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Maokai Bulky Devastator- How to lumberjack a teamfight!
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Spells:
Ghost
Ignite
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Introduction

Hello guys and welcome to my Maokai guide! I've loved this champion since he was released and he's insanely fun and viable. He has great CC strong team fight presence, scouting, and massive AoE damage! He can be played as a full tank and it can be viable, however I just think there are much better champions for that such as Rammus, and Shen. If you build Maokai full tank you are missing out on all the crazy damage he can deal! I build him as a bulky AP caster with the addition of Trinity Force which is actually an amazing item for Maokai, just try it out yourself and you'll see the wonders it can pull. Let's begin the guide!
Pros!
-Wonderful team fight presence-Strong burst
-Can scout with saplings
-Amazing CC, knock up, a slow, and a 2 second root
-Can counter jungle quite well
-Great initiator
-Damage reduction
-One of the best laners in the game hands down
-He's a freakin TREE!
Cons.
-Slow-Snare can get you killed if you root into a bunch of people
-Saplings can be easily dodged or out run
-Very, very mana hungry early on
-His cooldowns are somewhat long
-If silenced then he can't turn off his ult leading to mana starvation
-Silence in general can make him useless

This is a pretty sweet passive and keeps you alive in your lane, it is also insane in teamfights because you will be healing yourself on every attack making you unkillable!

This is an ok ability early game and it really shines late game in team fights. The ability to deal massive AoE damage, slow and knockup is just crazy. You can interrupt all kinds of ults with this spell.

This is one of those abilities people are gonna just hate like sanguine pool, it's probably the best move in the game for getting early game kills, and you can lock tower divers in place! It's also one of the best initiators as people cannot attack you during the snare travel. Thing of it like a mini Malphite ult that snares and only affects one person.

This is Maokai's signature move, everyone remembers it and it has tons of uses. You can scout, harass, farm, jungle, steal baron. There's so much possibilities.

This is the reason Maokai has one of the strongest team fight presences in the game. It's like the opposite of Vlad's ult, but has much shorter cooldown and it's a toggle. It makes a huge difference in fights, try it out yourself, do a team fight without this, then with it, you will notice a huge impact.
The runes I use may seem a little odd at first but I'm sure you will understand after I explain.
These runes are pretty standard for Maokai as there really the only ones that benefit him, spell penetration is great and stacks with your sorcerers shoes for around 30 magic penetration.
There are many different seals you can take but I find overall mana regen fits best and help out your lane survivability significantly, the mana regen is great to help out with spamming your skills more and with the amount of mana you will have you will be in good shape. If you feel the need for more survivability then get health per level or something of that nature.
This is where it starts to get interesting, while there are many glyphs you can take I have found with much experimenting that these have the biggest impact on my game play especially early game. Maokai is one of the most mana hungry champions in the game and it's important he starts with a lot of it. These glyphs total around 110 extra mana! That's almost half of a sapphire crystal, it makes a huge difference, trust me.
These are really the only quints you should consider, they provide great early game survivability and keep you alive. The only possible other quints you could take are magic penetration but they are not recommended.





There are many mastery paths you can take but I think the suit that suits this build best is going down defense and offense. With 21 in defense you can survive longer in team fights and dish out your insane damage, and with the 9 in offense you get some AP, CDR, and magic penetration. You can also go down utility tree instead of offense if you like for more exp.

Best Summoner Spells


Possible Summoner Spells



Starting Items



Core



Against Caster Heavy Teams



Against AD Heavy Teams



Why Trinity Force?

Many people may be asking, why Trinity Force? This probably seems like one of the craziest items your could ever get on Maokai, but I'll explain why it's so good. First off, the 150% extra damage on an ability goes amazingly great with your initiation spell and it puts out a lot of early damage. Second, this provides health and mana, 2 stats that are amazing on Maokai, in addition you get a chance to slow on Phage which when paired with your Q, and W is insane, chasing people will be a breeze. Lastly it has the attack speed Maokai needs to regen his health with passive that should always be up in large team fights, and speed that he is so lacking in. With this speed he can easily enter team fights and trash them up real good. There is really nothing to hate about this item!
At the start of the game quickly buy a sapphire crystal, and one of each potion. Go to the enemy wraiths and hide in the bush between baron and lizard (or dragon and lizard) At around 1:06 start throwing saplings into wraiths, throw at least 3 then rush in and kill them all when they spawn. Enjoy your extra experience and possible counter jungle and head back to your lane. Start last hitting and harass a little with your sapling, however don't toss too much before level 3 because they aren't that great until rank 2. Use them to last hit and harass once you hit level 3. Once you hit level five you can probably get a kill with your partner. Your massive E damage plus your root and slow/knock-up sets up a lot of good damage. Once you get 1300 gold, port back and buy a catalyst plus boots. Lane more until you have enough for Rod of Ages, if you get it between 15-20 minute then your in great shape.
By mid game you probably finished your Sheen and you have ganked a few times. Maybe even a few group skirmishes played out and hopefully you won them with your amazing AoE damage and support. Finish your boots up after then look at enemy team and build accordingly. Keep in mind Maokai is one of the best gankers and you should gank a lot, your root and slow is pretty much death for the enemy player.
For late game this is where most of team fights are. You have to remember your not the main tank but you can initiate and deal heavy damage. Just don't think you can survive all by your self with 5 people on you forever. As Maokai in team fights your job is to initiate with root, and deal tons of damage with your bombs and smash. Remember to place your ult down on the area you initiate BEFORE you charge in, you can get silenced and it can lead to disorder and death. Don't ever make this mistake especially if they have a Garen. You should win most team fights and you will end up carrying them, with this build your bulky enough to deal out enough damage, but you have enough AP/damage to devastate everyone with your awesome damage.

-Plant saplings in the bush near river in your lane to avoid ganks
-Quickly activate and deactivate your ult on a low health enemy for quick damage while there running
-Avoid Lumberjack Sion!!!!
-Use your knock up on enemies chasing you to get away
-Use saplings to scout baron and even steal it
-Use sapling toss and arcane smash on minions while attacking turrets to activate Sheen
-Solo lanes are good for you
-Bark, woof!
This is the end of my guide, I hope you learned a lot from it. Make sure to try build out and test it before voting, this build has brought me by far the most success and if you don't do good with it maybe Maokai just isn't your cup of tea. Please leave constructive feedback in comments below on how I can improved and I will constantly update this guide. Peace for now!

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