown: 9 seconds
Range: 900
Cost: 80 / 90 / 100 / 110 / 120 Mana
Magic Damage: 80 / 135 / 190 / 245 / 300 (+0.8 per ability power)
Silence: 1.4 / 1.8 / 2.2 / 2.6 / 3
Call to Void is a great skill as it silences the opponent. It is a great AoE damage skill, that destroys everything in an area. If minions are lined up in a line or walking towards you, use it to kill them all and gain massive amounts of money.
When an enemy champion(s) is chasing you, position and time the void perfectly, it should silence and deal a good amount of damage. Then, turn around and kill them in the silenced period.
Tips: Call to void is always facing the other way. Use this knowledge to position it perfectly.
Null Zone
Malzahar creates a zone of negative energy for 5 seconds. The zone deals magic damage per second equal to a percent of the enemies' HP inside it.
Cooldown: 14 seconds
Range: 800
Cost: 90 / 100 / 110 / 120 / 130 Mana
Percentage Damage: 4 / 5 / 6 / 7 / 8% (+1% per 100 ability power)
Null zone is the ultimate AoD and DoT skill. It lasts for 5 seconds, dealing 11% damage each second endgame, which means it is capable of dealing 55% of damage, provided they stay on. It also works on large mobs of minions and especially super minions.
Tips: To make the enemy champion stay on, first cast Null zone, then use Nether grasp right after to suppress them and keep them immobile.
Malefic Visions
Cooldown: 15 / 13 / 11 / 9 / 7 seconds
Range: 650
Cost: 60 / 75 / 90 / 105 / 120 Mana
Magic Damage: 80 / 140 / 200 / 260 / 320 (+0.8 per Ability Power)
Mana Restore: 10 / 14 / 18 / 22 / 26
Malefic visions is a great skill early game. It regenerates your mana by spreading and hurting nearby minions and champions. Always use it in a new wave of minions to use it to its maximum potential. It should spread onto nearby minions whilst regenerating your mana and damaging them slowly.
Malefic visions in a Damage of Time skill (DoT). It is great against champions on low hp trying to run away. Turret dive quickly and cast it upon them, then quickly run and wait for the kill.
Tips: Voidlings always follow Malefic visioned minions/champions, use this to control the Voidling.
Nether Grasp
Cost: 150 Mana
Range: 700
Cooldown: 120 / 100 / 80 seconds
Magic Damage: 250 / 400 / 550 (+1.3 per Ability Power)
Suppresses the opponent using void, making them immobilized for 2.5 seconds. Use this with Null zone to deal ultimate damage, usually resulting in a 1HKO. Does not work on minions or neutral mobs. Moving or casting another skill in the process stops it.
Tips: Using ignite in the middle of Nether grasp does not affect it. Use only when needed.
Voidling
After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage.
Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
Voidlings attack the target affected by Malzahar's most recently cast Malefic Visions.
Voidlings are uncontrollable mobs that do damage Similar to your own. During stage one, his damage is small. But as he enters stage 2 after 7 seconds, his damage and armor are buffed. After 14 seconds, he enters a frenzy, attacking at double the normal speed.
Tips: Try to time your 4 spell casts to a point where you spawn in while pushing a turret. Voidlings can attack turrets, and do great amounts of attack during frenzy.
Call to Void
Cooldown: 9 seconds
Range: 900
Cost: 80 / 90 / 100 / 110 / 120 Mana
Magic Damage: 80 / 135 / 190 / 245 / 300 (+0.8 per ability power)
Silence: 1.4 / 1.8 / 2.2 / 2.6 / 3
Call to Void is a great skill as it silences the opponent. It is a great AoE damage skill, that destroys everything in an area. If minions are lined up in a line or walking towards you, use it to kill them all and gain massive amounts of money.
When an enemy champion(s) is chasing you, position and time the void perfectly, it should silence and deal a good amount of damage. Then, turn around and kill them in the silenced period.
Tips: Call to void is always facing the other way. Use this knowledge to position it perfectly.
Null Zone
Malzahar creates a zone of negative energy for 5 seconds. The zone deals magic damage per second equal to a percent of the enemies' HP inside it.
Cooldown: 14 seconds
Range: 800
Cost: 90 / 100 / 110 / 120 / 130 Mana
Percentage Damage: 4 / 5 / 6 / 7 / 8% (+1% per 100 ability power)
Null zone is the ultimate AoD and DoT skill. It lasts for 5 seconds, dealing 11% damage each second endgame, which means it is capable of dealing 55% of damage, provided they stay on. It also works on large mobs of minions and especially super minions.
Tips: To make the enemy champion stay on, first cast Null zone, then use Nether grasp right after to suppress them and keep them immobile.
Malefic Visions
Cooldown: 15 / 13 / 11 / 9 / 7 seconds
Range: 650
Cost: 60 / 75 / 90 / 105 / 120 Mana
Magic Damage: 80 / 140 / 200 / 260 / 320 (+0.8 per Ability Power)
Mana Restore: 10 / 14 / 18 / 22 / 26
Malefic visions is a great skill early game. It regenerates your mana by spreading and hurting nearby minions and champions. Always use it in a new wave of minions to use it to its maximum potential. It should spread onto nearby minions whilst regenerating your mana and damaging them slowly.
Malefic visions in a Damage of Time skill (DoT). It is great against champions on low hp trying to run away. Turret dive quickly and cast it upon them, then quickly run and wait for the kill.
Tips: Voidlings always follow Malefic visioned minions/champions, use this to control the Voidling.
Nether Grasp
Cost: 150 Mana
Range: 700
Cooldown: 120 / 100 / 80 seconds
Magic Damage: 250 / 400 / 550 (+1.3 per Ability Power)
Suppresses the opponent using void, making them immobilized for 2.5 seconds. Use this with Null zone to deal ultimate damage, usually resulting in a 1HKO. Does not work on minions or neutral mobs. Moving or casting another skill in the process stops it.
Tips: Using ignite in the middle of Nether grasp does not affect it. Use only when needed.
Voidling
After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage.
Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
Voidlings attack the target affected by Malzahar's most recently cast Malefic Visions.
Voidlings are uncontrollable mobs that do damage Similar to your own. During stage one, his damage is small. But as he enters stage 2 after 7 seconds, his damage and armor are buffed. After 14 seconds, he enters a frenzy, attacking at double the normal speed.
Tips: Try to time your 4 spell casts to a point where you spawn in while pushing a turret. Voidlings can attack turrets, and do great amounts of attack during frenzy.
Jungling is when you move away from the main paths and into the river or into the forest and bushes. Jungling is killing the neutral mobs found around the map, viewed in your minimap as little skull crosses. There is one red cross, which appears later in the round, Baron Nashor.
Types of jungle mobs:
Types of jungle mobs:
-
Lizard Elder
Ancient Golem
Elder Wraith
Malzahar can kill almost anything 100% using one barrage of attacks, leaving them dead within seconds.
First cast Call to void, just in case they have an item like silver sash. Then, cast Null zone and Nether grasp at almost the same time, with Null zone first. Null zone will deal large DoT, while Nether grasp deals DoT and keeps them suppressed on top of the Null zone.
If needed, cast Ignite while they are suppressed to kill them.
If they are somehow still alive, cast Malefic Visions as they run away in fear to finish them off.
First cast Call to void, just in case they have an item like silver sash. Then, cast Null zone and Nether grasp at almost the same time, with Null zone first. Null zone will deal large DoT, while Nether grasp deals DoT and keeps them suppressed on top of the Null zone.
If needed, cast Ignite while they are suppressed to kill them.
If they are somehow still alive, cast Malefic Visions as they run away in fear to finish them off.
Lastly, I would like to thank myself, Malzahar and all my readers.
Thanks for Voting! =D
Enjoy Malzahar, God of AoE, DoT and LoL.
For help with coding, view http://www.mobafire.com/league-of-legends/build/making-a-guide-101506#chapter7
Thanks for Voting! =D
Enjoy Malzahar, God of AoE, DoT and LoL.
For help with coding, view http://www.mobafire.com/league-of-legends/build/making-a-guide-101506#chapter7
Did you know that this guide is constantly updating? It is! =D
From newest to oldest
Update list
10/03/12
- Added Unique category
- Added Jungling
07/03/12
- Fixed coding
- Added coding
- Fixed Pictures again
- Added More Pictures, Corresponding with the Items
- Fixed Pictures
- Added Pictures
- Fixed Skills and their Usage
- Fixed Runes
05/03/12
- Added update log
- Fixed colors of Voidling
- Fixed order of chapters
- Made guide
- Made build
From newest to oldest
Update list
10/03/12
- Added Unique category
- Added Jungling
07/03/12
- Fixed coding
- Added coding
- Fixed Pictures again
- Added More Pictures, Corresponding with the Items
- Fixed Pictures
- Added Pictures
- Fixed Skills and their Usage
- Fixed Runes
05/03/12
- Added update log
- Fixed colors of Voidling
- Fixed order of chapters
- Made guide
- Made build
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